Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7 36 STR -9 HTH Damage 7d6 END [4] 16 DEX 18 OCV 5 DCV 1 20 BODY 3 5 DEF 9 4 SPD 14 Phases: 3, 6, 9, 12 Total Characteristic Cost: 68 Movement: Ground: 6"/12" Flight: 84"/672" Abilities & Equipment Propulsion Systems 32 1) Twin Argus AS-410 Engines: Flight 42", x4 Noncombat, 1 Continuing Fuel Charge lasting 12 Hours (easily-obtained fuel; +0); Takeoff/Landing (-1), Stall Velocity (23"; -¼), Side Effects (KA 1d6 to anyone who comes into comtact with the propeller, automatically occurs when Flight is in use, only affects environment in front of vehicle; -¼), Difficult to Operate (-¼), [1 cc] 2) Can Only Fly: Swimming -2" (already figured in) Tactical Systems 46 1) 20mm Cannon (Nose-Mounted): RKA 4d6, +1 Increased STUN Multiplier (+¼), 150 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [150] Notes: (x2 number of items) 32 2) Twin 7.9mm Machine Gun (Nose-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2000 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; one in each wing; -¾), Real Weapon (-¼), [2000] 16 3) 50kg Bombs: RKA 2 ½d6, Explosion (+½); OAF Bulky (externally-mounted bomb; -1 ½), Dropped (-½), 8 Charges (-½), Real Weapon (-¼), [8] 5 4) Cockpit and Engine Armor: Armor (4 PD/4 ED); Ablative BODY Only (-½), Activation Roll 14- (-½), Real Armor (-¼) Operations Systems 4 1) Radio: Radio Perception/Transmission (Radio Group); OAF Bulky (-1 ½), Affected As Hearing Group As Well As Radio Group (-¼) 2 2) Radio Direction Finder: Detect A Single Thing 11- (Radio Group); OAF Bulky Fragile (-1 ¾), Custom Modifier (Real Gear; -¼) Personnel Systems 14 1) Sealed Environment: LS (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) Equipment Options 32 1) Twin Gnome-Rhone 14M Engines: Flight 42", x4 Noncombat, 1 Continuing Fuel Charge lasting 12 Hours (easily-obtained fuel; +0); Takeoff/Landing (-1), Stall Velocity (23"; -¼), Side Effects (KA 1d6 to anyone who comes into comtact with the propeller, automatically occurs when Flight is in use, only affects environment in front of vehicle; -¼), Difficult to Operate (-¼), [1 cc] Notes: HS-129B1/B2/B3 variants, removes takeoff and landing modifiers, and all PSR at -1 Weapon Options HS-129B2 43 1) 30mm Cannon (Nose-Mounted): RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), Semi-Armor Piercing (+¼), 64 Charges (+½); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [64] Notes: Centerline Pod Mount 39 2) Twin 13mm Machine Guns (Nose-Mounted): RKA 3d6, Autofire (5 shots; +½), 475 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [475] Notes: (x2 number of items) HS-129B3 46 1) Bordkanone-A Variant: RKA 4d6, Autofire (3 shots; +¼), +1 Increased STUN Multiplier (+¼), 100 Charges (+¾); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [100] Notes: (x2 number of items) Underfuselage Pod 37 2) Bordkanone-B Variant, 75mm: RKA 6d6, 15 Charges (+0), +1 Increased STUN Multiplier (+¼), Armor Piercing (+½); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Reduces piloting rolls to -4; -1), Real Weapon (-¼), [15] Notes: Underfuselage Pod Skills 2 Basic Gunsight: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 Basic Navigation: Navigation 11-; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 353 Total Vehicle Cost: 421 Value Disadvantages 25 Distinctive Features: German. Warplane (Not Concealable; Extreme Reaction [fear]) 15 Physical Limitation: 12% Overweight and 8% Underpowered (Frequently, Greatly Impairing) 10 Physical Limitation: Cramped Cockpit (Frequently, Slightly Impairing) 20 Physical Limitation: Poor Handling, -2 on all PSR (All the Time, Greatly Impairing) 10 Physical Limitation: Poor Visibility (Frequently, Slightly Impairing) 20 Social Limitation: Poor Support from High Command (Very Frequently, Major) Total Disadvantage Points: 100 Total Cost: 321/5 = 64
Character sheet by Robert Kevin Walsh
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