Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  13 DEX 9 12- OCV: 4/DCV: 4 13 CON 6 12- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 15 EGO 10 12- ECV: 5 13 PRE 3 12- PRE Attack: 2 1/2d6 10 COM 0 11- 7 PD 5 Total: 7 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 7 Phases: 4, 8, 12 9 REC 0 26 END 0 25 STUN 3 Total Characteristic Cost: 51 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 8 +4 REC, Only Works On Island (+0) 40 Healing BODY 4d6, Only Works On Island (+0), END 4 Talents 3 Bump Of Direction 2 Environmental Movement (no penalties on jungle) Skills 12 Knife Throwing: +4 with Thrown Knives 6 Small Arms: +2 with Small Arms 2 AK: The Island 11- 3 Acting 12- 3 Bureaucratics 12- 3 Climbing 12- 3 Concealment 13- 3 Conversation 12- 3 Cryptography 13- 3 Demolitions 13- 2 Gambling (Backgammon) 13- 2 KS: Animal Habits 11- 2 KS: Con Men 11- 2 KS: Games 11- 2 KS: Island Hallucination Drugs 11- 2 KS: Jungles 11- 2 KS: Spirit Shacks 11- 2 KS: Walkabouts 11- 2 KS: Woodwork 11- 3 Oratory 12- 2 PS: Box Company Worker 11- 2 PS: Carving 11- 7 Persuasion 14- 3 Shadowing 13- 6 Survival (Temperate/Subtropical, Tropical, Desert) 13- 7 Tracking 15- 3 Trading 12- 4 Wf: Small Arms, Blades, Thrown Knives, Axes, And Darts Total Powers & Skill Cost: 149 Total Cost: 200 100+ Disadvantages 5 Distinctive Features: Scar On Face (Easily Concealed; Noticed And Recognizable; Detectable By Commonly-Used Senses) 0 Normal Characteristic Maxima No Age Restriction 5 Physical Limitation: One Kidney (Infrequently, Slightly Impairing) 15 Psychological Limitation: Believes Destiny Rules His Life And The Life Of Those Around Him (Uncommon, Total) 20 Psychological Limitation: Must Protect The Island (Very Common, Strong) 10 Psychological Limitation: Want To Keep The Secret That He Was Once In A Wheelchair (Common, Moderate) 10 Psychological Limitation: Wants To Keep Everyone On The Island (Uncommon, Strong) 20 Psychological Limitation: Resents Father (Very Common, Strong) 10 Rivalry: Professional (Ben Linus; Rival Is More Powerful; Seek To Outdo, Embarrass, Or Humiliate Rival; Rival Aware Of Rivalry) 5 Rivalry: Professional (Jack Shepherd; Rival Is As Powerful; Seek To Outdo, Embarrass, Or Humiliate Rival; Rival Aware Of Rivalry) 200 Total Disadvantage Points
Background/History: John Locke grew up in orphanages, not knowing his parents. When he was approached by his birth mother one day at work, he was intrigued. His mother said he had no father, but Locke knew that was a lie. He hired an investigator to find his father. The investigator returned with a name, Anthony Cooper. Locke went to see Cooper and the father and son bonded. Then Locke found-out that Cooper needed a kidney transplant. Locke offered Cooper his kidney. After the surgery, Locke awoke to realize that his father had left him. Cooper had set the whole meeting with Locke's mother up to "con" his son out of his kidney. This began a downward spiral in Locke's life as he could never understand the reason his father would do that to him. Locke wandered around the country, doing many different jobs until a young man approached him. He said that his mother was going to marry a man who he did not trust and he wanted John to support him. John didn't understand why. The kids said that John had donated a kidney to the man. Locke's father had moved on to his next mark. Locke lied by saying that the donation was anonymous, and he didn't know Cooper. Then the boy wound up dead. Locke went to confront his father and was thrown out of an eight story window, by Cooper. Having his back broken, Locke spent three years in a wheelchair. Working at a box company, Locke prepared to go on a spiritual walkabout in Australia. Going to Sydney, Locke was denied the opportunity to go on the walkabout because of the wheelchair. Locke wound up on Oceanic Flight 815 which crashed on a mysterious island. After the crash, amazingly Locke could walk. Locke became connected to the island and began searching to understand the mysteries of the island.
Personality/Motivation: John was lost before crashing on the Island. After the crash, John found himself able to walk and alive again. His skills fit perfectly with the environment and he became a leader that the other survivors could look to for help. John knew the Island was special and he has continued to search to reveal the Island's mysteries. John believes that it is his destiny to be on the Island, that the Island brought him and the others there for a reason. John believes that this is what was supposed to happen.
Quote: "Don't ever tell me what I can't do."
Powers/Tactics: John doesn't have any powers of his own, but the Island that he is on causes healing for the worst injuries... everything from cancer to broken bones... the healing is much more rapid than off the island. Though the Island does not resurrect people (that we know of), it did heal the crippled John Locke.
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