Val Char Cost Notes 21 Size 105 Length 128", Width 64", Area 8,192", Mass 209.7 kton, KB -21 115 STR 0 HTH Damage 23d6 END [11] 11 DEX 3 OCV 4/DCV -10 64 BODY 33 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 138 Movement: Swimming: 8"/16" Abilities & Equipment Construction 1 1) Hardened Steel: +1 BODY 15 2) Stealthy Construction: CE 1" radius, -2 to Radio Group PER Rolls, -2 to Sight Group PER Rolls, -0 to Radio Group PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½), Persistent (+½); OIF Bulky (-1), No Range (-½) Propulsion Systems 1 1) Four SEMT Pielstick 12 PA6 V 280 STC Diesel Engines: Swimming +6" (8" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 42 6) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½), END 19 15 7) Fire Extinguishing System: 7 more Fire Extinguishing Systems Tactical Systems 85 1) MM40 Exocet: RKA 7d6, Explosion (+½), MegaScale (1" = 1 km; +¼), Can Be Scaled Down 1" = 1km (+¼), Autofire (2 shots; +1 ¼); 4 Charges (-1), Extra Time (1 Minute, Only to Activate, -¾), Crew-Served ([3-4] people; -½), Custom Modifier (Terminally Active Radar Homing; -½), Real Weapon (-¼), Custom Modifier (3km minimum range; -¼), [4] Notes: (x2 number of items) 98 2) DCNS 100mm Gun: RKA 6d6, Indirect (Same origin, always fired away from attacker; +¼), Autofire (2 shots; +¼), Increased Maximum Range (28,125"; 16,000" actual range; +½), 250 Charges (+1); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), [250] 71 3) Giat 20F2 20mm Cannon: RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2100 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [2100] Notes: (x2 number of items) Defensive Systems 20 1) Thales Crotale Naval CN2: RKA 4d6, 24 Charges (+0), Explosion (+½); Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Custom Modifier (Air Targets only; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), Custom Modifier (Dual IR and Radar Guided; -¼), [24] 21 2) Thales ARBB33 Jammer: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served (2 people; -¼), Real Weapon (-¼) 7 4 3) Thales ARBR 21 Radar Warner: Detect Detection By Radar 14- (Radio Group); OIF Bulky (-1) 9 4) Sagem Défense Sécurité Dagaie Chaff And Flare Launching System: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] Notes: (x2 number of items) 5 5) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 6) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 5 7) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 3 8) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -2 ¾), Ablative BODY Only (-½) Sensors and Commo 7 1) Sea Tiger Mk.2 Dual Mode Radar: Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +5, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 4 8 2) Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3 Notes: Detect Electronic Emissions 3 3) Sagem TDS 90 Optronic Target Designation Sight: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) OPSMER Command Support System: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 5) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2 2 6) TAVITAC 2000: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 7 7) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 5 2) Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 4 3) Thales Castor 2J Fire Control Radar: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼) 1 Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 2 2) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) OPSMER Command Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) Carried Aircraft: Notes: 1 x 10t helicopter such as AS 565 MA Panther, SA 321G Super Frelon or NH 90 Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 527 Total Vehicle Cost: 665 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Ship Statistics 1) Top Speed in Knots Notes: 25 2) Propulsion Type Notes: Combined Diesel and Diesel (CODAD) 3) Maximum Range Notes: 9,000 at 12 Knots 4) Crew Notes: 164 Total Disadvantage Points: 20 Total Cost: 645/5 = 129
La Fayette Class Frigate Hero Designer File
Character sheet by Robert Kevin Walsh
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