Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  18 DEX 24 13- OCV: 6/DCV: 6 15 CON 10 12- 11 BODY 2 11- 18 INT 8 13- PER Roll 13- 14 EGO 8 12- ECV: 5 23 PRE 13 14- PRE Attack: 4 1/2d6 10 COM 0 11- 6/26 PD 3 Total: 6/26 PD (0/20 rPD) 6/26 ED 3 Total: 6/26 ED (0/20 rED) 5 SPD 22 Phases: 3, 5, 8, 10, 12 8 REC 4 50 END 10 30 STUN 3 Total Characteristic Cost: 115 Movement: Running: 9"/18" Flight: 18"/288" Leaping: 3"/6" Swimming: 3"/6 Cost Powers & Skills Martial Arts: General Combat Training Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Joint Lock -1 -1 Grab Two Limbs, 25 STR for holding on 4 Punch/Snap Kick +0 +2 5d6 Strike 5 Side/Spin Kick -2 +1 7d6 Strike 3 Slam +0 +1 3d6 +v/5, Target Falls 65 Lightning: EB 13d6, Autofire (3 shots; +1/4); OIHID (-1/4), END 8 8 Body of Metal: HA +2d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2), OIHID (-1/4) 40 Body of Metal: Armor (20 PD/20 ED); 1/2 Value Versus Sonic And Vibratory Attacks (-1/4), OIHID (-1/4) 41 Taking To The Air: Flight 18", x16 Noncombat; OIHID (-1/4), END 5 6 Fast On Her Feet: Running +3" (9" total), END 1 1 Likes The Water: Swimming +1" (3" total), END 1 Perks 33 Contact: The United Nations (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) 14- 13 Fringe Benefit: International Police Powers, International Super Teams Rank (Supreme Commander) 9 Reputation: Supreme Commander of the IST (Worldwide) 14-, +3/+3d6 Skills 10 +2 with HTH Combat 8 +4 with Lightning 3 AK: Greece 13- 3 AK: The World 13- 3 Bureaucratics 14- 3 CK: New York 13- 3 Conversation 14- 5 Criminology 14- 7 High Society 16- 3 Interrogation 14- 3 KS: World History 13- 3 KS: History of the United Nations 13- 3 KS: History of the IST 13- 5 Language: English (idiomatic; literate) 0 Language: Greek (idiomatic; literate) 5 Language: Russian (idiomatic; literate) 3 Oratory 14- 3 PS: Writing 13- 3 SS: Agronomy 13- 7 Tactics 15- 322 Total Powers & Skills Cost 437 Total Character Cost 200+ Disadvantages 25 Hunted: IST/UN-hostile Countries 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Psychological Limitation: Sense Of Duty To Teammates, IST, The UN (in that order) (Common, Strong) 20 Psychological Limitation: Vow To Serve And Defend The UN And Its Ideals (Very Common, Strong) 15 Social Limitation: Public Identity (Dimitra Poulis) (Frequently, Major) 20 Social Limitation: Subject to Orders (Very Frequently, Major) 142 Experience 437 Total Disadvantage Points
Background/History: Born to a poor Greek farming family, Dimitra first transformed into her metal-bodied form while still a teenager. Declared a metahuman by the town doctor, she was instantly recruited into the Greek army, who promptly put her through extensive training and testing. She proved her worth by personally stopping an attempted coup in 1967, receiving the medal of honor for her efforts. At the age of 25 she was one of the highest ranking metahuman officers in the Greek army, and commanded the entire metahuman division at the age of 30.
Dimitra became part of the European Common Market superteam in 1981, and when that team was disbanded in 1982, resigned from the Greek army and enlisted with the UN's International Super Teams program. Made the supreme commander of all IST forces, she then moved to the New York IST office and made herself at home.
Personality/Motivation: Dimitra is always willing to be there for her friends (and she considers everyone her friend unless events prove otherwise). However, when the need arises, she can be stern and capable commander, ruthless and efficient. Her ruthlessness extends only to the opposition, she doesn't believe in fighting fair and is utterly unperturbed by enemy casualties of any amount. Dimitra never considers her teammates expendable and will rework any mission plan to minimize the threat to those under her command.
Quote: "Nobody ever said we had to fight fair."
Powers/Tactics: Hit them hard and fast. With over 20 years of experience, both military and as IST commander, Dimitra has seen it all and then some. In combat she doesn't mess around; grandstanding is for fools and megalomaniacs, while a successful military op requires coordination and timing. She will also carefully examine any battleplan for flaws and will instantly remove any part that exposes her team to undue risk.
Appearance: Dimitra stands 6'3" and weighs 180 pounds. She normally has black hair and eyes, while her "Body of Metal" gives her silver skin, hair, and eyes. Her costume is a legless and sleeveless bodystocking with gloves to the mid-bicep and thigh-high boots.
Designer's Notes: Argurous Astraph is an interesting character, hailing from the GURPS International Super Teams sourcebook. She's fairly expensive, but then, she is a 1,075-point GURPS Super. If I was going to use her in a Champions game, I would make a few changes: Up her OIHID STR to 20, and OIHID CON to something like 23 or 25. Her defenses might be even higher than listed, as her GURPS Damage Resistance is 40, and some of that might not be subject to OIHID... Otherwise, she's a perfectly acceptable character.
(Argurous Astraph created by Robert M. Schroeck, character sheet created by Michael Surbrook)
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