TV-DERIVED CHARACTER ADAPTATIONS

JOE FRIDAY

Val	CHA	Cost	Roll	Notes
11	STR	1	11-	Lift 114.9 kg; 2d6 HTH Damage [2]
12	DEX	6	11-	OCV:  4/DCV:  4
12	CON	4	11-
10	BODY	0	11-
11	INT	1	11-	PER Roll 11-
11	EGO	2	11-	ECV:  4
13	PRE	3	12-	PRE Attack:  2 1/2d6
10	COM	0	11-

4	PD	2		Total:  4 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
3	SPD	8		Phases:  4, 8, 12
4	REC	0
24	END	0
25	STUN	3		Total Characteristics Cost:  30

Movement:	Running:	6"/12"
		Leaping:	2"/4"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Arts:  Police Training
	Maneuver		OCV	DCV	Damage
5	Drop It, Mister!	+0	+0	Grab Weapon, 21 STR to take weapon away
5	Hold That!		+1	+1	Grab One Limb, Block
3	On The Ground!		+0	+1	2d6 +v/5, Target Falls
3	Punch			+1	+0	4d6 Strike

	Perks
9	Contact:  Informants, Organization Contact (x3) 12-
2	Fringe Benefit:  Local Police Powers
2	Reputation:  Good cop, to other cops (A small to medium sized group) 11-, +2/+2d6

	Talents
2	Hard To Put One Across On:  Resistance (2 points)
	Notes:  vs. Persuasion

	Skills
2	"Six Dollars A Week":  +2 OCV w/Pistols

3	Bureaucratics 12-
3	Conversation 12-
3	Criminology 11-
3	Deduction 11-
7	Interrogation 14-
3	KS: California Penal Code 12-
2	KS: Los Angeles Police Procedures 11-
2	KS: Who's Who in the Underworld 11-
3	CK: Los Angeles 12-
0	Language:  English (idiomatic) (4 Active Points)
1	Language:  Police jargon (basic conversation)
5	PS: Police Detective 14-
3	Shadowing 11-
3	Streetwise 12-
1	TF:  Small Motorized Ground Vehicles
1	WF:  Handguns

76	Total Powers & Skills Cost
106	Total Character Cost

50+	Disadvantages
10	Hunted:  LAPD 8- (Mo Pow, NCI, Watching)
0	Normal Characteristic Maxima
20	Psychological Limitation:  Workaholic (Very Common, Strong)
15	Psychological Limitation:  Believes in Justice through Law (Common, Strong)
11	Experience

106	Total Disadvantage Points

Background/History: Joe Friday's background is something of a mystery. He may have served time in the military or held down a menial job before becoming a police officer, though it is certain that he joined the force at his earliest opportunity. He spent some time in uniform before being promoted to the plainclothes division by a combination of hard work and just a bit of luck. He rose to the rank of Detective Sergeant and remained there for the rest of his recorded career.

Unlike some other officers who stuck to one speciality, Joe and his various partners move to whatever squad they are needed at. Thus, you might find them working Homicide, Vice, Juvenile, Narcotics, Bunco, Larceny, or any other case... except Internal Affairs. Joe has a proven track record for doggedly working until he has a solid case, and getting his man (or woman.). While Sergeant Friday is an excellent shot (he earns extra money for a sharpshooting qualification), he killed only once in the line of duty, a drug bust gone sour. The experience nearly broke him.

Personality/Motivation: Joe Friday is very serious about his police work, often working many extra hours to crack a case. He seldom speaks about his private life, though it's known he's a bachelor who lives alone and rarely dates. However, Joe has a dry wit, and enjoys subtly joking with his partners and suspects. Although Sergeant Friday recognizes that the legal system misfires sometimes, he believes that the best way to assure justice is to work through legal channels.

Quote: "Just the facts, Ma'am."

Joe has an excellent speaking voice.

Powers/Tactics: Joe Friday has no superhuman abilities, but is trained in standard police skills and tactics. He's an especially skilled interrogator, who never has to resort to "third degree" tactics. Sergeant Friday seldom has flashes of brilliant deduction, but uses the resources of the police department and a lot of legwork to eliminate any possibility of error.

Joe normally carries a standard-issue police revolver and handcuffs.

Campaign Use: Sergeant Joe Friday was created by Jack Webb for the radio program Dragnet, and also appeared in two subsequent television shows. In many ways, Joe is the opposite of the prototypical pulp character, with an emphasis on "realism" and careful police work.

Joe's campaign role, essentially, is "the good cop." He may not be as flashy or brilliant as the player characters, but he isn't stupid or prone to mistakes. He makes an excellent Contact on the police force. He'll also make a good nemesis for criminal player characters who stay too long in Los Angeles.

If Sergeant Friday needs to be more powerful for your campaign, pump up his combat maneuvers, and a point or two of DEX.

Appearance: Joe Friday is an average-sized Caucasian male somewhere in his thirties to fifties. He wears his hair very short, and has a bit of a peak at the top of his forehead. His stony face has worry lines, and his eyes are a bit sad. He wears inexpensive but neatly pressed suits, and is clean-shaven.

(Joe Friday created by Jack Webb, character sheet created by Scott Jamison)


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