Val CHA Cost Notes 14 SIZE 70 25" x 12.5"; -14" KB; -9 DCV 50 STR -30 Lift 25 tons; 10d6 HTH Damage 15 DEX 15 OCV: 5/DCV: 5 18 BODY -6 10 DEF 24 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristics Cost: 88 Movement: Flight: 20"/160" Ground: 0"/0" Swimming: 0"/0" Cost Abilities and Equipment Propulsion Systems 25 Hoverpads: Flight 20" x8 Noncombat; OIF Bulky (-1) 6 Fuel Cells: END Reserve 100/0; IIF Bulky (-3/4) -12 Only Flies: Ground Movement -6" -2 Only Flies: Swimming -2" Tactical Systems 36 Cannons: RKA 2d6, Armor Piercing (+1/2), Autofire (4 shots; +1/2) 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/4), Reduced Penetration (-1/4) 10 Cannons: Three more Cannon (total of 4) 46 EMP Discharge: EB 10d6, Area Of Effect (One Hex; +1/2), NND (+1), Does BODY (+1), MegaScale (1" = 1 km; +1/2); 1 Charge (-2) Operation Systems 102 Computers: 20 Int, 20 Dex, 4 Spd; Absolute Time Sense, Eidetic Memory, Lightning Calculator; Combat Pilot 11-, KS: Flight Protocols 11-, Navigation (Tunnels of the Real) 11-, Systems Operation 11-; Programs: Trace Kill, Search for Ship's/Sentinels, Diagnose Ship Malfunction, Diagnose Disease, Upload Training; Targeting Systems: +10 OCV w/ Cannons; Combat Pilot +5, Accurate Spray Fire 45 Sensors: HRRP, IR, Nightvision, Radar, Radio Perception/Transmission, Spatial Awareness, UV; Radio Groups are Discriminatory, All senses are 360 degrees, Radio and Sight Groups are Rapid, Sight/Radio Groups Telescopic +2; OIF, Bulky, Fragile (-1 1/4) 256 Total Abilities and Equipment Cost 344 Total Vehicle Cost Value Disadvantages 5 Distinctive Features: EMF (EC, Extreme, Special) 20 Distinctive Features: Ship Markings (NC) 30 Hunted: Sentinals (MoPow, NCI) 14- 20 Hunted: Zion (Mo Pow, NCI, Watching) 14- 15 Physical Limitation: Crippled by EMP (I, T) 90 Total Disadvantage Points 51 Total Cost (254/5)
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