Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7 45 STR 0 HTH Damage 9d6 END [4] 10 DEX 0 OCV 5 DCV 1 17 BODY 0 2 DEF 0 2 SPD 0 Phases: 3, 5, 8, 10, 12 Total Characteristic Cost: 35 Movement: Ground: 6"/12" Flight: 49"/392" Swimming: 0"/0" Abilities & Equipment Flight Systems 17 1) Two Tumansky RD-9 Afterburning Turbojets: Flight 49", x8 Noncombat; Takeoff/Landing (-1), OIF Bulky (-1), Extra Time (5 Minutes, Only to Activate, -1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Custom Modifier (Poor High Speed Handling; -½), Stall Velocity (19"; -¼), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼), Custom Modifier (Real Gear; -¼) 1 2) Mach Speed Flight: Flight 2", Cannot Take Off Or Land At This Speed (+0), MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Side Effects (Fuselage Fuel Tanks can explode due to overheating when flying at mach speed; -1), Limited Maneuverability Only 1 turn per Phase at Combat speed; only 1 turn per Turn at Noncombat speed (-½), Custom Modifier (Consumes Fuel at 4* Standard Rate; -½), Custom Modifier (Real Gear; -¼) 10 3) +3 SPD; OIF Bulky (-1), Linked (Two Tumansky RD-9 Afterburning Turbojets; -½), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) 5 4) +5 DEX; OIF Bulky (-1), Linked (Two Tumansky RD-9 Afterburning Turbojets; -½), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) Tactical Systems 45 1) 30mm Cannon: RKA 4d6+1, Autofire (2 shots; 6 shots; +¼), +1 Increased STUN Multiplier (+¼), Semi-Armor Piercing (+¼), 70 Charges (+½); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [70] 10 2) 30mm Cannon: 2 more 30mm Cannon (total of 3) Defensive Systems 3 1) IFF Transponder and Interrogator: Detect A Single Thing 14- (Unusual Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 2) ECM Systems: Radio Group Flash Defense (12 points); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 4 3) ECM Systems: Power Defense (12 points); OIF Bulky Fragile (-1 ¼), Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼), Custom Modifier (Real Gear; -¼) 3 4) Radar Warning Receiver: Detect Detection By Radar 14- (Radio Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Armored Crash Seat: Armor (4 PD/0 ED); OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier (Real Gear; -¼) Sensors 7 1) Izrmud Air Intercept Radar: Radar (Radio Group), +2 to PER Roll, Telescopic: +1, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Custom Modifier (Ranging and Search only, no targeting capability; -1), Custom Modifier (Real Gear; -¼) 4 2) Basic Aircraft Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼) Personnel Systems 6 1) Pressurized Cockpit: Life Support (Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky (-1), Custom Modifier (Real Gear; -¼), Custom Modifier (Aircraft must have power; -¼), Activation Roll 14-, Burnout (-¼), [1 cc] 6 2) Ejection Seat: Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼), [1 rc] 2 3) Cockpit Data Recorders: Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Weapons Options 43 1) AA-2 Atoll Missiles: RKA 5d6+1, Increased Maximum Range (3,000"; +¼), Explosion (+½); 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Custom Modifier (IR Homing, must have an IR lockon to fire; -½), [4] 44 2) AA-1 Alkali Missiles: RKA 5d6, Increased Maximum Range (2,800"; +¼), Explosion (+½); 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Concentration (½ DCV; Radar Beam Riding Guidance; -¼), [4] Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 1 Basic Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Skills 2 Basic Gunsight: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Control Systems: +1 with Combat Piloting; OIF Bulky (-1), Custom Modifier (real gear; -¼), Custom Modifier (Aircraft must have power; -¼) 1 Basic Electronic Diagnostic Systems: +1 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Mechanical Diagnostic Systems: +1 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 Navigation Computer: Navigation (Air, Land, Marine) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) Autopilot: TF: Combat Aircraft ; OIF Bulky (-1), Custom Modifier (real gear; -¼); OIF Bulky (-1), Custom Modifier (real gear; -¼) Notes: Autopilot Total Abilities & Equipment Cost: 230 Total Vehicle Cost: 265 Value Disadvantages Limitations and Disadvantages 25 1) Distinctive Features: Warplane (Not Concealable; Extreme Reaction [fear]) 15 2) Physical Limitation: Poor High Speed Handling (Frequently, Greatly Impairing) Notes: -3 all PSR's at Top Speed or during mach flight. Available Hardpoints Date Entered Service Notes: 1955 Maximum Combat Radius in Miles Notes: 430 Maximum Payload Service Ceiling in Feet Notes: 57,400 Top Speed in MPH Notes: 909 Typical Weapons Loadouts Total Disadvantage Points: 40 Total Cost: 225/5 = 45
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