Val Char Cost Notes 22 Size 110 Length 161.27", Width 80.63", Area 13,003.99", Mass 419.4 kton, KB -22 120 STR 0 HTH Damage 24d6 END [12] 11 DEX 3 OCV 4/DCV -10 65 BODY 33 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 143 Movement: Swimming: 12"/24" Abilities & Equipment Propulsion Systems 2 1) Two 16 PC2.5V 400 Diesel Engines Supplied By SEMT-Pielstick: Swimming +10" (12" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 18 2) Endurance Reserve (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] Notes: (x2 number of items) 3) Water Vehicle: Ground Movement -6" (already figured in) 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 42 6) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½), END 19 15 7) Fire Extinguishing System: 7 more Fire Extinguishing Systems Tactical Systems 70 1) Three Oto-Melara Mauser 30mm Guns: RKA 4d6+1, Increased Maximum Range (4,050"; +¼), Autofire (5 shots; +½), 1000 Charges (+1); OIF Bulky (-1), Custom Modifier (gun is not stabilized, fires on the move at -4; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [1000] Notes: (x3 number of items) Defensive Systems 57 1) MBDA Mistral SAM System: RKA 4d6, 32 Charges (+¼), Increased Maximum Range (4,500"; +¼), Explosion (+½), Autofire (2 shots; +1 ¼); OIF Bulky (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Custom Modifier (Passive IR Homing; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [32] Notes: (x2 number of items) 21 2) Thales ARBB 36 Salamandre B2: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served (2 people; -¼), Real Weapon (-¼), END 7 14 3) Decoy Launchers: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] Notes: (x4 number of items) 5 4) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 5) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 5 6) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 3 7) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -3), Ablative BODY Only (-½) Sensors and Commo 7 1) Thales DRBV 21 A Mars Radar Package: Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +6, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 4 8 2) Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3 Notes: Detect Electronic Emissions 3 3) Long Range Enhanced Optics and IRST Sensors: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 5) Thales Syracuse Satellite Communication System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2 2 6) SENIT 8 Combat Data System: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 7 7) SENIT 8 Combat Data System: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 5 2) OPSMER Command Support System: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 4 3) Two Sagem VIGY 105 Optronic Weapon Control Systems: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼), END 1 Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 2 2) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) OPSMER Command Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) Flight Deck Notes: The ship, which has a 1,450m flight deck, can accommodate up to seven Super Puma helicopters. There are three helicopter landing spots, two on the flight deck and one on the 400m deck well rolling cover. The flight deck is equipped with a Samahe haul down system. The helicopter hangar has capacity for two Super Frelon helicopters or up to four Super Puma helicopters. 2) Carried Vehicles Notes: The Foudre Class has a 13,000m well dock which can be used as a floating dock or to carry land vehicles. The well dock can accommodate either ten medium-size landing craft (LCMs) or one mechanised landing craft (LSM) and four medium-sized landing craft (LCMs). Mobile decks can be used to provide vehicle parking space or for landing operations. The cargo lift has a 52t capacity. The 12m crane is rated to carry 37t of cargo. 3) Troop Accomodations Notes: The ship's complement is 210 crew with 13 officers. The ship can also accommodate 467 passengers or troops. With 700 crew and passengers, the ship has an endurance of 30 days. In times of crisis the ship can accommodate up to 1,600 people. To meet military and humanitarian requirements, Foudre Class ships provide hospital facilities for large-scale medical and evacuation missions, including two fully equipped operating theatres and 47 beds. 1 4) Samhe Helicopter Recovery System: +2 with Combat Piloting; OAF Bulky (-1 ½), Custom Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real Equipment; -¼), Crew-Served (2 people; -¼) Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 380 Total Vehicle Cost: 523 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Ship Statistics 1) Top Speed in Knots Notes: 21 2) Propulsion Type Notes: Diesel 3) Maximum Range Notes: 11,000 4) Crew Notes: 226 and 467 Troops Total Disadvantage Points: 20 Total Cost: 503/5 = 101
Character sheet by Robert Kevin Walsh
Return to Military Water Vehicles