MILITARY WATER VEHICLES

LPD FOUDRE

Val	Char	Cost	Notes
22	Size	110	Length 161.27", Width 80.63", Area 13,003.99", Mass 419.4 kton, KB -22
120	STR	0	HTH Damage 24d6  END [12]
11	DEX	3	OCV 4/DCV  -10
65	BODY	33	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  143

Movement:	Swimming:	12"/24"

Abilities & Equipment
Propulsion Systems
2	1)  Two 16 PC2.5V 400 Diesel Engines Supplied By SEMT-Pielstick:  Swimming +10" (12" total), 
	1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect 
	(propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, 
	only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
18	2)  Endurance Reserve  (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), 
	Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC; OIF Bulky (-1), 
	Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	Notes:  (x2 number of items)
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
42	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); 
	Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 
	4 Charges (-1), Costs Endurance (-½), END 19
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
	 
	Tactical Systems
70	1)  Three Oto-Melara Mauser 30mm Guns:  RKA 4d6+1, Increased Maximum Range (4,050"; +¼), Autofire 
	(5 shots; +½), 1000 Charges (+1); OIF Bulky (-1), Custom Modifier (gun is not stabilized, fires on the 
	move at -4; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [1000]
	Notes:  (x3 number of items)
	 
	Defensive Systems
57	1)  MBDA Mistral SAM System:  RKA 4d6, 32 Charges (+¼), Increased Maximum Range (4,500"; +¼), 
	Explosion (+½), Autofire (2 shots; +1 ¼); OIF Bulky (-1), Extra Time (1 Turn (Post-Segment 12), 
	Only to Activate, -¾), Custom Modifier (Passive IR Homing; -½), Real Weapon (-¼), Crew-Served 
	(2 people; -¼), [32]
	Notes:  (x2 number of items)
21	2)  Thales ARBB 36 Salamandre B2:  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect 
	(8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served (2 
	people; -¼), Real Weapon (-¼), END 7
14	3)  Decoy Launchers:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
	Notes:  (x4 number of items)
5	4)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	5)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
5	6) Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
3	7)  Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -3), Ablative BODY Only (-½)
	 
	Sensors and Commo
7	1)  Thales DRBV 21 A Mars Radar Package:  Radar (Radio Group), +6 to PER Roll, Increased Arc Of 
	Perception (360 Degrees), Telescopic:  +6, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), 
	Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More 
	Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 4
8	2)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3
	Notes:  Detect Electronic Emissions
3	3)  Long Range Enhanced Optics and IRST Sensors:  +5 versus Range Modifier for Sight Group; OIF 
	Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
2	4)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	5)  Thales Syracuse Satellite Communication System:  HRRP (Radio Group), Discriminatory, Analyze; 
	OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), 
	Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2
2	6)  SENIT 8 Combat Data System:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
7	7)  SENIT 8 Combat Data System:  Mind Link , Machine class of minds, Specific Group of Minds, 
	Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
5	2)  OPSMER Command Support System:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; 
	OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus 
	+2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
4	3)  Two Sagem VIGY 105 Optronic Weapon Control Systems:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), 
	Costs Endurance (Only Costs END to Activate; -¼), END 1
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼), Crew-Served (2 people; -¼)
2	8)  OPSMER Command Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  Flight Deck  
	Notes:  The ship, which has a 1,450m flight deck, can accommodate up to seven Super Puma 
	helicopters. There are three helicopter landing spots, two on the flight deck and one on the 400m 
	deck well rolling cover. The flight deck is equipped with a Samahe haul down system. The helicopter 
	hangar has capacity for two Super Frelon helicopters or up to four Super Puma helicopters.
	2)  Carried Vehicles
	Notes:  The Foudre Class has a 13,000m well dock which can be used as a floating dock or 
	to carry land vehicles. The well dock can accommodate either ten medium-size landing craft (LCMs) 
	or one mechanised landing craft (LSM) and four medium-sized landing craft (LCMs). Mobile decks 
	can be used to provide vehicle parking space or for landing operations. The cargo lift has a 52t 
	capacity. The 12m crane is rated to carry 37t of cargo.
	3)  Troop Accomodations
	Notes:  The ship's complement is 210 crew with 13 officers. The ship can also accommodate 
	467 passengers or troops. With 700 crew and passengers, the ship has an endurance of 30 days. In 
	times of crisis the ship can accommodate up to 1,600 people. To meet military and humanitarian 
	requirements, Foudre Class ships provide hospital facilities for large-scale medical and evacuation 
	missions, including two fully equipped operating theatres and 47 beds.
1	4)  Samhe Helicopter Recovery System:  +2 with Combat Piloting; OAF Bulky (-1 ½), Custom 
	Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real Equipment; -¼), 
	Crew-Served (2 people; -¼)

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  380
Total Vehicle Cost:  523

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)	
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  21
	2)  Propulsion Type
	Notes:  Diesel
	3)  Maximum Range
	Notes:  11,000
	4)  Crew
	Notes:  226 and 467 Troops

Total Disadvantage Points:  20
Total Cost:  503/5 = 101
LPD Foudre

LPD Foudre Hero Designer File

Character sheet by Robert Kevin Walsh


Return to Military Water Vehicles