(Inspired by the VF-1J Veritech/Valkyire Fighter of Macross/Robotech Fame)
This vehicle is not intended to be an acurate representation of the VF-1J Veritech in the HERO System, but instead is an example of how you can draw inspiration from a particular source and inmport the concept, if not the substance, into your own game.
In my Edge City campaign, this vehicle was undergoing trials by the U.S. Navy as an answer to increased instances of encounters with VIPER craft, which were simply out-performing almost everything they had in the air. The variable configuration ability of this fighting vehicle means that not only is it an excellent dogfighter, but it also can operate in a manner similar to a helicopter-gunship and an IFV (Infantry Fighting Vehicle).
Macross is a registered trademark owned and licensed by Big West/Bandai. All characters from Macross are copyright 1994 and 1995 Big West. All Rights Reserved.
Robotech (R) is a registered trademark owned and licensed by Harmony Gold USA, Inc. Characters for Robotech are copyright 1985 Harmony Gold USA, Inc. Tatsunoko Production Co., Ltd. All Rights Reserved.
Sheet created by Anthony White, a.k.a. Weldun.
Val Attr Base Mult Cost
9 Size 0 x5 45 8x4; -9KB; -6 DCV
60 STR 55 x1 5 Lift 100 tons; 12d6 [0]
26 DEX 10 x3 48 OCV: 9/DCV: 6
24 BODY 19 x1 5
15 DEF 2 x3 39
6 SPD 3.6 x10 24 Phases: 2, 4, 6, 8, 10, 12
Total Cost 166
Movement:
Ground 6/12
Flight (1) 34/272
Flight (2) 1km
558+ Disadvantages
25 Distinctive Feature: Military Combat
Vehicle (Not Concealable, Extreme Reaction)
583
Valkyrie (Fighter Form)
Cost Powers
28 Flight System Multipower, 78pt reserve; all Side Effects (-1Ύ).
2u 1) Standard Flight Flight 34, x8 NCM; 78a; Side Effects (RKA 2d6, 7 Line Behind, only effects surrounds; -1Ύ), Takeoff/Landing (-1).
1u 2) Mach Speed Flight 1; Megascale Movement (1=1km; +Ό); 2a; Side Effects (RKA 2d6, 7 Line Behind, only effects surrounds; -1Ύ), cannot takeoff/land at this speed (-0).
-2 Cannot Swim -2 swimming (0 total).
18 Head Lasers RKA 2d6; Armour Piercing (+½), Reduced Endurance (0 END; +½); 60a; OIF, Bulky (-1), Beam (-Ό), Blocked by Smoke and/or Steam (-Ό), No Knockback (-Ό), Limited Arc (Forward 180°; -Ό), Real Weapon (-Ό).
5 Head Lasers Another Head Laser (total 2)
27 Nose-Mounted Laser Cannons RKA 3d6; Armour Piercing (+½), Reduced Endurance (0 END; +½); 90a; OIF, Bulky (-1), Beam (-Ό), Blocked by Smoke and/or Steam (-Ό), No Knockback (-Ό), Limited Arc (Forward 0°, same level; -1), Real Weapon (-Ό); 22 real. AND +4 PSLs; 12a; OIF, Bulky (-1), Real Weapon (-Ό); 5 real.
5 Nose-Mounted Laser Cannons Another Nose-Mounted Laser Cannon (total 2).
34 Anti-Armour Missiles RKA 3d6; Armour
Piercing x2 (+1), Explosion (+½),
10 Anti-Armour Missiles 3 More Launchers (total 4)
9 Advanced Controls Succor DEX 3d6 (Fixed Effect, 9 points); Reduced Endurance (0 END; +½); 22a; OIF, Bulky (-1), Only To Vehicle Values (-½), Pilot Only (-0).
11 Advanced Controls Succor SPD 3½d6 (Fixed Effect, 10 points); Reduced Endurance (0 END; +½); 27a; OIF, Bulky (-1), Only To Vehicle Values (-Ό), Pilot Only (-0).
17 Radar System Radar (Radio Group), 360°, +8 Telescopic, Discriminatory, Targeting; 43a; OIF, Bulky (-1), Affected as Sight as well as Radio Group (-½).
5 Communications HRRP (Radio Group); 12a; OIF, Bulky (-1), Affected as Sight and Hearing as well as Radio Group (-½).
2 External Video Surveilance System +6 Telescopic on Sight; 3a; OIF, Bulky (-1).
2 Forward-Looking Infrared System Infrared Perception (Sight Group); 5a; OIF, Bulky (-1).
9 Life Support LS (Self Contained Breathing, Safe in High Radiation, Safe in Intense Heat, Safe in Intense Cold, Safe in Low Pressure/Vacuum).
5 Ejection System TK (STR 20); 30a; OIF, Bulky (-1), Affects Whole Object (-Ό), No Range (-½), Only to throw target straight up (-2), 1 recoverable charge (-1Ό).
2 Ejector Seat Gliding 6; Usable by Another (+Ό), Persistent (+½); 10a; OAF, Bulky (-1½), Must Drop 12 per 1 forward Movement (-½), 1 continuing, recoverable charge (-Ύ), Linked to Ejection System (-½).
36 Electronic Countermeasures Supress Radar 6d6; AoE 8 Radius (+1Ό), Megascale Area (1=1km; +Ό), Reduced Endurance (0 END; +½); 90a; OIF, Bulky (-1), No Range (-½).
44 Electronic Counter-Countermeasures
Supress Electronic Warfare 8d6; Any Power, One-at-a-time (+Ό),
10 System Hardening Radio Group Flash Defence 10
10 System Hardening Power Defence 20; 20a; Only vs. Electronic Jamming (-1).
96 Transformation System Multiform (574 point vehicle), 1 extra form (total 2); 120a; Charge Expenditures Carry Over To/From Guardian and Battloid Forms (-Ό).
10 Tactical Combat Computer +4 w/Valkyire Weapon Systems; 20a; OIF, Bulky (-1)
15 Agile +3 DCV.
6 Maneuverable +3 w/Flight.
417
166 + 416 = 583
Valkyrie (Hybrid Form)
Val Attr Base Mult Cost
9 Size 0 x5 45 8x4; -9KB; -6 DCV
60 STR 55 x1 5 Lift 100 tons; 12d6 [0]
20 DEX 10 x3 30 OCV: 7/DCV: 3
24 BODY 19 x1 5
15 DEF 2 x3 39
5 SPD 3.6 x10 20 Phases: 3, 5, 8, 10, 12.
Total Cost 144
Movement:
Ground 6/12
Flight 24/192
539+ Disadvantages
25 Distinctive Feature: Military Combat Vehicle (Not Concealable, Extreme Reaction)
10 Physical Limitation: Multiform power
can still be hit (Infrequently, Greatly).
574
Valkyrie (Hybrid Form)
Cost Powers
28 Flight System Multipower, 78pt reserve; all Side Effects (-1Ύ).
2u 1) Standard Flight Flight 34, x8 NCM; 78a; Side Effects (RKA 2d6, 7 Line Behind, only effects surrounds; -1Ύ), Takeoff/Landing (-1).
1u 2) Mach Speed Flight 1; Megascale Movement (1=1km; +Ό); 2a; Side Effects (RKA 2d6, 7 Line Behind, only effects surrounds; -1Ύ), cannot takeoff/land at this speed (-0).
-2 Cannot Swim -2 swimming (0 total).
18 Head Lasers RKA 2d6; Armour Piercing (+½), Reduced Endurance (0 END; +½); 60a; OIF, Bulky (-1), Beam (-Ό), Blocked by Smoke and/or Steam (-Ό), No Knockback (-Ό), Limited Arc (Forward 180°; -Ό), Real Weapon (-Ό).
5 Head Lasers Another Head Laser (total 2)
27 Nose-Mounted Laser Cannons RKA 3d6; Armour Piercing (+½), Reduced Endurance (0 END; +½); 90a; OIF, Bulky (-1), Beam (-Ό), Blocked by Smoke and/or Steam (-Ό), No Knockback (-Ό), Limited Arc (Forward 0°, same level; -1), Real Weapon (-Ό); 22 real. AND +4 PSLs; 12a; OIF, Bulky (-1), Real Weapon (-Ό); 5 real.
5 Nose-Mounted Laser Cannons Another Nose-Mounted Laser Cannon (total 2).
34 Anti-Armour Missiles RKA 3d6; Armour
Piercing x2 (+1), Explosion (+½),
10 Anti-Armour Missiles 3 More Launchers (total 4)
56 20mm Hand-Cannon RKA 4d6; Autofire (10 shots; +1), +1 STUN Multiple (+Ό), 500 charges (4 clips; +1); 195a; Jam 15- (-Ύ), OAF, Bulky (-1½), Real Weapon (-Ό).
9 Advanced Controls Succor DEX 3d6 (Fixed Effect, 9 points); Reduced Endurance (0 END; +½); 22a; OIF, Bulky (-1), Only To Vehicle Values (-½), Pilot Only (-0).
11 Advanced Controls Succor SPD 3½d6 (Fixed Effect, 10 points); Reduced Endurance (0 END; +½); 27a; OIF, Bulky (-1), Only To Vehicle Values (-Ό), Pilot Only (-0).
17 Radar System Radar (Radio Group), 360°, +8 Telescopic, Discriminatory, Targeting; 43a; OIF, Bulky (-1), Affected as Sight as well as Radio Group (-½).
5 Communications HRRP (Radio Group); 12a; OIF, Bulky (-1), Affected as Sight and Hearing as well as Radio Group (-½).
2 External Video Surveilance System +6 Telescopic on Sight; 3a; OIF, Bulky (-1).
2 Forward-Looking Infrared System Infrared Perception (Sight Group); 5a; OIF, Bulky (-1).
9 Life Support LS (Self Contained Breathing, Safe in High Radiation, Safe in Intense Heat, Safe in Intense Cold, Safe in Low Pressure/Vacuum).
5 Ejection System TK (STR 20); 30a; OIF, Bulky (-1), Affects Whole Object (-Ό), No Range (-½), Only to throw target straight up (-2), 1 recoverable charge (-1Ό).
2 Ejector Seat Gliding 6; Usable by Another (+Ό), Persistent (+½); 10a; OAF, Bulky (-1½), Must Drop 12 per 1 forward Movement (-½), 1 continuing, recoverable charge (-Ύ), Linked to Ejection System (-½).
36 Electronic Countermeasures Supress Radar 6d6; AoE 8 Radius (+1Ό), Megascale Area (1=1km; +Ό), Reduced Endurance (0 END; +½); 90a; OIF, Bulky (-1), No Range (-½).
44 Electronic Counter-Countermeasures
Supress Electronic Warfare 8d6; Any Power, One-at-a-time (+Ό),
10 System Hardening Radio Group Flash Defence 10
10 System Hardening Power Defence 20; 20a; Only vs. Electronic Jamming (-1).
10 Tactical Combat Computer +4 w/Valkyire Weapon Systems; 20a; OIF, Bulky (-1)
10 Agile +2 DCV.
4 Maneuverable +2 w/Flight.
430
144 + 430 = 574
Val Attr Base Mult Cost
9 Size 0 x5 45 8x4; -9KB; -6 DCV
60 STR 55 x1 5 Lift 100 tons; 12d6 [0]
23 DEX 10 x3 39 OCV: 8/DCV: 5
24 BODY 19 x1 5
15 DEF 2 x3 39
6 SPD 3.6 x10 27 Phases: 2, 4, 6, 8, 10, 12.
Total Cost 160
Movement:
Ground 16/32
Flight 16/64
514+ Disadvantages
25 Distinctive Feature: Military Combat Vehicle (Not Concealable, Extreme Reaction)
10 Physical Limitation: Multiform power can still be hit (Infrequently, Greatly)
549
Valkyrie (Humanoid Form)
Cost Powers
28 Flight System Multipower, 78pt reserve; all Side Effects (-1Ύ).
2u 1) Standard Flight Flight 34, x8 NCM; 78a; Side Effects (RKA 2d6, 7 Line Behind, only effects surrounds; -1Ύ), Takeoff/Landing (-1).
1u 2) Mach Speed Flight 1; Megascale Movement (1=1km; +Ό); 2a; Side Effects (RKA 2d6, 7 Line Behind, only effects surrounds; -1Ύ), cannot takeoff/land at this speed (-0).
-2 Cannot Swim -2 swimming (0 total).
18 Head Lasers RKA 2d6; Armour Piercing (+½), Reduced Endurance (0 END; +½); 60a; OIF, Bulky (-1), Beam (-Ό), Blocked by Smoke and/or Steam (-Ό), No Knockback (-Ό), Limited Arc (Forward 180°; -Ό), Real Weapon (-Ό).
5 Head Lasers Another Head Laser (total 2)
34 Anti-Armour Missiles RKA 3d6; Armour
Piercing x2 (+1), Explosion (+½),
10 Anti-Armour Missiles 3 More Launchers (total 4)
56 20mm Hand-Cannon RKA 4d6; Autofire (10 shots; +1), +1 STUN Multiple (+Ό), 500 charges (4 clips; +1); 195a; Jam 15- (-Ύ), OAF, Bulky (-1½), Real Weapon (-Ό).
9 Advanced Controls Succor DEX 3d6 (Fixed Effect, 9 points); Reduced Endurance (0 END; +½); 22a; OIF, Bulky (-1), Only To Vehicle Values (-½), Pilot Only (-0).
11 Advanced Controls Succor SPD 3½d6 (Fixed Effect, 10 points); Reduced Endurance (0 END; +½); 27a; OIF, Bulky (-1), Only To Vehicle Values (-Ό), Pilot Only (-0).
17 Radar System Radar (Radio Group), 360°, +8 Telescopic, Discriminatory, Targeting; 43a; OIF, Bulky (-1), Affected as Sight as well as Radio Group (-½).
5 Communications HRRP (Radio Group); 12a; OIF, Bulky (-1), Affected as Sight and Hearing as well as Radio Group (-½).
2 External Video Surveilance System +6 Telescopic on Sight; 3a; OIF, Bulky (-1).
2 Forward-Looking Infrared System Infrared Perception (Sight Group); 5a; OIF, Bulky (-1).
9 Life Support LS (Self Contained Breathing, Safe in High Radiation, Safe in Intense Heat, Safe in Intense Cold, Safe in Low Pressure/Vacuum).
5 Ejection System TK (STR 20); 30a; OIF, Bulky (-1), Affects Whole Object (-Ό), No Range (-½), Only to throw target straight up (-2), 1 recoverable charge (-1Ό).
2 Ejector Seat Gliding 6; Usable by Another (+Ό), Persistent (+½); 10a; OAF, Bulky (-1½), Must Drop 12 per 1 forward Movement (-½), 1 continuing, recoverable charge (-Ύ), Linked to Ejection System (-½).
36 Electronic Countermeasures Supress Radar 6d6; AoE 8 Radius (+1Ό), Megascale Area (1=1km; +Ό), Reduced Endurance (0 END; +½); 90a; OIF, Bulky (-1), No Range (-½).
44 Electronic Counter-Countermeasures
Supress Electronic Warfare 8d6; Any Power, One-at-a-time (+Ό),
10 System Hardening Radio Group Flash Defence 10
10 System Hardening Power Defence 20; 20a; Only vs. Electronic Jamming (-1).
10 Tactical Combat Computer +4 w/Valkyire Weapon Systems; 20a; OIF, Bulky (-1)
15 Agile +3 DCV.
389
160 + 389 = 549
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