Val Char Cost Notes 23 Size 115 Length 203.19", Width 101.59", Area 20,642.55", Mass 838.9 kton, KB -23 125 STR 0 HTH Damage 25d6 END [12] 15 DEX 15 OCV 5 DCV -10 74 BODY 41 2 DEF 0 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristic Cost: 174 Movement: Swimming: 15"/30" Abilities & Equipment Propulsion Systems 2 1) Steam Powered Propeller-Driven Military Vessel: Swimming +13" (15" total), 1 Continuing Fuel Charge lasting 1 Day (easily-obtained fuel; +0); Extra Time (1 Hour, Only to Activate, -1 ½), Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼) 3) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 52 1) YJ-82 Eagle Strike SSM: RKA 7d6, Semi-Armor Piercing (+¼), Explosion (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Immobile (-1 ½), 4 Charges (-1), Extra Time (1 Minute, Only to Activate, -¾), Custom Modifier (RadarGuidance with Intertial homing Package; -½), Crew-Served (2 people; -¼), [4] 10 2) YJ-82 Eagle Strike SSM: three more YJ-82 Eagle Strike SSMs (total of 4) 45 3) Twin 100mm Naval Gun Turret: RKA 6d6, MegaScale (1" = 1 km; +¼), +1 Increased STUN Multiplier (+¼), Autofire (2 shots; +¼), 125 Charges (+¾); OIF Immobile (-1 ½), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Crew-Served ([3-4] people; -½), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real Weapon (-¼), [125] Notes: Forward Firing 5 4) Twin 100mm Naval Gun Turret: a second Twin 100mm Naval Gun Turret (total of 2) 50 5) Twin Type 76A Automatic 37mm Gun Mount: RKA 3 ½d6, Autofire (3 shots; +¼), Increased Maximum Range (3,100"; +¼), 500 Charges (+1); OIF Bulky (-1), Crew-Served (2 people; -¼), Limited Arc Of Fire (180 degrees; -¼), Real Weapon (-¼), [500] 10 6) Twin Type 76A Automatic 37mm Gun Mount: three more Twin Type 76A Automatic 37mm Gun Mounts (total of 4) 41 7) FQF-2500 ASW Rocket Launcher: RKA 3d6+1, Explosion (+½), 125 Charges (+¾), Autofire (5 shots; +1 ½); OIF Bulky (-1), Custom Modifier (Underwater targets only; -1), Cannot Use Targeting (-½), Inaccurate ½ OCV (-¼), Real Weapon (-¼), Crew-Served (2 people; -¼), Limited Arc Of Fire (180 degrees; -¼), [125] 5 8) FQF-2500 ASW Rocket Launcher: another FQF-2500 ASW Rocket Launcher (total of 2) 35 9) Triple Yu-7 ASW Torpedo Rack: RKA 5d6, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; +¼), Explosion (+½); 3 Charges (-1 ¼), OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [3] 5 10) Triple Yu-7 ASW Torpedo Rack: another Triple Yu-7 ASW Torpedo Rack (total of 2) Defensive Systems 25 1) HQ-7 SAM System: RKA 4d6, MegaScale (1" = 1 km; +¼), Explosion (+½), Autofire (2 shots; +1 ¼); OIF Immobile (-1 ½), Extra Time (1 Minute, -1 ½), 4 clips of 8 Charges (Increased Reloading Time: 20 Minutes; -1 ¼), Custom Modifier (Command Guided with backup Electro Optical; -½), Crew-Served ([3-4] people; -½), Custom Modifier (Works versus Air Targets Only; -½), Real Weapon (-¼), Custom Modifier (Minimum Range 0.3 Miles, Max Range 5 Miles; -¼), [8] Notes: Unlicensed Chinese Copy of the Crotale 7 2) Decoy Rocket Launchers: Radio Group and Infrared Perception Images 1" radius, 20 Continuing Charges lasting 1 Turn each (+½); OIF Bulky (-1), Custom Modifier (Real Gear; -¼), [20 cc] 2 3) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -3 ¼), Ablative BODY Only (-½) 5 4) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 5) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) Sensors and Commo 12 1) Knife Rest/Sea Tiger 2 Radar Package: Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +8, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 8 2) Pegas 2 Sonar: Active Sonar (Hearing Group), +2 to PER Roll, Telescopic: +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs Endurance (-½), Crew-Served (2 people; -¼) 8 3) Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼) Notes: Detect Electronic Emissions 3 4) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 5) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 6) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 7 7) High Pole IFF System: Detect A Single Thing 14- (Unusual Group), Discriminatory, Analyze; OIF Immobile (-1 ½) 2 8) Thompson-CSF TAVITAC Ship's Tactical Data Net: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 7 9) HN-900 Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 1 5 2) Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 4 3) Fire Control Systems: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼) Notes: Type 343G FCR for 100mm Guns, Type 347 FCR for 37mm guns 42 4) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½) 15 5) Fire Extinguishing System: 7 more Fire Extinguishing Systems (total of 8) 35 6) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼), Custom Modifier (Real Gear; -¼) 2 7) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼), Custom Modifier (Real Gear; -¼) Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables 2 2) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 508 Total Vehicle Cost: 682 Value Disadvantages 20 Distinctive Features: warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Total Disadvantage Points: 20 Total Cost: 662/5 = 132
Type 51 (Luda 3 Class) Destroyer
Character sheet by Robert Kevin Walsh
Return to Military Water Vehicles