Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  21 DEX 22 13- 18 CON 8 13- 13 INT 3 12- PER Roll 12- 16 EGO 6 12- 18 PRE 8 13- PRE Attack: 3 ½d6 7 OCV 20 7 DCV 20 5 OMCV 6 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 6 PD 4 Total: 6 PD (0 rPD) 6 ED 4 Total: 6 ED (0 rED) 7 REC 3 36 END 4 12 BODY 2 30 STUN 5 Total Characteristic Cost: 156 Movement: Running: 8"/16" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Pakua Maneuver OCV DCV Damage 5 Defensive Block +1 +3 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Escape +0 +0 40 STR vs. Grabs 3 Kick +0 +1 7d6 Strike 5 Palm Strike -2 +1 9d6 Strike 3 Sweep/Throw +2 -1 6d6 Strike, Target Falls 8 +2 HTH Damage Classes (already added in) Path Of The Storm Turtle 10 1) Walk Of 1000 Steps: +5 DCV; Character Must Half-Move And Dodge (-1), Costs Endurance (-½), END 2 7 2) Willow Step: +2 DCV; Costs Endurance (-½), END 1 18 3) Natural Order: Damage Negation (-10 DCs Physical); Costs Endurance (-½), Only Works Against Firearms (-½), Instant (-½), Nonpersistent (-¼), END 5 7 Walther PPK/S: RKA 1d6; OAF (-1), 2 clips of 6 Charges (-½), Side Effects, (-1 RMod; -½), Real Weapon (-¼), Beam (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼),  2 Fast On Her Feet: Running +2m (14m total), END 1 Perks 9 Contact: HKPD (Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) 11- 2 Deep Cover (as HK informant) 1 False Identity (as supermodel/Bamboo Union operative) 2 Bamboo Union Operative: Fringe Benefit: Gang/organized crime group member of prominence or importance Talents 27 Hair-Trigger Neck Hairs: Danger Sense (immediate vicinity, out of combat, Function as a Sense) 12- 6 Exotic Beauty: +2/+2d6 Striking Appearance (vs. all characters) Skills 10 +1 with All Combat 16 +2 with HTH Combat 6 +2 with Concealment, Disguise, Mimicry 3 Acting 13- 3 CK: Hong Kong 12- 9 Charm 16- 3 Climbing 13- 3 Concealment 12- 3 Deduction 12- 3 Disguise 12- 3 Fast Draw (ranged weapons) 13- 3 Lighting Reload: +2 with Fast Draw; Only To Reload Weapons (-½) 2 Forgery (Documents) 12- 3 KS: Assorted Cons And Scams 12- 3 KS: Hong Kong Organized Crime 12- 3 KS: Pakua 12- 1 Language: English (imitate dialects; literate) 3 Language: Cantonese (completely fluent; literate) 3 Lockpicking 13- 3 Mimicry 12- 3 Persuasion 13- 3 PS: Supermodel 13- 3 Security Systems 12- 3 Stealth 13- 0 TF: Small Motorized Ground Vehicles 2 WF: Small Arms Total Powers & Skill Cost: 224 Total Cost: 379 300+ Matching Complications 15 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Distinctive Features: Very Beautiful (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 5 Hunted: Bamboo Union Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching) 5 Hunted: Hong Kong Police Department Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching) 79 Experience Points Total Complications Points: 379
Background/History: Nominally the beautiful Eurasian bodyguard for 14K Triad flunky Nicky Patricca, Silk is in fact a double agent, working both side of the law. To Nicky, she’s his bodyguard and assistant in running his restaurant and fronting for the 14K. To the Bamboo Union Triad, she’s a mole, infiltrating Nicky’s small organization with the idea of either taking it over, or eliminating it. And to the Hong Kong Police Department, she’s a deep cover informer, keeping them appraised of assorted Triad dealings. It’s wonder she can keep it all straight... and she’ll certainly pay in blood if the wrong people find out.
Personality/Motivation: Silk is walking a fine line and she knows it. Her normal outward personality is one of no-nonsense street tough (see her quote below), which enables her to interact with the Triad soldiers on equal footing.
Quote: “Hello-ooo. Hi. Up here. Keep talking to my chest and I'm going to stab out your eyes, capisce?”
Powers/Tactics: Skilled in both firearms and the art of Pakua, Silk is no idiot when it comes to a fight. If attacked by people armed with hand-to-hand weapons, she’ll respond in kind—bringing out guns usually means her foes will to, and that’s never good. If guns are in play, she’ll resort to several esoteric chi techniques she’s learned to help even the odds. She’ll use Natural Order to render herself virtually immune to their effects, and then try to eliminate the gun-user as quickly as possible (even if it means using Natural Order over and over). Since the effect lasts such a short period of time, she normally tries to make sure she’s not caught out in the middle when using it. As insurance, she’ll also use Willow Step, and if needed, Walk Of 1000 Steps. This will give her at least DCV 19, and makes for a very useful Presence Attack.
When fighting, Silk tends to be a defensive fighter, putting most of her levels into DCV. She’ll use Kicks and Sweeps to knock foes about, resorting to a Palm Strike against anyone who’s Stunned or otherwise vulnerable.
Appearance: Silk Deveroux is in a word, gorgeous. She looks good, knows she looks good, and can dress to emphasize this fact like no one else. Of course, assuming she’s as dumb as she is beautiful is a sure fire way to get your ticket punched.
Designer's Notes: Silk Deveroux can be found in the Feng Shui supplement Blowing Up Hong Kong. She’s only given a few sentences of description and no real role-playing notes, so I had to make up much of the information above whole cloth (using what little I did know about her as a rough guide). Game Masters should flesh out her personality to fit their in-game needs and add in some appropriate Psychological Limitations.
(Silk Deveroux created by Chris Jones, character sheet created by Michael Surbrook)
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