Val CHA Cost Notes 14 SIZE 70 25" x 12.5"; -14" KB; -9 DCV 50 STR -30 Lift 25 tons; 10d6 HTH Damage 15 DEX 15 OCV: 5/DCV: 5 25 BODY 1 11 DEF 27 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristics Cost: 98 Movement: Flight: 20"/160" Ground: 0"/0" Swimming: 0"/0" Cost Abilities and Equipment Propulsion Systems 24 Hoverpads: Flight 20" x8 Noncombat; OIF Bulky Array (-1 1/2) 6 Fuel Cells: END Reserve 100/0; IIF Bulky (-3/4) Tactical Systems 36 Cannons: RKA 2d6, Armor Piercing (+1/2), Autofire (4 shots; +1/2) 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/4), Reduced Penetration (-1/4) 5 Cannons: One more Cannon (total of 2) 46 EMP Discharge: EB 10d6, Area Of Effect (One Hex; +1/2), NND (+1), Does BODY (+1), MegaScale (1" = 1 km; +1/2); 1 Charge (-2) Operation Systems 102 Computers: 20 Int, 20 Dex, 4 Spd; Absolute Time Sense, Eidetic Memory, Lightning Calculator; Combat Pilot 11-, KS: Flight Protocols 11-, Navigation (Tunnels of the Real) 11-, Systems Operation 11-; Programs: Trace Kill, Search for Ship's/Sentinels, Diagnose Ship Malfunction, Diagnose Disease, Upload Training; Targeting Systems: +10 OCV w/ Cannons; Combat Pilot +5, Accurate Spray Fire 45 Sensors: HRRP, IR, Nightvision, Radar, Radio Perception/Transmission, Spatial Awareness, UV; Radio Groups are Discriminatory, All senses are 360 degrees, Radio and Sight Groups are Rapid, Sight/Radio Groups Telescopic +2; OIF, Bulky, Fragile (-1 1/4) 264 Total Abilities and Equipment Cost 362 Total Vehicle Cost Value Disadvantages 5 Distinctive Features: EMF (EC, Extreme, Special) 20 Distinctive Features: Ship Markings (NC) 30 Hunted: Sentinals (MoPow, NCI) 14- 20 Hunted: Zion (Mo Pow, NCI, Watching) 14- 15 Physical Limitation: Crippled by EMP (I, T) 90 Total Disadvantage Points 54 Total Cost (272/5)
Description: Both gun turrets are in the front of the ship. One is on top of the ship and the other is on the bottom. This would explain why the Neb backs up into a crevice when they are Jacking In.
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