MILITARY WATER VEHICLES

TYPE 51 (LUDA 3 CLASS) DESTROYER

Val	Char	Cost	Notes
23	Size	115	Length 203.19", Width 101.59", Area 20,642.55", Mass 838.9 kton, KB -23
125	STR	0	HTH Damage 25d6  END [12]
15	DEX	15	OCV 5 DCV -10
74	BODY	41	
2	DEF	0	
4	SPD	15	Phases:  3, 6, 9, 12
Total Characteristic Cost:  174

Movement:	Swimming:  15"/30"

Abilities & Equipment
	Propulsion Systems
2	1)  Steam Powered Propeller-Driven Military Vessel:  Swimming +13" (15" total), 1 Continuing Fuel 
	Charge lasting 1 Day (easily-obtained fuel; +0); Extra Time (1 Hour, Only to Activate, -1 ½), Surface 
	Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, 
	occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), 
	Crew-Served ([3-4] people; -½)
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC); OIF Bulky (-1), Crew-Served ([3-4] 
	people; -½), Custom Modifier (Real Gear; -¼)
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
52	1)  YJ-82 Eagle Strike SSM:  RKA 7d6, Semi-Armor Piercing (+¼), Explosion (+½), MegaScale (1" = 10 km; +½), 
	Can Be Scaled Down 1" = 1km (+¼); OIF Immobile (-1 ½), 4 Charges (-1), Extra Time (1 Minute, Only 
	to Activate, -¾), Custom Modifier (RadarGuidance with Intertial homing Package; -½), Crew-Served 
	(2 people; -¼), [4]
10	2)  YJ-82 Eagle Strike SSM:  three more YJ-82 Eagle Strike SSMs (total of 4)
45	3)  Twin 100mm Naval Gun Turret:  RKA 6d6, MegaScale (1" = 1 km; +¼), +1 Increased STUN Multiplier (+¼), 
	Autofire (2 shots; +¼), 125 Charges (+¾); OIF Immobile (-1 ½), Extra Time (1 Turn (Post-Segment 12), -1 ¼), 
	Crew-Served ([3-4] people; -½), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), 
	Real Weapon (-¼), [125]
	Notes:  Forward Firing
5	4)  Twin 100mm Naval Gun Turret:  a second Twin 100mm Naval Gun Turret (total of 2)
50	5)  Twin Type 76A Automatic 37mm Gun Mount:  RKA 3 ½d6, Autofire (3 shots; +¼), Increased Maximum 
	Range (3,100"; +¼), 500 Charges (+1); OIF Bulky (-1), Crew-Served (2 people; -¼), Limited Arc Of 
	Fire (180 degrees; -¼), Real Weapon (-¼), [500]
10	6)  Twin Type 76A Automatic 37mm Gun Mount:  three more Twin Type 76A Automatic 37mm Gun Mounts 
	(total of 4)
41	7)  FQF-2500 ASW Rocket Launcher:  RKA 3d6+1, Explosion (+½), 125 Charges (+¾), Autofire 
	(5 shots; +1 ½); OIF Bulky (-1), Custom Modifier (Underwater targets only; -1), Cannot Use 
	Targeting (-½), Inaccurate ½ OCV (-¼), Real Weapon (-¼), Crew-Served (2 people; -¼), Limited Arc 
	Of Fire (180 degrees; -¼), [125]
5	8)  FQF-2500 ASW Rocket Launcher:  another FQF-2500 ASW Rocket Launcher (total of 2)
35	9)  Triple Yu-7 ASW Torpedo Rack:  RKA 5d6, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; +¼), 
	Explosion (+½); 3 Charges (-1 ¼), OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -½), Crew-Served 
	(2 people; -¼), Real Weapon (-¼), [3]
5	10) Triple Yu-7 ASW Torpedo Rack:  another Triple Yu-7 ASW Torpedo Rack (total of 2)
	 
	Defensive Systems
25	1)  HQ-7 SAM System:  RKA 4d6, MegaScale (1" = 1 km; +¼), Explosion (+½), Autofire (2 shots; +1 ¼); 
	OIF Immobile (-1 ½), Extra Time (1 Minute, -1 ½), 4 clips of 8 Charges (Increased Reloading Time: 
	20 Minutes; -1 ¼), Custom Modifier (Command Guided with backup Electro Optical; -½), Crew-Served 
	([3-4] people; -½), Custom Modifier (Works versus Air Targets Only; -½), Real Weapon (-¼), Custom 
	Modifier (Minimum Range 0.3 Miles, Max Range 5 Miles; -¼), [8]
	Notes:  Unlicensed Chinese Copy of the Crotale
7	2)  Decoy Rocket Launchers:  Radio Group and Infrared Perception Images 1" radius, 20 Continuing 
	Charges lasting 1 Turn each (+½); OIF Bulky (-1), Custom Modifier (Real Gear; -¼), [20 cc]
2	3)  Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -3 ¼), Ablative BODY Only (-½)
5	4)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	5)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
	 
	Sensors and Commo
12	1)  Knife Rest/Sea Tiger 2 Radar Package:  Radar (Radio Group), +6 to PER Roll, Increased Arc Of 
	Perception (360 Degrees), Telescopic:  +8, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); 
	OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), 
	Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼)
8	2)  Pegas 2 Sonar:  Active Sonar (Hearing Group), +2 to PER Roll, Telescopic:  +2, MegaScale 
	(1" = 1 km; +¼); OIF Bulky (-1), Costs Endurance (-½), Crew-Served (2 people; -¼)
8	3)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼)
	Notes:  Detect Electronic Emissions
3	4)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	5)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	6)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼)
7	7)  High Pole IFF System:  Detect A Single Thing 14- (Unusual Group), Discriminatory, Analyze; 
	OIF Immobile (-1 ½)
2	8)  Thompson-CSF TAVITAC Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served 
	([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼)
7	9)  HN-900 Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, 
	Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)	1
5	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF 
	Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with 
	Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼)
4	3)  Fire Control Systems:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only 
	Costs END to Activate; -¼)
	Notes:  Type 343G FCR for 100mm Guns, Type 347 FCR for 37mm guns
42	4)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), 
	Costs Endurance (-½)	
15	5)  Fire Extinguishing System:  7 more Fire Extinguishing Systems (total of 8)
35	6)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼), Custom Modifier (Real Gear; -¼)
2	7)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom 
	Modifier (Real Gear; -¼), Custom Modifier (Real Gear; -¼)
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables
2	2)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  508
Total Vehicle Cost:  682

Value Disadvantages
20	Distinctive Features:   warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures)

Total Disadvantage Points:  20
Total Cost:  662/5 = 132
Type 51 (Luda 3 Class) Destroyer

Type 51 (Luda 3 Class) Destroyer

Character sheet by Robert Kevin Walsh


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