REAL WORLD AIR VEHICLES

T-62 MAIN BATTLE TANK

Val	Char	Cost	Notes
8	Size	40	Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8
50	STR	0	HTH Damage 10d6  END [5]
10	DEX	0	OCV 4 DCV -1
18	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  6, 12
Total Characteristic Cost:  40

Movement:	Ground:		20"/40"
		Swimming	 4"/8"

Abilities & Equipment
	Hull and Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
20	2)  Hardened Steel Hull Armor:  +15 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), 
	Real Armor (-¼)
7	3)  Additional Turret Armor:  +8 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Limited Coverage 
	Nearly 360 Degrees (Hull/Frame Only; Only on the same horizontal Level; Turret only; -½), Real Armor (-¼)
	 
	Movement Systems
8	1)  Slow Tracked Movement:  Ground Movement +14" (20" total); OIF Bulky (-1), Fuel Dependent (fuel 
	is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom Modifier 
	(Real Equipment; -¼), Difficult to Operate (-¼) plus +1 DEX; OIF Bulky (-1), Linked (V-55 
	12 Cylinder Diesel; -½), Custom Modifier (Real Equipment; -¼)
2	2)  Amphibious Kit:  Swimming +2" (4" total)
	 
	Tactical Systems 
91	1)  Rapira 3 115mm Smoothbore Gun:  RKA 6 ½d6, Indirect (Same origin, always fired away from 
	attacker; +¼), Autofire (2 shots; +¼), 40 Charges (+¼), Increased Maximum Range (5,625"; +¼), 
	Armor Piercing (+½); OIF Bulky (-1), Custom Modifier (unstabilized gun, fires on the move at -4; -½),
	 Real Weapon (-¼), [40]
	Notes:  Can Fire APFSDS, HE, or HEAT Rounds.
38	2)  DSHK 12.7mm Machine Gun (Pintle-Mounted):  RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire 
	(5 shots; +½), 500 Charges (+1); OAF Bulky (-1 ½), Custom Modifier (Exposed mount; -½), Real 
	Weapon (-¼), [500]
35	3)  SGMT 7.62mm Machine Gun (Turret-Mounted):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Custom Modifier (Co-Axial Mount; -½), 
	Real Weapon (-¼), [2000]
22	4)  Engine-Mounted Smoke Generating System:  Darkness to Sight Group 5" radius; No Range (-½), 
	4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
	Notes:  Generates smoke by injecting diesel fuel on hot intake.
	 
	Personnel Systems
4	1)  Basic Vehicle Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Equipment; -¼)
2	2)  Commander and Driver's Periscopes:  +3 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼)
4	3)  Active IR Spotlight:  Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0); OAF 
	Bulky (-1 ½), Custom Modifier (IR spectrum only; -1), Custom Modifier (Real Equipment; -¼)
4	4)  Externally-Mounted Searchlight:  Sight Group Images Increased Size (4" radius; +½) (8" Cone; +0); 
	OAF Bulky (-1 ½), Only To Create Light (-1)
5	5)  PAZ Radiation Sensor:  Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky (-1), 
	Sense Affected As More Than One Sense [very common Sense] (-½)
	Notes:  Detects and Identifies NBC Agents
	 
	Weapons Options
	1)  External Rail for AT-10 Stabber with 6 rounds

	Other Equipment Options
2	1)  Nightvision:  IR Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
2	2)  Nightvision:  UV Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
11	3)  NBC Protection:  LS  (Immunity All terrestrial poisons and chemical warfare agents; Safe in 
	High Radiation; Safe in Intense Heat; Self-Contained Breathing) (24 Active Points); OIF Bulky (-1), 
	Custom Modifier (Real equipment; -¼)
5	4)  Basic Thermal Imaging Sight:  Detect A Single Thing 12- (Sight Group), Discriminatory; OIF 
	Bulky Fragile (-1 ¼)
	Notes:  Captured Israeli versions
	5)  Reactive Armor on Turret Front and Glacis

	Talents
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)
1	Vehicle Compass and Paper Maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)

	Skills
2	Basic Fire Control System:  +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
1	Basic Rangefinder:  Penalty Skill Levels:  +1 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼)
	 
1	Basic Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real Equipment; -¼)
	 
	Equipment Options
12	1)  KTD-1 Laser Rangefinder:  Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks

Total Abilities & Equipment Cost:  284
Total Vehicle Cost:  324

Value Disadvantages
	Vehicle Quirks and Disadvantages
10	1)  Physical Limitation:  Poor Suspension Design Results In A Rough Uncomfortable Ride For Its 
	Crew (Frequently, Slightly Impairing)
10	2)  Physical Limitation:  Turret Has No Power Traverse, Takes A Phase To Change Facings (Frequently, 
	Slightly Impairing)
10	3)  Physical Limitation:  Unprotected Drivetrain, No Armor Covering (Infrequently, Greatly Impairing)
	Vehicle Statistics
	1)  Crew
	Notes:  4
	2)  Payload
	3)  Range in Miles
	Notes:  280
	4)  Top Speed in MPH
	Notes:  31
	5)  Weight and size in displacement tons
	Notes:  36 tons, 3 displacement tons

Total Disadvantage Points:  30
Total Cost:  294/5 = 59
T-62

Character sheet by Robert Kevin Walsh


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