Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  18 DEX 24 13- OCV: 6/DCV: 6 15 CON 10 12- 12 BODY 4 11- 22 INT 12 13- PER Roll 13- 10 EGO 0 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 6/15 PD 4 Total: 6/15 PD (0/9 rPD) 6/15 ED 3 Total: 6/15 ED (0/9 rED) 4 SPD 12 Phases: 3, 6, 9, 12 5 REC 0 30 END 0 25 STUN 0 Total Characteristic Cost: 75 Movement: Running: 6"/12" Flight: 24"/48" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 63 Air Control: Multipower, 79-point reserve, all slots Requires Open Air, Cannot Be Used Under Water Or In A Vacuum (-1/4) 2u 1) Wind Blast: EB 7d6; Reduced By Range (-1/4), Requires Open Air, Cannot Be Used Under Water Or In A Vacuum (-1/4), END 3 3u 2) Wind Jet: EB 9d6, Double Knockback (+3/4); Knockback Only (-1), Reduced By Range (-1/4), END 8 5u 3) Vacuum: Hearing Group Flash 6d6, Explosion (+1/2); Requires Open Air, Cannot Be Used Under Water Or In A Vacuum (-1/4) plus EB 3d6, Area Of Effect (One Hex; +1/2), NND (defense is Life Support: Self-Contained Breathing; +1); Linked (Flash; -1/4), Requires Open Air, Cannot Be Used Under Water Or In A Vacuum (-1/4), END 7 1u 4) Manupulate The Air: Telekinesis (5 STR), Fine Manipulation; Requires Open Air, Cannot Be Used Under Water Or In A Vacuum (-1/4), END 2 4u 5) Whirlwind: Change Environment 2" radius, +1 Points of Telekinetic STR, -5 to DEX/Agility Skill Rolls, -5 to STR Roll to Remain Standing, Multiple Combat Effects; Requires Open Air, Cannot Be Used Under Water Or In A Vacuum (-1/4), END 5 12 Kevlar Vest In Costume: Armor (9 PD/9 ED); Activation Roll 11- (-1), IIF (-1/4) 48 Taking To the Air: Flight 24" 5 70 Body Of Air: Desolidification (affected by affected by energy and magic attacks), Reduced Endurance (0 END; +1/2); Cannot Pass Through Solid Objects (-1/2) plus Invisibility to Sight Group, No Fringe, Reduced Endurance (0 END; +1/2); Linked (Desolidification; -1/2) Perks 9 Contact: Supertemps (Contact has access to major institutions, Contact has useful Skills or resources), Organization Contact (x3) 8- 2 Reputation: Superhero (in and around Minneapolis, Wisconsin) 8-, +2/+2d6 Talents 3 Combat Reflexes: Lightsleep Skills 6 +2 with Air Control Multipower 2 +1 with DCV 3 CK: Minneapolis 13- 2 Computer Programming (Personal Computers) 13- 3 Deduction 13- 5 Language: English (idiomatic; literate) 0 Language: French (idiomatic; literate) 3 PS: Teacher (Professor of Astrophysics) 13- 3 Stealth 13- 1 TF: Small Planes 3 Scientist 3 1) SS: Astronomy 14- 3 2) SS: Mathematics 14- 2 3) SS: Nuclear Physics 13- 3 4) SS: Physics 14- Total Powers & Skill Cost: 267 Total Cost: 342 200+ Disadvantages 20 DNPC: Students 8- (Normal; Group DNPC: x4 DNPCs (1-4 at a time)) 10 Physical Limitation: Nearsighted (Infrequently, Greatly Impairing) 20 Psychological Limitation: Code Versus Killing (Common, Total) 15 Psychological Limitation: Feels A Sense Of Duty To Protect And Defend "Normals" (Common, Strong) 15 Psychological Limitation: Hero's Code of Honor (Common, Strong) 15 Social Limitation: Public Identity (Paul Lalonde) (Frequently, Major) 15 Social Limitation: Subject To Orders (by Supertemps) (Frequently, Major) 5 Vulnerability: 1 1/2 x STUN from Earth-Based Attacks (Uncommon) 27 Experience Points Total Disadvantage Points: 342
Background/History: Ever since he was little, Paul Lalonde wanted to fly fighter jets. However, his bad eyesight kept him out of the Canadian Armed Forces, so he ended up earning a degree in astrophysical engineering and a doctorate in astrophysics. Eventually he ended up at the University of Wisconsin as a professor.
Life for Paul would have been fairly normal if it wasn't for a fairly rare alignment of the planets. Although this alignment had no real effect on the Earth (no matter what the tabloids said), that night Paul woke up to find himself floating around his bedroom! A few moments later his phone rang and his Grandmother Annie was on the line. She told him her grandmother had been the daughter of a wind nymph and Paul, as the first son born to the blood line, had all the powers of the nymph as "the heavens were in concert." Paul decided it was all fairly silly—he knew nymphs had nothing to do with it—he was a metahuman, that's all.
Unsure what to do with his powers, Paul eventually applied to Supertemps in Chicago and was instantly accepted. They helped him get a costume and a name and put him on the Milwaukee to Madison to the Twin Cities beat. Now, however, he mainly stays in and around Madison.
Personality/Motivation: As a metahuman, Paul feels he has an obligation to help and protect those who have been born without any form of paranormal powers. It is almost a form of noblis oblige, although Paul doesn't judge anyone on that basis. He simply feels metahumans have certain duties due to their origins, and in many ways, non-metahumans are better off because they can live their lives freely. Paul also tries to live up to a certain heroic ideal and ascribes to a personal code of honor of fairness, honesty, and integrity.
Powers/Tactics: Although he will deny it (probably to his dying day), Paul is, for all intents and purposes, a spirit of the air. He can command the air around him to produce a wide variety of effects, and can even transform into a mass of air at will, becoming effectively invisible. Paul can also unleash concentrated blasts of air, create micro-whirlwinds, or sudden vacuums. In addition, he can, of course, fly.
Appearance: Tall (5' 11") and handsome, Paul weighs in at just under 200 lbs, with a fit build. He has brown hair, icy-blue eyes, and tends to switch costumes constantly. A sample costume has knee-high black boots, black gloves, and a blue bodystocking with black stripes running up the sides, forming a stylized "M" shape on his chest with a pair of white wings over that.
Designer's Notes: Supertemps is crammed with interesting characters, of which L'Ange Blue is just one. He's a fairly complete character, although a bit light on the characteristics (he could use more DEX and CON). At 342 points he's 8 points shy of 350, which I'd pump into this CON (raise it to 18) and DEX (raise it to 20). One could also pump up his Wind Blast to 10-12d6 with some of the points saved by increasing these characteristics. The high-end version of Paul would have more Flight (x4 NCM at least), added damage classes to his attacks, and an Invisible Force Field (defined as protective winds).
(L'Ange Bleu created by Mark Johnson and Sean T. DeLap, character sheet created by Michael Surbrook)
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