MILITARY WATER VEHICLES

CASSARD CLASS DESTROYER

Val	Char	Cost	Notes
21	Size	105	Length 128", Width 64", Area 8,192", Mass 209.7 kton, KB -21
115	STR	0	HTH Damage 23d6
11	DEX	3	OCV 4/DCV -10
64	BODY	33	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  138

Movement:	Swimming:	12"/24"

Abilities & Equipment
Construction
3	1)  Hardened Steel with Aluminum Superstructure:  +4 DEF; Partial Coverage (covers 600 Hexes; -2 ¾), 
	Ablative BODY Only (-½)
1	2)  Hardened Steel:  +1 BODY
	 
	Propulsion Systems
2	1)  Four SEMT-Pielstick 18 PA6 V 280 BTC Diesel Engines Driving Two Shafts:  Swimming +10" (12" total), 
	1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect 
	(propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, 
	only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served 
	([3-4] people; -½)
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
42	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); 
	Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 
	4 Charges (-1), Costs Endurance (-½), END 19
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
	 
	Tactical Systems
85	1)  MM40 Exocet:  RKA 7d6, Explosion (+½), MegaScale (1" = 1 km; +¼), Can Be Scaled Down 1" = 1km (+¼), 
	Autofire (2 shots; +1 ¼); 4 Charges (-1), Extra Time (1 Minute, Only to Activate, -¾), Crew-Served 
	([3-4] people; -½), Custom Modifier (Terminally Active Radar Homing; -½), Real Weapon (-¼), 
	Custom Modifier (3km minimum range; -¼), [4]
	Notes:  (x2 number of items)
52	2)  SM1-MR SAM System:  RKA 4d6, MegaScale (1" = 1 km; +¼), 40 Charges (+¼), Explosion (+½),
	Autofire (3 shots; +1 ¼); Extra Time (1 Minute, -1 ½), Custom Modifier (Radar Guided, Must have 
	a target lock; -½), Crew-Served (2 people; -¼), Custom Modifier (1.5 km minimum range; -¼), 
	Limited Arc Of Fire (180 degrees; -¼), [40]
16	3)  Sadral Turreted SAM System:  RKA 3d6+1, Autofire (3 shots; +¼); Extra Time (1 Turn 
	(Post-Segment 12), -1 ¼), OIF Bulky (-1), Custom Modifier (Air Targets Only; -1), 6 Charges (-¾), 
	Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [6]
	Notes:  (x2 number of items)Fires Mistral Missles
93	4)  DCNS 100mm Gun Turret:  RKA 7d6, Increased Maximum Range (9,850"; +¼), Explosion (+½), 
	250 Charges (+1), Autofire (2 shots; +1 ¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), 
	OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Crew-Served 
	(2 people; -¼), Real Weapon (-¼), Custom Modifier (1km Minimum Range; -¼), [250]
27	5)  Quintuple L5 Series Torpedo Launcher:  RKA 5d6, Autofire (2 shots; +¼), Semi-Armor Piercing (+¼), 
	Increased Maximum Range (2,800"; +¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), 5 Charges (-1), 
	OIF Bulky (-1), Limited Arc Of Fire (180 degrees; -¼), Crew-Served (2 people; -¼), [5]
51	6)  Oerlikon 20mm Gun Turret:  RKA 3d6+1, Increased Maximum Range (3,125"; +¼), Autofire (5 shots; +½), 
	1000 Charges (+1); OIF Bulky (-1), Custom Modifier (Local Control Only; -½), Limited Arc Of Fire 
	(180 degrees; -¼), Real Weapon (-¼), [1000]
	Notes:  (x2 number of items)
	 
	Defensive Systems
8	1)  AN/SLQ-23 Nixie Torpedo Decoy:  Hearing Group Images Increased Size (64" radius; +1 ½), 
	+/-3 to PER Rolls; OAF Bulky Fragile (-1 ¾), Set Effect (mimics sonar signature of ship; -1), 
	Custom Modifier (towed behind ship; -½), Real Weapon (-¼), END 3
21	2)  Thales Optrosys ARBB-33 Radar Jammer:  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of 
	Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served 
	(2 people; -¼), Real Weapon (-¼), END 7
5	3)  Thales ARBR 17B Radar Warning Receiver:  Detect Detection By Radar 14- (Radio Group), MegaScale 
	(1" = 1 km; +¼); OIF Bulky (-1)
14	4)  Sagem Decoy Launchers:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
	Notes:  (x4 number of items)Two Sagem DŽfense SŽcuritŽ  Dagaie and two Sagaie decoy launchers for chaff or infrared flares
5	5)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	6)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
5	7) Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
	 
	Sensors and Commo
8	1)  DRBV 26C Radar Package:  Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +8, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier 
	(Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense 
	[very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 4
7	2)  Thales DUBV-24C Hull Mounted Sonar:  Active Sonar (Hearing Group), +3 to PER Roll, Increased 
	Arc Of Perception (240 Degrees), Telescopic:  +1; OIF Bulky (-1), Costs END (-½), Crew-Served 
	(2 people; -¼), Custom Modifier (Real Gear; -¼), END 2
8	3)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3
	Notes:  Detect Electronic Emissions
5	4)  Sagem Vampir 1A IRST:  IR Perception (Sight Group), +5 to PER Roll, MegaScale (1" = 1 km; +¼); 
	OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
3	5)  Najir Optronic Director:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
2	6)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	7)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼), END 2
2	8)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
7	9)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
	 
	Operations Systems
1	1)  OPSMER Command and Control System:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served 
	([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
5	2)  Senit Combat Data System:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; 
	OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus 
	+2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
4	3)  Fire Control Radars:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance 
	(Only Costs END to Activate; -¼), END 1
	Notes:  SPG-51C and DRBC-33A
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
5	3)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
1	5)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	6)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
2	7)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
3	8)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
	 
	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

	Aircraft
	1)  1 Eurocopter AS 565MA Panther
	Notes:  Can also carry Lynx Mk4
1	2)  DCNS Samahe Helicopter Handling System:  +2 with Combat Piloting; OAF Bulky (-1 ½), Custom 
	Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real Equipment; -¼), 
	Crew-Served (2 people; -¼)


Total Abilities & Equipment Cost:  591
Total Vehicle Cost:  729

Value Disadvantages
20	Distinctive Features:   warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures)
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  30
	2)  Propulsion Type
	Notes:  Diesel
	3)  Maximum Range
	Notes:  8,000 Miles at 18 knots
	4)  Crew
	Notes:  245

Total Disadvantage Points:  20
Total Cost:  709/5 = 142
Cassard Class Destroyer

Cassard Class Destroyer Hero Designer File

Character sheet by Robert Kevin Walsh


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