Val CHA Cost Notes 9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton, KB -9 68 STR 13 HTH Damage 13 ½d6 END [7] 10 DEX 0 OCV 3 DCV -3 30 BODY 11 33 DEF 93 3 SPD 10 Phases: 4, 8, 12 Total Characteristic Cost: 172 Movement: Ground: 7"/14" Swimming: 2"/4" Cost Abilities and Equipment Propulsion Systems 1 1) Motorized Tracked Military Vehicle: Ground Movement +1" (7" total), 1 Continuing Fuel Charge lasting 6 Hours (+0); Limited Maneuverability; Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼), Only On Appropriate Terrain (-¼) Tactical Systems 107 1) Plasma Blast Gun: RKA 10d6, 16 Charges (+0), +1 Increased STUN Multiplier (+¼), Increased Maximum Range (8,425"; max range of 5,400"; +¼), Area Of Effect (4" radius; +1); OIF Bulky (-1), Limited Arc Of Fire (One hex row; -¾), Extra Time (Full Phase, -½), Real Weapon (-¼), [16] 75 2) Turrerted/Sponson-Mounted Lascannon: RKA 5d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), No Range Modifier (+½), Reduced Endurance (0 END; cannot be used if engine is destroyed; +½); OIF Bulky (-1), Beam (-¼), Limited Arc Of Fire (180 degrees; either right or left side of Baneblade; -¼), Real Weapon (-¼) 5 3) Turrerted/Sponson-Mounted Lascannon: A Second Lascannon (total of 2) 78 4) Sponson-Mounted Dual Bolter: RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 1,200 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (90 degrees; can fire in a 90 degree arc from straight ahead to right/left; -¼), Real Weapon (-¼), [1,200] 5 5) Sponson-Mounted Dual Bolter: A Second Dual Bolter (total of 2) 14 6) Smoke Launchers: Darkness to Sight Group 4" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; forward arc only; -¼), [6 cc] 5 7) Smoke Launchers: A Second Smoke Launcher (total of 2) 22 11) Advanced Armor Plating: Hardened (+¼) for up to 90 Active Points of DEF (i.e base 30 DEF) 25 8) Advanced Armor Plating: Hardened (+¼) for up to 99 Active Points of DEF (i.e base 33 DEF) 5 9) Front Armor: +3 DEF, Hardened (+¼); Limited Coverage Front of Hull, Superstructure, and Turret (forward 60 Degrees) (-1) 6 10) Heavy: Knockback Resistance -3" Operation Systems 9 1) Comms: HRRP (Radio Group), Concealed (-6 with HRRP PER Rolls); OIF Bulky (-1) 2 2) Nightvision Gear: IR Perception (Sight Group); OIF Bulky (-1) 16 3) Radar Sensing Gear: Radar (Radio Group), +4 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +8; OIF Bulky (-1) 2 4) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) Personnel Systems 19 1) NBC And Multi-Environmental Seals: LS (Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 10 2) Oxygen Tanks And Carbon Dioxide Scrubbers: LS (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 1 Week (+0), [1 cc] Skills 20 Targeting And Tracking Computers: +4 with Ranged Combat 12 Targeting And Tracking Computers: Penalty Skill Levels: +4 vs. Range Modifier with All Attacks Total Abilities & Equipment Cost: 416 Total Vehicle Cost: 588 Value Disadvantages 25 Distinctive Features: Human Military Vehicle (Not Concealable; Extreme Reaction [fear]; Detectable By Commonly-Used Senses) Total Disadvantage Points: 25 Total Cost: 563/5 = 113
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