Val Char Cost Notes 29 Size 145 Length 812.75", Width 406.37", Area 330,280.74", Mass 53,687.1 kton, KB -29 155 STR 0 HTH Damage 31d6 END [15] 11 DEX 3 OCV 4 DCV -15 86 BODY 47 4 DEF 6 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 198 Movement: Swimming: 12"/24" Abilities & Equipment Propulsion Systems 2 1) Nuclear Powered Propeller-Driven Military Vessel: Swimming +10" (12" total), 1 Continuing Fuel Charge lasting 1 Day (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼) 3) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 75 1) ASTER-15 SAM System: RKA 4d6, Semi-Armor Piercing (+¼), Area Of Effect Accurate (One Hex; +½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (3 shots; +1 ¼); 8 Charges (-½), Custom Modifier (Radar Guided, must have a target lock; -½), Custom Modifier (Works versus Air Targets Only; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [8] Notes: 30 km Max Range 5 2) ASTER-15 SAM System: a second ASTER-15 SAM System (total of 2) 23 3) Sadral SAM System: RKA 3d6+1, MegaScale (1" = 1 km; +¼), Explosion (+½); OIF Bulky (-1), 6 Charges (-¾), Custom Modifier (IR homing; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [6] Notes: 4 km Max Range Defensive Systems 30 1) Thales ARBB-33 Jammer Package: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½) 7 5 2) Thales ARBB-33 Jammer Package: a second Thales ARBB-33 Jammer (a total of 2) 6 3) Thales ARBR-21 Radar Warner: Detect A Single Thing 14- (Unusual Group), MegaScale (1" = 1 km; +¼), Ranged (+½); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 5 4) Sagem Sagaie Decoy System: Radio Group and Infrared Perception Images 1" radius, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), 10 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [10 cc] 10 5) Sagem Sagaie Decoy System: 3 more Sagem Sagaie Decoy Systems (a total of 4) 5 6) Alenia-Whitehead SLAT Torpedo Defense System: Missile Deflection (Any Ranged Attack); OIF Bulky (-1), Custom Modifier (only works versus torpedoes; -1), 8 Charges (-½), Real Armor (-¼), [8] 5 7) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 8) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 2 9) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -4 ¾), Ablative BODY Only (-½) Sensors And Commo 14 1) Thales DRBJ-11D/Thales Jupiter Radar Package: Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +8, MegaScale (1" = 1 km; +¼), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 5 2) SAGEM Vampir IRST: IR Perception (Sight Group), Increased Arc Of Perception (360 Degrees); OIF Bulky (-1) 8 3) Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼) Notes: Detect Electronic Emissions 3 4) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 5) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 6) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 2 2 7) SIC 21 Command and Control System: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 1 7 8) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 5 2) Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 4 3) Thales Arabel FC Radar: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼) 1 42 4) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½) 15 5) Fire Extinguishing System: 7 more Fire Extinguishing Systems (total of 8) 35 6) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 7) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables 2 2) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) Carried Aircraft Notes: up to 40, Rafale M, Super Entenard, 3 E-2C Hawkeye. NH-90 or AS565 Helos 4 2) C-13 Steam Catapult: Flight 10"; OIF Immobile (-1 ½), Custom Modifier (only to assist loaded aircraft in getting airborne; -1), Extra Time (1 Minute, Only to Activate, -¾), Crew-Served ([5-8] people; -¾) 5 3) C-13 Steam Catapult: a second C-13 Steam Catapult (total of 2) Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 383 Total Vehicle Cost: 581 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Total Disadvantage Points: 20 Total Cost: 561/5 = 112
Character sheet by Robert Kevin Walsh
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