Captain Malcom
Inara
Zoe
Wash
Kaylee
Jayne
Simon
River
Shepard Book
Name: Inara Serra
Alternate IDs:
Player: Morena Baccarin

Val Char Roll Notes
8 STR 11- HTH Damage 1 1/2d6 END [2]
16 DEX 12- OCV 5 DCV 5
14 CON 12-
10 BODY 11-
18 INT 13- PER Roll 13-
15 EGO 12- ECV: 5
20 PRE 13- PRE Attack: 4d6
23 COM 14-
3 PD
3 ED
4 SPD
6 REC Run: 8"
28 END Swim: 2"
21 STUN Leap: 1 1/2"

Disadvantages Pts
Companion
1) Companion Bonus 5
2) Distinctive Features: Stunningly Beautiful (Concealable; Noticed and Recognizable; Detectable By Virtually Everyone) 10
3) Hunted: Jealous Former Clients 8- (As Pow, Capture) 10
4) Reputation: Whore, 8- 5
5) Social Limitation: Companion (Occasionally, Major) 10
Heart of Gold
1) Psychological Limitation: Haughty and Aloof (Common, Moderate) 10
2) Psychological Limitation: Protective of the Weak (Very Common, Strong) 20
3) Rivalry: Romantic (Captain Malcom Reynolds; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10
Social Limitation: Harmful Secret (Frequently, Severe) 20
XP

0

Base : 100
Disads : +100
XP Spent : +0
Total = 200
80 : Characteristics Cost
0 + Powers Cost
120 + Martial Arts/Skills/Perks/Talents Cost
200 = Total Cost
Campaign Use: Inara is the Serenity's ambassador, lending her position of respect to the crew of the Serenity.
Personality/Motivation: Inara can be very haughty and aloof, particularly when others call her a whore, but she had a heart of gold, and soft-spot for who life steps on.

Pts. Power/Skill/Perk/Talent END
Martial Arts
Cinematic Fighting
5 1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4 2) Dodge: 1/2 Phase,—OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 3) Escape: 1/2 Phase, +0 OCV, +0 DCV, 23 STR vs. Grabs
4 4) Shove: 1/2 Phase, +0 OCV, +0 DCV, 23 STR to Shove
Skills
Companion Training
10 1) +2 with PRE Skills
3 2) Acting 13-
3 3) Analyze: PRE Skills 13-
3 4) Bureaucratics 13-
3 5) Conversation 13-
3 6) High Society 13-
3 7) KS: Art (INT-based) 13-
3 8) KS: Companion Ceremonies (INT-based) 13-
3 9) KS: Erotic Techniques (INT-based) 13-
3 10) KS: History (INT-based) 13-
3 11) KS: Philosophy (INT-based) 13-
4 12) PS: Companion (PRE-based) 14-
3 13) Persuasion 13-
4 14) SS: Psychology (INT-based) 14-
7 15) Seduction 15-
Lady Of Intrigue
3 1) Concealment 13-
3 2) Deduction 13-
3 3) Disguise 13-
3 4) Lipreading 13-
1 5) Security Systems 8-
3 6) Shadowing 13-
3 7) Stealth 12-
Personal Defense Training
3 1) +1 with Block, Dodge, Dive for Cover
3 2) Defense Maneuver I
2 3) WF: Blades, Handguns
Coreworlder
0 1) AK: Inner Rim 8-
0 2) Computer Programming 8-
0 3) Native Language: Sino-English (idiomatic; literate)
0 4) Paramedics 8-
0 5) Systems Operation 8-
0 6) TF: Personal-Use Spacecraft
Perks
8 Contact Pool (16 Points)
3 Fringe Benefit: Companion License
5 Money: Well Off
2 Reputation: Highly Skilled Companion (Elites) 8-, +2/+2d6
Base OCV: 5 Base DCV: 5 Base ECV: 5
Adjustment + Adjustment + Adjustment +
Final OCV: Final DCV: Final ECV:
Levels: +1 with Block, Dodge, Dive for Cover



DEX: 16 SPD: 4 ECV: 5
Phases: 3, 6, 9, 12
3 PD (0 rPD) 3 ED (0 rED) MD: 0
END: 28 STUN: 21 BODY: 10


Height: 1.67 m Hair: Black
Weight: 49.00 kg Eyes: Brown
Appearance:
Quote:"A man's just a boy who's old enough to ask that question. Our time together, it's a ritual, a symbol. It means something to your father. I hope it was not entirely forgettable for you..."
Background: Inara is a highly regarded registered Companion (read: courtesan), and the most respectable person aboard Serenity. No one seems to know what such a high-priced working girl is doing on the very low class Serenity, least of all Malcolm Reynolds. She?s elegant, educated, and beautiful. She maintains her own space - a shuttle on the ship - and only has the high class and decent clientele. Prostitution (or at least licensed prostitution) is legal on almost all planets thanks to the influence of The Guild. A Companion is essentially of the highest social standing—certainly higher than a ship full of petty crooks.

She does not count the crew among her clients.

Inara was born, raised, practiced her craft, and was a shoe-in for the rank of High Priestess of the The Guild on her home planet of Sihnon, the jewel of the Core Worlds. Since leaving Sihnon over a year ago, she has adapted quite well to the wild border worlds... she even owns a pistol.
Powers/Tactics: Inara is an incredibly beautiful woman, and she has been trained extensively in the art of appearing to be an object of desire. Her favorite weapon is her feminine wiles.


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