Val Char Cost Notes 21 Size 105 Length 128", Width 64", Area 8,192", Mass 209.7 kton, KB -21 115 STR 0 HTH Damage 23d6 END [11] 11 DEX 3 OCV 4/DCV -10 64 BODY 33 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 138 Movement: Swimming: 8"/16" Abilities & Equipment Construction 1 1) Hardened Steel: +1 BODY Propulsion Systems 1 1) CODOG Propulsion: Swimming +6" (8" total), 1 Continuing Fuel Charge lasting 1 Week (easily- obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) Notes: two GE LM2500 gas turbines and one SEMT-Pielstick 20PA6 V280 diesel engine 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 42 6) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½), END 19 15 7) Fire Extinguishing System: 7 more Fire Extinguishing Systems 33 8) Prairie/Masker Propeller Suppression System: Change Environment 64" radius, -3 to Hearing Group PER Rolls, Reduced Endurance (0 END; +½), Persistent (+½); Easily Removed (-½), No Range (-½), Self Only (-½) Tactical Systems 99 1) Harpoon: RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½), Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, self guiding after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4] Notes: (x2 number of items) 22 2) VL Sea Sparrow: RKA 3 ½d6, MegaScale (1" = 1 km; +¼), Explosion (+½); Extra Time (1 Minute, -1 ½), 2 clips of 8 Charges (Increased Reloading Time: 5 Minutes; -1 ¼), OIF Bulky (-1), Custom Modifier (Radar Guided, Must have a target lock; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [8] Notes: (x2 number of items)Extra Clips are manually reloaded 32 3) ATK Mk46 ASW Torpedo: RKA 5d6, MegaScale (1" = 1 km; +¼), Explosion (+½); 3 Charges (-1 ¼), OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Custom Modifier (only works against submarines; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [3] Notes: (x2 number of items) 56 4) Bofors 57mm 70 mk2 Deck Gun: RKA 5d6, Indirect (can be arced over some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range (23,375"; 9,650", or about 12 miles; +½), 1000 Charges (+1); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Real Weapon (-¼), Limited Arc Of Fire (360 Degrees above the ship; -¼), [1000] Defensive Systems 21 1) Thorn SLQ-505 Radar Jammer: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served (2 people; -¼), Real Weapon (-¼), END 7 4 2) BAE Shield Mk2 Decoy Launchers: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] 8 3) SLQ-25 Nixie Torpedo Decoy: Hearing Group Images Increased Size (64" radius; +1 ½), +3 to PER Rolls; OAF Bulky Fragile (-1 ¾), Set Effect (mimics sonar signature of ship; -1), Custom Modifier (towed behind ship; -½), Real Weapon (-¼), END 3 5 4) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 5) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 5 6) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 3 7) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -2 ¾), Ablative BODY Only (-½) 165 20mm Mark 15 Phalanx Block 1B CIWS: Multipower, 165-point reserve, all slots 1,550 Charges for entire reserve (+1); all slots OIF Bulky (-1) Notes: Block 1B. The block 1B upgrade includes a Thales Optronics HDTI5-2F thermal imager, improved Ku-band radar and longer gun barrel with a dual firing rate of 3,000 or 4,500 rounds a minute. 7 1) Attack Mode: RKA 4d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (360 Degrees above the ship; -¼) 1 2) Defense Mode: Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), Requires 10 Charges Per Use (-¾) Sensors and Commo 9 1) SPG-49 V5 Radar Package: Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +20, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 4 10 2) SQS-510 Hull Mounted Sonar: Active Sonar (Hearing Group), +4 to PER Roll, Increased Arc Of Perception (240 Degrees), Telescopic: +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs END (-½), Crew-Served (2 people; -¼), END 3 4 3) CANTASS Towed Array Sonar: Detect A Single Thing 12- (Unusual Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Telescopic: +1; OIF Bulky (-1), Side Effects, Side Effect occurs automatically whenever Power is used (limited to half movement when array being towed; -1), Costs END (-½), Crew-Served (2 people; -¼), END 1 9 4) Thales Sirius IRST: IR Perception (Sight Group), +4 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees); OIF Bulky (-1), Costs END (-½), Custom Modifier (Real Gear; -¼), END 2 8 5) CANEWS SLQ-501 Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3 Notes: Detect Electronic Emissions 3 6) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 7) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 8) SED Systems CCMS Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2 2 9) Ship's Tactical Data Net: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 7 10) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 Operations Systems 1 1) CanACCS-9LV Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 5 2) CanACCS-9LV Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 4 3) Thales Nederaland STIR 1.8 Fire Control Radar: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼) 1 5 4) A Second Thales Nederaland STIR 1.8 Fire Control Radar Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 2 2) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) 5 3) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 5) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 6) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 7) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 3 8) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) Aircraft 1) 1 Sea King or Merlin 1 2) Bear Trap Helicopter Recovery System: +2 with Combat Piloting; OAF Bulky (-1 ½), Custom Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real Equipment; -¼), Crew-Served (2 people; -¼) Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 683 Total Vehicle Cost: 821 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Ship Statistics 1) Top Speed in Knots Notes: 27 2) Propulsion Type Notes: Combined Diesel or Gas 3) Maximum Range 4) Crew Notes: 225 Total Disadvantage Points: 20 Total Cost: 801/5 = 160
Halifax Class Frigate Hero Designer File
Character sheet by Robert Kevin Walsh
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