WARHAMMER 40,000 GROUND VEHICLES

BANEBLADE

Val	CHA	Cost	Notes
9	Size	45	Length 8", Width 4", Area 32" Mass 51.2 ton, KB -9
68	STR	13	HTH Damage 13 ½d6  END [7]
10	DEX	0	OCV 3 DCV -3
30	BODY	11	
33	DEF	93	
3	SPD	10	Phases:  4, 8, 12
Total Characteristic Cost:  172

Movement:	Ground:		7"/14"
		Swimming:	2"/4"

Cost	Abilities and Equipment
	Propulsion Systems
1	1)  Motorized Tracked Military Vehicle:  Ground Movement +1" (7" total), 1 Continuing Fuel 
	Charge lasting 6 Hours (+0); Limited Maneuverability; Only 2 turns per Phase at Combat speed; 
	only 1 turn per Phase at Noncombat speed (-¼), Only On Appropriate Terrain (-¼)

	Tactical Systems
114	1)  Volcano Cannon:  RKA 10d6, +1 Increased STUN Multiplier (+¼), Increased Maximum Range (14,050"; +¼), 
	No Range Modifier (+½), Reduced Endurance (0 END; +½), Area Of Effect (One Hex; +½), Armor Piercing (x2; +1); 
	Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Cannot be Used While Tank Is In Motion (tank 
	must sit idle while engine power is routed to Volcano Cannon, this takes a Full Turn to route, power up, 
	and fire; -1), Limited Arc Of Fire (One hex row; -¾), Real Weapon (-¼)
78	2)  Sponson-Mounted Dual Bolter:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 
	800 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (90 degrees; can fire in a 90 degree arc 
	from straight ahead to right/left; -¼), Real Weapon (-¼), [800]
5	3)  Sponson-Mounted Dual Bolter:  A Second Dual Bolter (total of 2)
14	4)  Smoke Launchers:  Darkness to Sight Group 4" radius; OIF Bulky (-1), 6 Continuing Charges 
	lasting 1 Turn each (-¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; forward arc 
	only; -¼), [6 cc]
5	5)  Smoke Launchers:  A Second Smoke Launcher (total of 2)
25	6)  Advanced Armor Plating:  Hardened (+¼) for up to 99 Active Points of DEF (i.e base 33 DEF)
5	7)  Front Armor:  +3 DEF, Hardened (+¼); Limited Coverage Front of Hull, Superstructure, and Turret 
	(forward 60 Degrees) (-1)
6	8)  Heavy:  Knockback Resistance -3"

	Operation Systems
9	1)  Comms:  HRRP (Radio Group), Concealed (-6 with HRRP PER Rolls); OIF Bulky (-1)
2	2)  Nightvision Gear:  IR Perception (Sight Group); OIF Bulky (-1)
16	3)  Radar Sensing Gear:  Radar (Radio Group), +4 to PER Roll, Discriminatory, Increased Arc 
	Of Perception (360 Degrees), Telescopic:  +8; OIF Bulky (-1)
2	4)  Nightvision:  UV Perception (Sight Group); OIF Bulky (-1)

	Personnel Systems
19	1)  NBC And Multi-Environmental Seals:  LS  (Immunity: All terrestrial diseases and biowarfare 
	agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; 
	Safe in Low Pressure/Vacuum)
10	2)  Oxygen Tanks And Carbon Dioxide Scrubbers:  LS  (Self-Contained Breathing), 1 Continuing 
	Fuel Charge lasting 1 Week (+0), [1 cc]

	Skills
20	Targeting And Tracking Computers:  +4 with Ranged Combat
12	Targeting And Tracking Computers:  Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks

Total Abilities & Equipment Cost:  343
Total Vehicle Cost:  515

Value	Disadvantages
25	Distinctive Features:  Human Military Vehicle (Not Concealable; Extreme Reaction [fear]; Detectable 
	By Commonly-Used Senses)

Total Disadvantage Points:  25
Total Cost:  490/5 = 98
Shadowsword

Shadowsword Hero Designer File


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