MILITARY WATER VEHICLES

HALIFAX CLASS FRIGATE

Val	Char	Cost	Notes
21	Size	105	Length 128", Width 64", Area 8,192", Mass 209.7 kton, KB -21
115	STR	0	HTH Damage 23d6  END [11]
11	DEX	3	OCV 4/DCV  -10
64	BODY	33	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  138

Movement:	Swimming:	8"/16"

Abilities & Equipment
	Construction
1	1)  Hardened Steel:  +1 BODY
	 
	Propulsion Systems
1	1)  CODOG Propulsion:  Swimming +6" (8" total), 1 Continuing Fuel Charge lasting 1 Week (easily-
	obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in 
	contact with bottom stern of vehicle, occurs automatically, only affects environment around 
	vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
	Notes:  two GE LM2500 gas turbines and one SEMT-Pielstick 20PA6 V280 diesel engine
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
42	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); 
	Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 
	4 Charges (-1), Costs Endurance (-½), END 19
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
33	8)  Prairie/Masker Propeller Suppression System:  Change Environment 64" radius, -3 to Hearing 
	Group PER Rolls, Reduced Endurance (0 END; +½), Persistent (+½); Easily Removed (-½), No Range (-½), 
	Self Only (-½)
 
	Tactical Systems
99	1)  Harpoon:  RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½), 
	Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); 
	OIF Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, self guiding 
	after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4]
	Notes:  (x2 number of items)
22	2)  VL Sea Sparrow:  RKA 3 ½d6, MegaScale (1" = 1 km; +¼), Explosion (+½); Extra Time (1 Minute, -1 ½), 
	2 clips of 8 Charges (Increased Reloading Time: 5 Minutes; -1 ¼), OIF Bulky (-1), Custom Modifier 
	(Radar Guided, Must have a target lock; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [8]
	Notes:  (x2 number of items)Extra Clips are manually reloaded
32	3)  ATK Mk46 ASW Torpedo:  RKA 5d6, MegaScale (1" = 1 km; +¼), Explosion (+½); 3 Charges (-1 ¼), 
	OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Custom 
	Modifier (only works against submarines; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [3]
	Notes:  (x2 number of items)
56	4)  Bofors 57mm 70 mk2 Deck Gun:  RKA 5d6, Indirect (can be arced over some intervening obstacles; +¼),
	+1 Increased STUN Multiplier (+¼), Increased Maximum Range (23,375"; 9,650", or about 12 miles; +½), 
	1000 Charges (+1); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Real Weapon (-¼), Limited Arc Of 
	Fire (360 Degrees above the ship; -¼), [1000]
	 
	Defensive Systems
21	1)  Thorn SLQ-505 Radar Jammer:  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect 
	(8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served (2 people; -¼), 
	Real Weapon (-¼), END 7
4	2)  BAE Shield Mk2 Decoy Launchers:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
8	3)  SLQ-25 Nixie Torpedo Decoy:  Hearing Group Images Increased Size (64" radius; +1 ½), 
	+3 to PER Rolls; OAF Bulky Fragile (-1 ¾), Set Effect (mimics sonar signature of ship; -1), 
	Custom Modifier (towed behind ship; -½), Real Weapon (-¼), END 3
5	4)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	5)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
5	6) Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
3	7)  Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -2 ¾), Ablative BODY Only (-½)
	 
165	20mm Mark 15 Phalanx Block 1B CIWS:  Multipower, 165-point reserve, all slots 1,550 Charges for 
	entire reserve (+1); all slots OIF Bulky (-1)
	Notes:  Block 1B. The block 1B upgrade includes a Thales Optronics HDTI5-2F thermal imager, 
	improved Ku-band radar and longer gun barrel with a dual firing rate of 3,000 or 4,500 rounds a minute.
7	1)  Attack Mode:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire 
	(10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (360 Degrees above the ship; -¼)
1	2)  Defense Mode:  Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), 
	Requires 10 Charges Per Use (-¾)
	 
	Sensors and Commo
9	1)  SPG-49 V5 Radar Package:  Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +20, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier 
	(Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense 
	[very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 4
10	2)  SQS-510 Hull Mounted Sonar:  Active Sonar (Hearing Group), +4 to PER Roll, Increased Arc Of 
	Perception (240 Degrees), Telescopic:  +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs 
	END (-½), Crew-Served (2 people; -¼), END 3
4	3)  CANTASS Towed Array Sonar:  Detect A Single Thing 12- (Unusual Group), Discriminatory, Increased 
	Arc Of Perception (240 Degrees), Telescopic:  +1; OIF Bulky (-1), Side Effects, Side Effect occurs 
	automatically whenever Power is used (limited to half movement when array being towed; -1), Costs 
	END (-½), Crew-Served (2 people; -¼), END 1
9	4)  Thales Sirius IRST:  IR Perception (Sight Group), +4 to PER Roll, Discriminatory, Analyze, 
	Increased Arc Of Perception (360 Degrees); OIF Bulky (-1), Costs END (-½), Custom Modifier 
	(Real Gear; -¼), END 2
8	5)  CANEWS SLQ-501 Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3
	Notes:  Detect Electronic Emissions
3	6)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	7)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	8)  SED Systems CCMS Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼), END 2
2	9)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
7	10) Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
	 
	Operations Systems
1	1)  CanACCS-9LV Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
5	2)  CanACCS-9LV Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; 
	OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus 
	+2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
4	3)  Thales Nederaland STIR 1.8 Fire Control Radar:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼)	1
5	4)  A Second Thales Nederaland STIR 1.8 Fire Control Radar
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
5	3)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
1	5)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	6)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
2	7)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
3	8)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  1 Sea King or Merlin
1	2)  Bear Trap Helicopter Recovery System:  +2 with Combat Piloting; OAF Bulky (-1 ½), Custom 
	Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real Equipment; -¼), 
	Crew-Served (2 people; -¼)

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  683
Total Vehicle Cost:  821

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  27
	2)  Propulsion Type
	Notes:  Combined Diesel or Gas
	3)  Maximum Range
	4)  Crew
	Notes:  225

Total Disadvantage Points:  20
Total Cost:  801/5 = 160
Halifax Class Frigate

Halifax Class Frigate Hero Designer File

Character sheet by Robert Kevin Walsh


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