MILITARY GROUND VEHICLES

CV 9030 INFANTRY FIGHITNG VEHICLE

Val	Char	Cost	Notes
6	Size	30	Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6
40	STR	0	HTH Damage 8d6  END [4]
10	DEX	0	OCV 5 DCV 1
16	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  4, 8, 12
Total Characteristic Cost:  30

Movement:	Ground:		7"/14"
		Swimming:	2"/4"

Abilities & Equipment
	Hull and Construction
4	1)  Hardened Steel:  +1 DEF plus +1 BODY
10	2)  Armor Resistant to 12.7mm Fire:  +9 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼)

	Movement Systems
11	1)  Fast-Tracked Movement:  Ground Movement +1" (7" total); OIF Bulky (-1), Fuel Dependent (fuel 
	is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier 
	(Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -¼), Custom 
	Modifier (Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -¼), 
	Custom Modifier (Real equipment; -¼) (Real Cost: 4)
1	2)  Improved Suspension:  +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems
79	1)  Bushmaster 2 30mm Chain Gun:  RKA 4d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 
	900 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [900]
35	2)  M1919A4 7.62mm Machine Gun (Pintle-Mounted):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Custom Modifier (open mount, no protection 
	for gunner; -½), Real Weapon (-¼), [500]
14	3)  Smoke Grenade Launcher:  Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing Charges 
	lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
	 
	Personnel Systems
4	1)  Basic Vehicle Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real equipment; -¼)
2	2)  Commander And Drivers Periscopes:  +3 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)
2	3)  Nightvision:  UV Perception (Sight Group); OIF Bulky (-1)
2	4)  Nightvision:  IR Perception (Sight Group); OIF Bulky (-1)
29	5)  Fire Suppression System:  Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 
	2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼), [2]
	 
	Weapons Options
100	1)  40mm Bofors L/60 Cannon:  RKA 5d6, Semi-Armor Piercing (+¼), Indirect (Same origin, always 
	fired away from attacker; +¼), Autofire (2 shots; +¼), Increased Maximum Range (5,150"; +¼), 
	250 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [250]
	Notes:  primary weapon on CV9040
	2)  105mm L7A1 Turret
	3)  120mm M256 Turret
	 
	Other Equipment Options
3	1)  Upgraded Top And Bottom Armor Kit:  +4 DEF; OIF Bulky (-1), Limited Coverage [61-180] Degrees 
	(Hull/Frame Only; Top and bottom only; -¾), Ablative BODY Only (-½), Real Armor (-¼)
7	2)  Advanced Thermal Imaging Sight:  Detect A Single Thing 14- (Sight Group), Discriminatory, 
	Rapid:  x10; OIF Bulky Fragile (-1 ¼)
4	3)  Crew Camera System:  Increased Arc Of Perception (360 Degrees) with Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)
3	4)  Laser Targeting Sensor:  Detect A Single Thing 14- (Unusual Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real equipment; -¼)
10	5)  Thales TR-2620 Radar:  Radar (Radio Group), +3 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), MegaScale (1" = 1 km; 4KM; +¼); OAF Bulky (-1 ½), Custom Modifier (Real equipment; -¼)
	Notes:  Fitted to Air Defence Variants only,adds Radar and Laser rangefinder to standard 
	40mm Bofors Turret
12	6)  Dozer Blade:  Area Of Effect (up to One Hex; +½) for up to 35 Active Points of STR, Reduced 
	Endurance (0 END; +½); Only To Push Things From The Front (-1)
	Notes:  Fitted to ARV Variant
43	7)  Powered Winch:  Stretching 20", Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Cannot Do 
	Damage (-½), Always Direct (-¼), No Noncombat Stretching (-¼)
	Notes:  Fitted to ARV Variant

	Talents
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Vehicle Compass And Paper Maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

	Skills
2	Basic Fire Control System:  +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
1	Basic Rangefinder:  Penalty Skill Levels:  +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼)
	 
1	Basic Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
2	Modular Drivetrain System:  +2 with Mechanics; Custom Modifier (only applies to engine and 
	transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -¼), Custom Modifier 
	(Real equipment; -¼)
	Notes:  Vehicle was designed for ease of maintenance and component replacement.
	 
	Equipment Options
12	1)  Laser Rangefinder:  Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks

Total Abilities & Equipment Cost:  395
Total Vehicle Cost:  425

Value Disadvantages
	Vehicle Quirks and Disadvantages
10	1)  Physical Limitation:  Unprotected Drivetrain, no armor covering (Infrequently, Greatly Impairing)
	Notes:  Mark 3 Variant has track skirts, so this doesnt apply

Total Disadvantage Points:  10
Total Cost:  415/5 = 83
CV9030

Character sheet by Robert Kevin Walsh


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