MILITARY WATER VEHICLES

ANZAC CLASS FRIGATE

Val	Char	Cost	Notes
23	Size	115	Length 203.19", Width 101.59", Area 20,642.55", Mass 838.9 kton, KB -23
125	STR	0	HTH Damage 25d6  END [12]
10	DEX	0	OCV 3 DCV -12
33	BODY	0	
2	DEF	0	
3	SPD	10	Phases:  4, 8, 12
Total Characteristic Cost:  113

Movement:	Swimming:	15"/30"

Abilities & Equipment
	Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
6	2)  Sloped Superstructure And Curved Construction:  Change Environment 1" radius, -3 to Radar 
	PER Rolls, Reduced Endurance (0 END; +½); OIF Bulky (-1)
13	3)  Hull and Supestructure Armor:  +10 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), 
	Real Armor (-¼)
	 
	Movement
3	1)  Combined Diesel or Gas Propulsion System:  Swimming +13" (15" total); OIF Bulky (-1), Surface 
	Only (-1), Restrainable (-½), Side Effects (Props do 1D6 Killing Damage; -½), Costs Endurance (-½), 
	Custom Modifier (Real equipment; -¼), Turn Mode (-¼)	
	Notes:  Twin Shafts
16	2)  Quieted Propulsion System:  Change Environment 32" radius, -3 to Hearing Group PER Rolls; OIF 
	Bulky (-1), Custom Modifier (Real equipment; -¼)	4
	Notes:  SLQ-25A Torpedo Decoys and Prairie/Masker System
10	3)  Ship's Powerplant:  Endurance Reserve  (10 END, 10 REC) Reserve:  OIF Bulky (-1), Crew-Served 
	([5-8] people; -¾), Custom Modifier (Real equipment; -¼)
3	4)  Emergency Generators:  Endurance Reserve  (5 END, 5 REC); REC; OIF Bulky (-1), Crew-Served 
	(2 people; -¼), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems
99	1)  5 Inch Mark 45 Model 2 Gun:  RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), Area Of Effect 
	Accurate (One Hex; +½), Increased Maximum Range (32,750"; 27 Miles with RA-HE; +½), 200 Charges (+¾), 
	Autofire (2 shots; +1 ¼); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), Limited 
	Arc Of Fire (180 degrees; Front Half; -¼), [200]
94	2)  Harpoon:  RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor 
	Piercing (+½), Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 
	1" = 1km (+¼); OIF Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, 
	self guiding after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4]
5	3)  Harpoon:  a second Harpoon launcher (total of 2)
28	4)  Mark 46 ASW Torpedo:  RKA 4d6, Increased Maximum Range (2,250"; +¼), Armor Piercing (+½); 
	3 Charges (-1 ¼), OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Port side; -¼), Crew-Served 
	(2 people; -¼), [3]
5	5)  Mark 46 ASW Torpedo:  a second set of torpedo tubes (a total of 2)
	Notes:  Starboard Side
	 
	Defensive Systems
40	1)  Vertlcal Launch Evolved Sea Sparrow Missle System:  RKA 3 ½d6, 32 Charges (+¼), MegaScale 
	(1" = 1 km; +¼), Explosion (+½), Autofire (3 shots; +1 ¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), 
	OIF Bulky (-1), Crew-Served ([5-8] people; -¾), Custom Modifier (Radar Guided, must have target 
	lock; -½), [32]
18	2)  Sea Gnat Decoy Launchers:  Darkness to Radio Group 8" radius, 12 Continuing Charges lasting 
	1 Turn each (+¼); OAF Bulky (-1 ½), Real Weapon (-¼), [12 cc]
27	3)  Sea Gnat Decoy Launchers:  Darkness to Sight Group 8" radius, 12 Continuing Charges lasting 
	1 Turn each (+¼); OAF Bulky (-1 ½), Custom Modifier (Vrs IR and UV only; -1), Real Weapon (-¼), [12 cc]
5	4)  Thales Scepter A Radar Warner:  Detect A Single Thing 14- (Radio Group), Telescopic:  +7; OIF 
	Bulky (-1), Custom Modifier (Real equipment; -¼)
44	5)  ECM Systems:  Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance 
	(0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF 
	Bulky (-1 ½)
10	6)  ECM Systems:  Radio Group Flash Defense (10 points)
16	7)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
12	8)  NBC Protection Citadel:  LS  (Immunity All terrestrial diseases and biowarfare agents; Immunity 
	All terrestrial poisons and chemical warfare agents; Safe in High Radiation); Partial Coverage (-1) 
	plus LS  (Eating Character does not eat), 1 Continuing Fuel Charge lasting 1 Month (easily 
	replaced from sources outside the ship; +0); Partial Coverage (-1), [1 cc]
	 
	Electronics
23	1)  Raytheon SPS-49 (V)8 Radar:  Radar (Radio Group), +8 to PER Roll, Discriminatory, Increased 
	Arc Of Perception (360 Degrees), Telescopic:  +16, MegaScale (1" = 1 km; +¼), MegaScale (1" = 10 km; +½), 
	Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Costs Endurance (-½), Sense Affected As More Than 
	One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼)
5	2)  Atlas Electronik 9600 Navigation Radar:  Backup Radar
9	3)  Spherion B Hull Mounted Sonar:  Active Sonar (Hearing Group), +8 to PER Roll, Discriminatory, 
	Increased Arc Of Perception (240 Degrees), Telescopic:  +6; OIF Bulky (-1), Costs Endurance (-½), 
	Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom 
	Modifier (Real equipment; -¼)
12	4)  Thales Petrel Mine and Obstacle Avoidance System:  Spatial Awareness (Unusual Group), +3 to 	`
	PER Roll, Discriminatory, Analyze; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real 
	Equipment; -¼), Crew-Served (2 people; -¼)
6	5)  Sagem Vampir NG IRST System:  Infrared Perception (Sight Group), +5 to PER Roll, Telescopic:  +3; 
	OIF Bulky (-1)
5	6)  GPS Tracker:  Detect Exact Position On Earth 16- (Radio Group); OIF Bulky (-1)
6	7)  Identify Friend or Foe:  Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky 
	Fragile (-1 ¼)
8	8)  9LV Mk.3E Comm System:  High Range Radio Perception (Radio Group), +3 to PER Roll, Concealed 
	(-4 with High Range Radio Perception PER Rolls); OIF Bulky (-1), Custom Modifier (Real equipment; -¼), 
	Crew-Served (2 people; -¼)
7	9)  Tactical Datalink:  Mind Link , One Specific Mind, Number of Minds (x16); OIF Bulky (-1), 
	Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common 
	Sense] (-½), Custom Modifier (Real equipment; -¼)

	Personnel Systems
1	1)  Life Support  (Eating: Character only has to eat once per week); 2 Charges (-1 ½), [2]
	Notes:  Ship's consumable supplies
2	2)  Ship's Galley:  KS: Cooking 11-
	Notes:  Basic Ship's Galley, a Small Kitchen with food storage and prep areas
6	3)  Sick Bay:  +2 with Paramedics plus +2 with SS: Medicine
7	4)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets)
4	5)  Basic Workshop:  +1 with Electronics plus +1 with Mechanics
	 
	Other Systems
57	1)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2), Custom Modifier (Real equipment; -¼) plus Dispel 
	Fire Powers 20d6, 16 Charges (+0), all Fire powers simultaneously (+2); Only Within Affected 
	Area (20" x 20" zone; -2), Custom Modifier (Real equipment; -¼), [16]
37	2)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1)
2	3)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1)
	 
	Small Craft
	1)  1 Medium Helo:
	Notes:  SH-70B2 Seahawk or SH-2G Seasprite
	 
	Optional Equipment
32	1)  Europtorp MU90 ASW Torpedo:  RKA 4 ½d6, Increased Maximum Range (2,625"; +¼), Armor 
	Piercing (+½); 3 Charges (-1 ¼), OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Port side; -¼), 
	Crew-Served (2 people; -¼), [3]
5	2)  Kariwara Towed Array Sonar:  Ultrasonic Perception (Hearing Group), +3 to PER Roll, Increased 
	Arc Of Perception (360 Degrees), Telescopic:  +3, MegaScale (1" = 1 km; +¼); OAF Bulky (-1 ½), 
	Custom Modifier (Limited to Half Speed While Towing ; -½), Custom Modifier (Real equipment; -¼)

	Talents
1	Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

	Skills
6	Digital Fire Control System:  +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
5	Laser Rangefinder:  Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks; IAF Bulky (-1), 
	Custom Modifier (Real equipment; -¼)
	 
1	Roll Stabilizers:  +2 with Combat Driving; OIF Bulky (-1), Custom Modifier (only to offset modifiers 
	caused by rough seas; -1), Custom Modifier (Real equipment; -¼)
1	Bear Trap Or Rast Helicopter Recovery System:  +2 with Combat Piloting; OAF Bulky (-1 ½), Custom 
	Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real equipment; -¼), 
	Crew-Served (2 people; -¼)
2	Field Cryptograhy Set:  +2 with Cryptography; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Equipment; -¼)
3	Emergency Damage Control:  KS; OIF Bulky (-1), Crew-Served ([5-8] people; -¾), Custom Modifier 
	(Real equipment; -¼) 14-
1	Assorted Maintenance Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle 
	to ½ DCV (-¼), Custom Modifier (Real equipment; -¼)
2	Automated Combat Management System:  +2 with Teamwork; OIF Bulky (-1), Custom Modifier (Real 
	Equipment; -¼)

Total Abilities & Equipment Cost:  716
Total Vehicle Cost:  829

Value Disadvantages
	Crew
	Notes:  22 Officers + 141 Enlisted
0	Displacement
	Notes:  3,600 Tons
0	Propulsion
	Notes:  Combined Diesel and Gas
0	Screws
	Notes:  2
0	Top Speed
	Notes:  27 Knots

Total Disadvantage Points:  0
Total Cost:  829/5 = 166
ANZAC Class Frigate

Character sheet by Robert Kevin Walsh


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