REAL WORLD AIR VEHICLES

T-80 MAIN BATTLE TANK

Val	Char	Cost	Notes
6	Size	30	Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6
55	STR	15	HTH Damage 11d6  END [5]
10	DEX	0	OCV 3 DCV -1
25	BODY	9	
	DEF	-6	
3	SPD	10	Phases:  4, 8, 12
Total Characteristic Cost:  58

Movement:	Ground:		20"/40"
		Swimming:	2"/4"

Abilities & Equipment
	Construction
11	1)  Low Silhouette:  Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER 
	Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½)
4	2)  Hardened Steel:  +1 BODY plus +1 DEF
43	3)  +20 DEF, Hardened (+¼); Ablative BODY Only (-½), Real Armor (-¼)
	 
	Propulsion Systems
16	1)  GTD-1000T Multi-Fuel Gas Turbine:  Ground Movement +14" (20" total), 1 Continuing Fuel Charge 
	lasting 6 Hours (easily-obtained fuel; +0); Custom Modifier (high fuel consumption; -½), Only On 
	Appropriate Terrain (-¼)
	 
	Tactical Systems
67	1)  2A46-1 125mm Smoothbore Cannon:  RKA 8d6, Indirect (can be arced over some intervening 
	obstacles; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range (6,000"; +¼), 
	45 Charges (+½); Extra Time (1 Turn (Post-Segment 12), Takes a full turn for  the autloader to 
	load a round; -1 ¼), OIF Bulky (-1), Lockout (Cannot fire main gun while missile being fired; -½), 
	Real Weapon (-¼), [45]
125	2)  AT-8 Songster ATGW:  RKA 9d6, +1 Increased STUN Multiplier (+¼), No Range Modifier (+½), Increased 
	Maximum Range (46,375"; +½), Armor Piercing (x2; +1); OIF Bulky (-1), 5 Charges (-¾), Lockout (Cannot 
	fire main gun while missile being fired; -½), Real Weapon (-¼), [5]
43	3)  PKT 7.62mm Machine Gun (Turret-Mounted):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire 
	(5 shots; +½), 1250 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [1250]
65	4)  NSVT 12.7mm Antiaircraft Machine Gun:  RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire 
	(10 shots; +1), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [500]
14	5)  Smoke Grenade Launchers:  Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing 
	Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
5	6)  Smoke Grenade Launchers:  Another Smoke Grenade Launcher (total of 2)
15	7)  Front Defense:  +8 DEF, Hardened (+¼); Limited Coverage Front 60 Degrees (-1)
22	8)  NBC Protection:  LS  (Immunity All terrestrial poisons and chemical warfare agents; Safe in 
	High Radiation; Self-Contained Breathing)
6	9)  Heavy:  Knockback Resistance -3"
12	10) Dozer Blade:  Area Of Effect (up to One Hex; +½) for up to 35 Active Points of STR, Reduced 
	Endurance (0 END; +½); Only To Push Things From The Front (-1)
	 
	Operations Systems
4	1)  R-130 Radio:  Radio Perception/Transmission (Radio Group); OAF Bulky (-1 ½), Affected As Hearing 
	Group As Well As Radio Group (-¼)
2	2)  Nightvision:  IR Perception (Sight Group); OIF Bulky (-1)
2	3)  Nightvision:  UV Perception (Sight Group); OIF Bulky (-1)

	Talents
1	Laser Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼)

	Skills
4	1A33 Fire Control System:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  461
Total Vehicle Cost:  519

Value Disadvantages
25	Distinctive Features:  Tank (Not Concealable; Extreme Reaction)
5	Physical Limitation:  All Weapons Except For Antiaircraft Machine Guns Must Point In Same Direction 
	(Infrequently, Slightly Impairing)
10	Physical Limitation:  Ammo Stored In Turret And Vehicle Floor, Subject To Cook Off Rules (Infrequently, 
	Greatly Impairing)
15	Physical Limitation:  High Fuel Consumption (Frequently, Greatly Impairing)
10	Physical Limitation:  Exposed Suspension Components Result In It Being Easily Damaged And Harder 
	To Maintain (Infrequently, Greatly Impairing)
10	Physical Limitation:  Poor Interior Spall Protection (Infrequently, Greatly Impairing)

Total Disadvantage Points:  75
Total Cost:  444/5 = 89
T-80

Character sheet by Robert Kevin Walsh


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