FICTIONAL GROUND VEHICLES

JENNY

Val	CHA	Cost	Notes
3	Size	15	Length 2", Width 1", Area 2", Mass 800 kg, KB -3
30	STR	5	HTH Damage 6d6  END [3]
23	DEX	39	OCV 8 DCV 6
14	BODY	1
10	DEF	24
20	INT	10	PER Roll 13-
15	EGO	10	ECV: 0
15	PRE	5	PRE Attack: 3d6
14	COM	2
4	SPD	7	Phases:  3, 6, 9, 12
Total Characteristic Cost:  118

Movement:	Ground:		30"/120"
		Swimming:	0"/0"

Cost	Abilities and Equipment
	Propulsion Systems
19	1)  Motorized Wheeled Vehicle:  Ground Movement +24" (30" total), x4 Noncombat, 1 Continuing 
	Fuel Charge lasting 1 Day (probably longer; +0); OAF Bulky (standard tires; -1 ½), Only On 
	Appropriate Terrain (-¼)
-2	2)  Ground Vehicle:  Swimming -2" (0" total)
4	3)  Puncture-Resistant Tires:  (4 DEF, 4 BODY)

	Tactical Systems
68	1)  Forward .50 Caliber Machine Gun:  RKA 3d6, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½), 1000 Charges (+1); OIF (-½), Limited Arc Of Fire (60 degrees; 
	forward; -½), Real Weapon (-¼) plus +2 OCV; OIF (-½), Real Weapon (-¼) 
	plus Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks; OIF (-½), Real 
	Weapon (-¼), [1000]
5	2)  Forward .50 Caliber Machine Guns:  a second .50 Caliber Machine Gun (total of 2)
19	3)  Rockets:  RKA 2d6, Armor Piercing (+½), Explosion (+½), No Range Modifier (+½); 
	Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), 6 Charges (-¾), 
	Extra Time (Extra Segment, travels at the rate of 120" per Segment, taking a minimum of 
	one Extra Segment to reach it's target; -½), OIF (-½), Real Weapon (-¼), [6]
32	4)  Side Grenade Launcher:  RKA 2d6, Time Delay (5 or 10 Segment delay; +¼), Indirect 
	(can be arced over some obstacles; +¼), Explosion (+½); OIF (-½), 10 Charges (-¼), 
	Limited Arc Of Fire (180 degrees; right or left side; -¼), Real Weapon (-¼) plus 
	Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks; OIF Bulky (-1), 
	Real Weapon (-¼), [10]
5	5)  Side Grenade Launcher:  a second Side Grenade Launcher (total of 2)
33	6)  Rear Flame-thrower:  RKA 3d6, Area Of Effect (10" Cone; +1); OIF Bulky (-1), Limited Arc 
	Of Fire (60 degrees; rear; -½), No Range (-½), 12 Charges (-¼), Real Weapon (-¼) 
	plus RKA 1 point, Uncontrolled (lasts until flammable material affected by RKA 3d6 is consumed, 
	or a Full Phase is spent putting out the flames; +½), Reduced Endurance (0 END; +½), 
	Sticky (anyone or anything flammable touching victim/target also catches on fire; +½), 
	Continuous (+1); OIF Bulky (-1), Linked (RKA; -½), [12]

	Operation Systems
2	1)  Infrared Filters:  IR Perception (Sight Group); OIF Bulky (-1)
4	2)  Radio:  Radio Perception/Transmission (Radio Group); OIF Bulky (-1), Sense Affected As 
	More Than One Sense (affected as Hearing Group as well as Radio Group; -¼)
5	3)  Polarized Windscreen:  Sight Group Flash Defense (10 points); Only Protects Versus 
	Exterior Flashes Against Interior Personnel (-1)

	Personnel Systems
1	1)  Restraint System:  +4 PD (adds to standard seatbelt PD of +4); Only To Protect Occupants 
	Against Damage From Collisions (-2), OIF Bulky (-1)

	Skills
10	Tactical Computer:  +2 with Ranged Combat
8	Superb Handling:  +4 with Ground Movement

7	Autopilot:  Combat Driving 16-
9	Tracking System:  Tracking 16-

Total Abilities & Equipment Cost:  229
Total Vehicle Cost:  347

Value Disadvantages
10	Distinctive Features:  "Sports" Car (Concealable; Noticed and Recognizable; Detectable By Commonly-Used 
	Senses)
10	Social Limitation:  Vehicle (Frequently, Minor)

Total Disadvantage Points:  20
Total Cost:  327/5 = 65

Description: Jenny is found on the Roger Zelazny short story Devil Car. She was built for one Sam Murdock so he could hunt down the black Cadillac (the devil car in the title) that killed his brother. Jenny is a sports car, bright red in color, said to be a "carefree Swinger sedan." She is well armed and armored, and equipped with a sophisticed artifical intellegence allowing her to converse with Murdock, drive by herself, and make tactical decisions.

Designer's Notes: Devil Car looks to be part of a trilogy of sorts in which Zelazny describes a post-nuclear war world. The other two stories are Auto-de-Fé and Last of the Wild Ones (a direct sequel to Devil Car). Devil Car mentions a "fused plain" and background radiation, while Auto-de-Fé describes a world that is slowly descending into what seems to be a more primitive state in which technology is being forgotten.

Jenny is built using the optional rule for giving vehicles INT and EGO described on page 15-16 of The Ultimate Vehicle. This seemed to work best for simulating her computer brain, rather than build a whole seperate Computer character sheet.

Jenny's Hero Designer File


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