Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [1]
21	DEX	22	13-
15	CON	5	12-
13	INT	3	12-	PER Roll 12-
18	EGO	8	13-
15	PRE	5	12-	PRE Attack:  3d6

7	OCV	20
7	DCV	20
6	OMCV	9
6	DMCV	9
4	SPD	20		Phases:  3, 6, 9, 12

5	PD	3		Total:  5 PD (0 rPD)
3	ED	1		Total:  3 ED (0 rED)
5	REC	1
40	END	4
9	BODY	-1
22	STUN	1		Total Characteristic Cost:  130

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost    Powers & Skills
	Martial Arts:  Kung Fu
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
5	Kick		-2	+1	6d6 Strike
4	Punch		+0	+2	4d6 Strike
4	Reversal	-1	-2	25 STR to Escape; Grab Two Limbs
3	Takedown	+1	+1	2d6 Strike; Target Falls
1	Weapon Element:  Blades

5	Thinks She's Seen And Done Everything:  +10 PRE; Only To Defend Against Presence Attacks (-1)

24	1)  Blade Of Darkness:  HKA 2d6 (2 ½d6 w/STR), END 3
16	2)  Dark's Soft Whisper:  Invisibility to Hearing Group , No Fringe, END 2
12	3)  Dark's Soft Whisper:  Darkness to Hearing Group 6m radius, Personal Immunity (+¼); No Range (-½), END 2
21	4)  Friend Of Darkness:  Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees); 
	Costs Endurance (-½), END 4
4	5)  Gathering The Darkness:  Change Environment (-4 to Sight Group PER Rolls); No Range (-½), Self 
	Only (-½), Only In Shadowy Areas (-½), END 1
12	6)  Shelter Of Darkness:  Darkness to Sight Group 2m radius, Usable As Attack (+1 ¼); No Range (-½), END 2
12	7)  Shelter Of Darkness:  Sight Group Flash 6d6; Attack Versus Alternate Defense (Power Defense; 
	All Or Nothing; -½), No Range (-½), Does Not Work Against Desolidified Characters (-¼), END 3
25	8)  Strike From Darkness:  HA +6d6, Armor Piercing (+¼); Hand-To-Hand Attack (-¼), END 4

29	Plucking Out Eyes:  Major Transform 8d6 (sighted person into  person with one eye, heals back through 
	eye transplant); All Or Nothing (-½), No Range (-½), No Effect If Target Has Solid Coverings Over 
	His Eyes (goggles, face shield, helmet, and so on; -½), Limited Target (beings with eyes; -¼), END 8
11	Dagger:  HKA 1d6 (1 ½d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1)
10	Temple:  Base
15	Devoted Attendants:  Followers (2 x 25 points base)

5	Recalls All Her Previous Lives:  Eidetic Memory
6	Living Goddess:  +2/+2d6 Striking Appearance (vs. all characters)

32	+4 with HTH Combat

3	Acrobatics 13-
3	Breakfall 13-
3	CK: Hong Kong 12-
3	Climbing 13-
0	Language:  Cantonese (idiomatic; literate)
3	Oratory 12-
3	Persuasion 12-
3	PS: Would-Be Goddess 12-
3	WF:  Common Martial Arts Melee Weapons, Blades
3	Scholar
1	1)  KS: Anatomy 11-
1	2)  KS: Chinese History 11-
1	3)  KS: Chinese Mythology 11-
3	4)  KS: Chinese Philosophy 13-
2	5)  KS: Path of the Shadow's Companion 12-

Total Powers & Skill Cost:  300
Total Cost:  430

400+	Matching Complications
10	Distinctive Features:  Style (Not Concealable; Noticed and 	Recognizable; Detectable By Large Group)
10	Negative Reputation:  The Harvester of Eyes, Frequently (Extreme; Known Only To A Small Group)
15	Psychological Complication:  Has A Thing For Eyes (if she collects enough, she'll become an immortal 
	god[dess]) (see text) (Common; Strong)
30	Experience Points

Total Complications Points:  430

Background/History: On the far edge of the SAR (“Special Administration Region” [i.e. Hong Kong]), just before the border to Shenzen is a small temple. Located in a tiny, hidden courtyard (itself accessible only by a winding alley between two twelve-story apartment blocks), the temple consists of red brick walls and a roof of faded gold tiles. Inside is an altar (empty) and an oven for burning ghost money.

The temple isn’t dedicated to a spirit, but instead honors Sally Yan, who is believed to be the reincarnation of Kai Fong Lam. In fact, every daughter from her mother’s side of the family is thought to be Kai Fong Lam, a fact of which Sally is acutely aware, since she can remember every previous life in its entirety.

Personality/Motivation: Kai Fong Lam is pretty taken with her role as a goddess in training. Her primary desire is to reach full divinity-hood, becoming immortal and assuming her proper station, rank, and powers. To accomplish this, she makes weekly trips into the depths of Hong Kong itself, looking for young teens. Once found, she removes their eyes (she thinks eyes are windows to the soul) and brings them back to her temple to cook them down over a hot fire while she (and her two attendants) recite the glories of Kai Fong Lams of ages past. Hopefully, collecting enough eyes will allow her to manifest her true, immortal, form.

Quote: "You know, I’m, like, a goddess and stuff. Really."

Powers/Tactics: For a mere slip of a girl, Kai Fong Lam is devastatingly effective in hand-to-hand combat. She’s quick, an accomplished martial artist, and has full mastery of the Path of the Shadow’s Companion. She also possesses a specialized and fearsome technique that allows her to simply pluck eyes from a target’s skull. Normally she uses this technique on victims her two attendants have restrained, but if pressed can (and will) use it in open combat.

Appearance: Kai Fong Lam is a lovely Chinese girl, aged 18. She tends to dress in a style keeping with her station as a would-be goddess. However, when on an eyeball collecting expedition, she dresses in more normal (i.e. Western) fashions.

Designer's Notes: Kai Fong Lam can be found in the Feng Shui supplement Blowing Up Hong Kong. She could be used in any number of settings, but would work best in a high-powered Urban Fantasy Hero setting, where the PCs may be called on to discover the true identity of the Harvester of Eyes. In a Champions setting she could be an agent (or dupe) of DEMON, and could manifest a suite of additional powers if she ever becomes a true immortal.

Kai Fong Lam's Hero Designer File

(Kai Fong Lam created by Chris Jones, character sheet created by Michael Surbrook)

Return to RPG Character Adaptations