Val	Char	Cost	Notes
12	Size	60	Length 16", Width 8", Area 128", Mass 409.6 ton, KB -12
70	STR	0	HTH Damage 14d6  END [7]
10	DEX	0	OCV 3 DCV -5
25	BODY	3	
2	DEF	0	
2	SPD	0	Phases:  6, 12
Total Characteristic Cost:  61

Movement:	Ground:  	6"/12"
		Flight:  	16"/512"

Abilities & Equipment
	Flight Systems
11	1)  Flight 16", x32 Noncombat; OIF Bulky (-1), Takeoff/Landing (-1), Fuel Dependent (fuel is Very 
	Common; must refuel Once per 6 Hours; -¾), Side Effects (-½), Stall Velocity ½ Vehicle's Maximum 
	Combat Velocity (-¼), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems
65	1)  M61 Vulcan:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 2100 Charges (+1); 
	OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Left Side Only; -½), Real Weapon (-¼), Crew-Served 
	(2 people; -¼), [2100]
5	2)  M61 Vulcan:  a second M61 Vulcan (total of 2)
90	3)  40mm Bofors L/60 Cannon:  RKA 5d6, Semi-Armor Piercing (+¼), Indirect (Same origin, always 
	fired away from attacker; +¼), Autofire (2 shots; +¼), Increased Maximum Range (5,150"; +¼), 
	250 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [250]
	Notes:  primary weapon on CV9040
58	4)  M102 105mm Howitzer:  RKA 6 ½d6, Indirect (can be arced over some intervening obstacles; +¼), 
	+1 Increased STUN Multiplier (+¼), 32 Charges (+¼); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; 
	Left Side Only; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [32]
4	5)  Chaff and Flare Pods:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
9	6)  Engine Exhaust Deflectors:  Sight Group Images 1" radius, +/-2 to PER Rolls, Reduced Endurance 
	(0 END; +½); OIF Bulky (-1), Activation Roll 14- (-½), Custom Modifier (Real equipment; -¼)
4	7)  Light Kevlar Armor:  +4 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier (Inside 
	of Fuselage only; -½), Real Armor (-¼)
	 
	Electronics
8	1)  AN-APQ 180 Radar:  Radar (Radio Group), +8 to PER Roll; OIF Bulky (-1), Sense Affected As More 
	Than One Sense [very common Sense] (-½), Custom Modifier (Real equipment; -¼)
3	2)  Forward Looking IR:  Infrared Perception (Sight Group), +3 to PER Roll; OIF Bulky (-1), Sense 
	Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real Gear; -¼)
5	3)  Magnetic Anomaly Detector:  Detect A Single Thing 14- (Unusual Group), Discriminatory, Analyze; 
	OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier 
	(Must be at very low or low altitude; -½), Custom Modifier (Real equipment; -¼)
	 
	Personnel Systems
6	1)  Advanced Battlefield Radios:  High Range Radio Perception (Radio Group), +2 to PER Roll, 
	Concealed (-1 with High Range Radio Perception PER Rolls); OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real equipment; -¼)
6	2)  Life Support  (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing); 
	OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
	 
	Typical Aircraft Loadouts
	Weapon Option Packages
	1)  AC-130A Project gunship 2:
	Notes:  4 GAU-2 Miniguns, 4 M61 Vulcan
	2)  AC-130E Pave Spectre:
	Notes:  4 GAU-2 Minigun, 2 Vulcan, 2 Bofors L/60
	3)  AC-130U Spooky:
	Notes:  1 25mm Bushmaster, 1 Bofors L/60, 1 M102 Howitzer
	4)  AC-130X Spectre 3 Proposed Variant:
	Notes:  2 30mm Bushmaster III, 120mm breach loading Mortar, unknown # of Hydra 70 Rockets and or Hellfire Missiles

	Talents
1	Laser Rangefinder:  Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Basic Compass:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

	Skills
6	Digital Fire Control System:  +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
4	Digital Rangefinder:  Penalty Skill Levels:  +3 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼)
	 
2	Enhanced Flight Controls:  +2 with Combat Piloting; OIF Bulky (-1)
6	GPS and Navigation Systems:  Navigation (Air, Land, Marine) 14-; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

Total Abilities & Equipment Cost:  294
Total Vehicle Cost:  355

Value Disadvantages
	Quirks and Disadvantages
10	1)  Physical Limitation:  Engine Exhaust Deflectors and shrouds require frequent replacement (Frequently, Slightly Impairing)
10	2)  Physical Limitation:  high Maintenance Aircraft (Frequently, Slightly Impairing)
	Maximum Speed
	Cruising Speed
	Service Ceiling
	Operational Range

Total Disadvantage Points:  20
Total Cost:  335/5 = 67
AC-130 Gunship

Character sheet by Robert Kevin Walsh


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