"Resolute Protector"
(Joseef Seppanen)

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200.0kg; 3d6 [1]
30	DEX	60	15-	OCV:  10/DCV:  10
15	CON	10	12-
13	BODY	6	12-
10	INT	0	11-	PER Roll 14-
12	EGO	4	11-	ECV:  4
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

5/11	PD	2		Total:  5/11 PD (0/6 rPD)
5/11	ED	2		Total:  5/11 ED (0/6 rED)
4	SPD	0		Phases:  3, 6, 9, 12
6	REC	0
30	END	0
30	STUN	1		Total Characteristic Cost:  95

Movement:	Running:	6"/12"
		Leaping:	3"/6"
		Swimming:	2"/4""

Cost	Powers & Skills
5	Always Keeps His Cool:  +10 PRE; Only To Defend Against Presence Attacks (-1)
7	Knife:  HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1)
48	Incredible Reflexes:  Physical Damage Reduction, Resistant, 50%; Must Be Aware Of 
	Attack (-1/4) plus Energy Damage Reduction, Resistant, 50%; Must Be Aware Of Attack (-1/4)
12	Total Muscle Control:  Does Not Bleed; Stops Working If Character Is Stunned Or 
	Knocked Out (-1/4)
10	Can Catch Objects Out Of The Air:  Missile Deflection (Arrows, Slings, Etc.)
7	Can Virtually Stick To Walls:  Clinging (normal STR); Cannot Resist Knockback (-1/4), 
	No Ceiling Movement Or Angles Of Greater Than 80 Degrees (-1/4)
9	Senses Akin To An Animal's:  +3 PER with all Sense Groups
2	Affinity For The Arctic:  LS  (Safe in Intense Cold)

12	Incredible Reflexes:  Combat Luck (6 PD/6 ED)
30	Cannot Be Surprised:  Danger Sense (immediate vicinity, out of combat, Function as a Sense) 14-
4	Incredible Agility:  Double Jointed
2	Affinity For The Arctic:  Environmental Movement (no penalties on Ice)
6	Total Muscle Control:  Simulate Death (+3 to roll)

16	Affinity For The Arctic:  +2 Overall; Only In Arctic Conditions (-1/4)
5	+1 with HTH Combat
12	+4 with Knife

2	Animal Handler (Other Reindeer) 12- (14-)
2	CK: Idel, Finland 11-
3	Climbing 15-
3	Concealment 11-
3	Contortionist 15-

10	Defense Maneuver I-IV 
0	Language:  Finnish (idiomatic; literate)
2	Language:  Russian (fluent conversation)
4	Navigation (Land) 12-
2	PS: Shepherd 11-
3	Riding 15-
3	Stealth 15-
4	Survival (Arctic/Subarctic) 12-
0	TF:  Equines
9	Tracking 14-
3	WF:  Knife, Rifles, Thrown Grenades
240	Total Powers & Skills Cost
335	Total Character Cost

200+	Disadvantages
15	DNPC:  Family 8- (Normal; Group DNPC: x2 DNPCs)
25	Hunted:  Soviet Army 14- (Mo Pow, NCI, Limited Geographical Area, Capture)
15	Psychological Limitation:  Hatred For Soviet Forces (Common, Strong)
15	Reputation:  Bielaja Smert ("White Death"), 14- (Extreme;  only in Finland)
65	Experience
335	Total Disadvantage Points

Background/History: Joseef Seppanen become a superhuman in the winter of 1939, while fighting invading Russian forces in the mountains of Finland. He was quick to use his unique talents to great effect, killing large numbers of soldiers, even after the truce of March 1940. Eventually, his exploits drew the attention of Stalin, who declared Viljo was to be eliminated, regardless of the cost. Lured into a Soviet stockade near his hometown of Idel, Viljo was killed by a massive artillery barrage.

Personality/Motivation: Although originally a quiet man, content to raise reindeer and remain away from the outside world, Viljo became an almost savage fighter after the Soviet invasion. desiring nothing less than the removal of all Soviet forces from his native land, Viljo continued to fight even after the cease-fire of 1940.

Powers/Tactics: Able to ignore the worst of the cold, Viljo remained in the mountains of Idel, armed only with a knife, killing Soviet soldiers by the platoon. He was able to go about naked in temperatures of -60 degrees, could vanish into snowdrifts in an eye blink, dodge bullets, and track animals (and people) with the skill of a hungry wolf.

Appearance: Viljo stands 6'2" and weighs 189 pounds. The only known photograph of Viljo shows a tall, scarecrow-thin man, standing naked in the snow, armed with a huge knife.

Designer's Notes: Viljo is one of the Talents from the W.W.II RPG Godlike. His stats and powers were adapted from his character sheet and reflect the idea that in Godlike one is a very normal human physically with some very unnormal super powers. As you have 35 more points to play with in order to make Viljo a standard 350-point superhero, you might want to give him some sort of Tunneling power (so he can vanish into snow), as well as pump up his CON and SPD.

Viljo's Hero Designer File

(Viljo created by created by Dennis Detwiller, character sheet created by Michael Surbrook)

[GODLIKE RPG by Dennis Detweiler and Greg Stolze, 2002 Pagan Publishing, HERO System conversion by Michael Surbrook]

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