Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage  28 DEX 54 15- OCV: 9/DCV: 9 14 CON 8 12- 12 BODY 4 11- 10 INT 0 11- PER Roll 11- 9 EGO -2 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 8 PD 3 Total: 8 PD (0 rPD) 5 ED 2 Total: 5 ED (0 rED) 4 SPD 2 Phases: 3, 6, 9, 12 8 REC 0 30 END 1 32 STUN 0 Total Characteristic Cost: 92 Movement: Running: 6"/12" Flight: 14"/28" Leaping: 5"/10" Swimming: 2"/4" Cost Powers & Skills 140 Create Darkness: Darkness to Sight Group 8" radius, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) 17 Mimic Any Birdcall: Hearing Group Images 1" radius, -4 to PER Rolls, Reduced Endurance (0 END; +1/2); No Range (-1/2) 19 Wings: Flight 14"; Restrainable (-1/2), END 3 5 Can See In The Dark: Nightvision 5 Wings: Extra Limbs (2), Inherent (+1/4); Limited Manipulation (-1/4) 7 Wings: Stretching 2", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), Limited Body Parts (wings; -1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Perks 30 Contact: The United Nations (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) 14- 10 Fringe Benefit: International Police Powers, International Super Teams Rank Skills 10 +2 with HTH Combat 2 AK: The United Kingdom 11- 2 CK: London 11- 3 Conversation 12- 2 KS: Falconry 11- 1 KS: United Nations and International History 8- 2 PS: Singing 11- 3 Stealth 15- 1 Tactics 8- 8 Two-Weapon Fighting (HTH) ; Only If Not Flying (-1/4) 3 Linguist 0 1) Language: ??? (idiomatic; literate) 4 2) Language: English (idiomatic; literate) 4 3) Language: German (idiomatic; literate) 4 4) Language: Russian (idiomatic; literate) 4 5) Language: Swahili (idiomatic; literate) Total Powers & Skill Cost: 286 Total Cost: 378 200+ Disadvantages 15 Distinctive Features: Obsidian-Black Skin, Hair, And Wings (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Limitation: Has No Memories Of Her Past (Infrequently, Fully Impairing) 15 Psychological Limitation: Fear Of Bright Lights And Flashes (Common, Strong) 15 Psychological Limitation: Gullible (Common, Strong) 15 Psychological Limitation: Sense Of Duty To Close Friends (Common, Strong) 15 Psychological Limitation: Severe Shyness (Common, Strong) 15 Social Limitation: Public Identity (Angela Knight) (Frequently, Major) 20 Social Limitation: Subject to Orders (Very Frequently, Major) 53 Experience Points Total Disadvantage Points: 378
Background/History: Angela Knight's past is a complete mystery. Found flying over the city of Algiers, she had no memories earlier than two days before, despite having been sighted for more then a week before being tracked down. Turned over to the local branch of the International Super Team, she as given counseling, basic training, and eventually made a member of IST London. She's been there ever since.
Personality/Motivation: Her origins have left Angela somewhat dependent on others and she tends to remain close to her friends on the team. She also wishes to know who she is, and has hired multiple private investigators to try and discover who she is and where she comes from. So far they've turned up nothing, and deep down Angela fears she will never know her origins and thus, will never have a true home.
Quote: "Take that you... you... you stinker!" (Angela refuses to use strong language and actually becomes embarrassed if exposed to it.)
Powers/Tactics: If part of a team, Angela will use her darkness ability to englobe a single target, leaving him vulnerable to a teammate. If alone she will create a as large a darkness field as she can, then engage her foes in hand-to-hand combat, counting on her nightvision to give her a tactical advantage.
Appearance: Midnight Angel stands 5'9" and weighs 140 pounds. She has condor-like wings, with a span of 19 feet. Her hair, eyes, skin, and wings are obsidian black. Her features African/Negroid, while her long hair is perfectly straight, much like an Asian or Amerind. Most people suspect she's an artificial creation of some sort.
Designer's Notes: Midnight Angel comes from GURPS International Super Teams sourcebook. She's fairly complete as-is, although she could use a bit more CON (a common complaint about GURPS Supers to HERO translations). You should feel free to give Midnight Angel additional skills and powers, as the true extent of her abilities are unknown.
(Midnight Angel created by Robert M. Schroeck, character sheet created by Michael Surbrook)
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