MILITARY GROUND VEHICLES

WEST GERMAN MARDER 1A3 ARMORED PERSONNEL CARRIER

Val	Char	Cost	Notes
9	Size	45	Length 8", Width 4", Area 32", Mass 51.2 ton, KB -9
55	STR	0	HTH Damage 11d6  END [5]
10	DEX	0	OCV 5 DCV -1
19	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  4, 8, 12
Total Characteristic Cost:  45

Movement:	Ground:		18"/36"
		Swimming:	2"/4"

Abilities & Equipment
	Hull and Construction
11	1)  Low Silhouette:  Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER 
	Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½)
4	2)  Hardened Steel:  +1 BODY plus +1 DEF
7	3)  Armored Hull:  +5 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼)
	 
	Movement Systems
16	1)  Fast-Tracked Movement:  Ground Movement +12" (18" total); OIF Bulky (-1), Fuel Dependent 
	(fuel is Very Common; must refuel Once per 6 Hours; -¾), Only On Appropriate Terrain (-½), Custom 
	Modifier (Real equipment; -¼) plus +5 DEX; OIF Bulky (-1), Linked (Ground Movement; -½), 
	Custom Modifier (Real equipment; -¼) plus +1 SPD; OIF Bulky (-1), Linked (Ground Movement; -½), 
	Custom Modifier (Real equipment; -¼)
1	2)  Improved Suspension:  +1 with Combat Driving; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems 
66	1)  20mm Cannon:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); 
	OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [500]
43	2)  M1919A4 7.62mm Machine Gun [Remote Mounted]:  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [500]
14	3)  Smoke Grenade Launcher:  Darkness to Sight Group 4" radius; OIF Bulky (-1), 4 Continuing 
	Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
	 
	Personnel Systems 
4	1)  Standard Radios:  Radio Perception/Transmission (Radio Group); OIF Bulky (-1), Custom Modifier 
	(Real equipment; -¼)
2	2)  Commander And Drivers Periscopes:  +3 versus Range Modifier for Sight Group; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real equipment; -¼)
	Notes:  US HVIS and French FINDERS systems
2	3)  Nightvision:  IR Perception (Sight Group); OIF Bulky (-1)
2	4)  Nightvision:  UV Perception (Sight Group); OIF Bulky (-1)
11	5)  NBC Protection:  LS  (Immunity All terrestrial poisons and chemical warfare agents; Safe in 
	High Radiation; Safe in Intense Heat; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier 
	(Real equipment; -¼)

	Weapons Options
	1)  Milan Missile Firing Through Roof Hatch

	Talents
1	Vehicle Clock:  Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Vehicle Compass And Paper Maps:  Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real 
	Equipment; -¼)

	Skills
2	Basic Fire Control System:  +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
	 
1	Assorted Maintenance Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle 
	to ½ DCV (-¼), Custom Modifier (Real equipment; -¼)

Total Abilities & Equipment Cost:  188
Total Vehicle Cost:  233

Value Disadvantages
	Vehicle Quirks and Disadvantages
	Vehicle Statistics  
	1)  Crew
	Notes:  3 and 6 or 7 Troops
	2)  Payload
	3)  Range in Miles
	Notes:  310 Miles
	4)  Top Speed in MPH
	Notes:  31 mph
	5)  Weight and size in displacement tons
	Notes:  33 tons, 5 displacement tons

Total Disadvantage Points:  0
Total Cost:  233/5 = 47
Marder 1A3

Character sheet by Robert Kevin Walsh


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