Val CHA Cost Roll Notes 15/30 STR 5 12-/15- Lift 200 kg/1600 kg; 3d6/6d6 HTH Damage  18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 15 BODY 10 12- 14 INT 4 12- PER Roll 12-/15- 10 EGO 0 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 6/11 PD 3 Total: 6/11 PD (5 rPD) 8/13 ED 4 Total: 8/13 ED (5 rED) 4 SPD 12 Phases: 3, 6, 9, 12 8 REC 2 40 END 0 35 STUN 2 Total Characteristic Cost: 92 Movement: Running: 9"/18" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills 12 Solar-Enhanced Strength: +15 STR, Reduced Endurance (0 END; +1/2); No Figured Characteristics (-1/2), Only Works In Daylight (-1/4) 4 Invulnerability: +5 PD; Only Works In Daylight (-1/4) 4 Invulnerability: +5 ED; Only Works In Daylight (-1/4) 30 Light Manipulation: Elemental Control, 60-point powers 50 1) Create Darkness: Darkness to Sight Group 8" radius, END 8 24 2) Laser: EB 12d6; Beam (-1/4), END 6 37 3) Blind: Sight Group Flash 6d6, Variable Special Effects (darkness or light; +1/4), Area Of Effect (4" Radius; +1), END 7 10 High Pain Threshold: Physical Damage Reduction, Resistant, 25%; STUN Only (-1/2) 4 Invulnerability: Damage Resistance (5 PD/5 ED); Only Works In Daylight (-1/4) 2 Giant Size: Knockback Resistance -1" 6 Long Legs: Running +3" (9" total), END 1 6 Acute Vision: +3 PER with Sight Group 8 Illuminate: Sight Group Images Increased Size (8" radius; +3/4); Only To Create Light (-1), END 2 4 Reach: Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Perks 9 Contact: Supertemps (Contact has access to major institutions, Contact has useful Skills or resources), Organization Contact (x3) 8- Talents 3 Bump Of Direction 3 Combat Reflexes: Lightsleep Skills 2 Combat Reflexes: +1 with Dodge 6 Brawling: +2 with Block, Dodge, Punch 2 Gambling (Sports Betting) 12- 0 Language: English (idiomatic; literate) 3 Seduction 12- 3 Shadowing 12- 3 Stealth 13- 2 Survival (Urban) 12- 1 TF: Surfing Total Powers & Skill Cost: 238 Total Cost: 330 200+ Disadvantages 0 Dependence: must get a daily does of sunlight or Luminar Takes 1d6 Damage/hour (Very Common, 1 Day) 15 Distinctive Features: giant size and bright red skin (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Psychological Limitation: Bad Tempered (Common, Moderate) 15 Psychological Limitation: Code of Honor (Never strikes the first blow, never attacks from behind) (Common, Strong) 15 Psychological Limitation: Compulsive Gambler (Common, Strong) 20 Psychological Limitation: Will Not Harm the Innocent (Common, Total) 15 Social Limitation: Public Identity (William Raintree) (Frequently, Major) 15 Social Limitation: Subject To Orders (by Supertemps) (Frequently, Major) 5 Unluck: 1d6 15 Vulnerability: 1 1/2 x STUN Light-based attacks (Very Common) 5 Experience Points Total Disadvantage Points: 330
Background/History: Born in southeast Los Angeles, William was often ill as a child and often missed school. His rapid growth didn't help, and he was often teased about his size. He finally quit school and took to roaming the streets, eventually joining a street gang called the Talons.
Outside in the fresh air and sun, William began to change, his skin turned red (bright red even!), and glowed in direct sun. He also became much, much stronger, and when his skin was glowing he was stronger than anyone else in the gang. The leader of the Talons, sensing William's desire to replace him had the rest of the gang turn on the "freak," William simply dimmed the lights and escaped and escaped in the darkness.
The next day William came across a film crew working on location. The director was frustrated due to the quality of lighting, so William casually dimmed the area and asked about the result. Once he finally got the director's attention he found himself hired to be part of the lighting crew. In addition to helping set up shots, William also helped move equipment, she he could lift more than a ton while in direct sunlight. He enjoyed his work, but wanted something more. Eventually he applied with Supertemps, who quickly hired him on, gave him his code/trade name, and put him to work.
Personality/Motivation: William is fairly down to earth, treating his job with Supertemps like, well, a job. He isn't driven to be a hero, but does it because he's paid to. That said, he does posses an interesting code of honor and will not harm an innocent. On the other hand, William has his bad points, as he can become quite angry if frustrated and gambles constantly (fortunately, he only places tiny bets on most anything).
Powers/Tactics: William can manipulate light. He can raise or lower the local light level, project a powerful laser blast, or produce blinding flashes of light. When in direct sunlight, William's skin becomes bright red, his strength increases, and he becomes quite resistant to damage. On the other hand, without constant exposure to sunlight, William will sicken and die.
Appearance: William stands 8'2" tall and weighs 320 pounds. His hair is a glossy black and falls to his shoulders, while his eyes are brown, and his his skin is a dark red (it turns bright red in directly sunlight). His costume is described as being lined with Kevlar, but isn't pictured or described anywhere.
Designer's Notes: Luminar's ability to raise and lower light may require an additional slot in his Elemental Control. This would be Images or Change Environment defined as dimming the light source. It's maximum PER mod would be -4 to Sight PER.
As Luminar has 20 points to spend you could add in his undescribed Kevlar costume and increase his base defenses. You could add some light powers (such as Night Vision) or increases the effectiveness of the powers he does have.
(Luminar created by Mark Johnson and Sean T. DeLap, character sheet created by Michael Surbrook)
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