Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 ½d6 HTH Damage  24 DEX 28 14- 18 CON 8 13- 14 INT 4 12- PER Roll 12- 18 EGO 8 13- 20 PRE 10 13- PRE Attack: 4d6 8 OCV 25 8 DCV 25 6 OMCV 9 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 6 PD 4 Total: 6 PD (0 rPD) 6 ED 4 Total: 6 ED (0 rED) 8 REC 4 36 END 4 12 BODY 2 30 STUN 5 Total Characteristic Cost: 177 Movement: Running: 16m/32m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 18 Totally Wired: Aid SPD 4d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1 ¾); OAF Expendable (Easy to obtain new Focus; coffee and amphetamines; -1), Only to Aid Self (-1), Side Effects, (2d6 BODY Drain (lost BODY recovers at same rate SPD fades); -½), Gestures (must consume; -¼), END 7 5 Beretta Model 21 Bobcat: RKA 1d6; OAF (-1), 8 Charges (-1/2), Real Weapon (-1/4),  24 Desert Eagle .50 Magnum: RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), 4 clips of 9 Charges (+1/4); OAF (-1), Real Weapon (-1/4) plus +1 OCV; OAF (-1), Real Weapon (-1/4),  7 Makarov PM: RKA 1d6+1, 4 clips of 8 Charges (+0); OAF (-1), Side Effects, (-1 RMod; -1/2), Real Weapon (-1/4), END  4 Fast On His Feet: Running +4m (16m total), END 1 1 Totally Wired: LS (Sleeping: Character only has to sleep 8 hours per week) 5 Luckier Than He Should Be: Luck 1d6 Talents 12 Jittery As All Hell: Combat Luck (6 PD/6 ED) 27 Hair-Trigger Neck Hairs: Danger Sense (immediate vicinity, out of combat, Function as a Sense) 12- Skills 12 Carnival Of Carnage: +4 with Pistols 8 Both Guns Blazing: +4 with Two Weapon Fighting 3 Bugging 12- 3 Climbing 14- 3 Combat Driving 14- 3 Concealment 12- 1 Criminology 8- 5 Deduction 13- 3 Lighting Reload: Fast Draw 15-; Only To Reload Weapons (-½) 1 Forensic Medicine 8- 3 Interrogation 13- 4 KS: Criminal Law and Procedure 13- 4 KS: Russian Mafia 13- 2 Language: English (fluent conversation; literate) 0 Language: Polish (idiomatic; literate) 3 Language: Russian (completely fluent; literate) 3 Lockpicking 14- 3 Mechanics 12- 5 PS: [Secret] Police Officer 14- 3 Persuasion 13- 3 Security Systems 12- 3 Stealth 14- 3 Streetwise 13- 2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 5 Both Guns Blazing: Two-Weapon Fighting ; Ranged Weapons Only (-1) 2 WF: Small Arms Total Powers & Skill Cost: 194 Total Cost: 370 300+ Matching Complications 5 Dependence: Amphetamines and Coffee, Weakness: -3 To Characteristic Rolls and related rolls per time increment (Common; 6 Hours) 20 Hunted: Vladmir Kovalov, Russian Mafia Infrequently (Mo Pow; NCI; Harshly Punish) 5 Negative Reputation: Twitchy Gunman Who Stinks Of Trouble, Frequently (Known Mostly By Mercenaries) 20 Psychological Complication: Plagued With Nightmares (Common; Total) 70 Experience Points Total Complications Points: 370
Background/History: A native of Poland, Johnny was recruited into the Communist secret police in order to spy on dissidents, enemies of the state, and members of the Solidarity movement. He bugged homes, infiltrated meetings, and killed those who needed killing. It wasn’t pleasant or clean work, but it was for the good of the state and the people—or so Johnny thought.
Then the Cold War ended.
With the rise of Solidarity and the collapse of the Soviet Union and the Communist Bloc, Johnny found himself out of a job. He also found he was a wanted man in his own country, with the relatives of his many victims out for justice or vengeance—or both. Fleeing to Moscow, Johnny tried to hook up with the KGB, but the Soviet Union was going the way of his native Poland. With no where to turn to, and democracy breaking out all over, Johnny ended up falling in with the rising power of the Russian Mafia, who were more than willing to take in an experienced secret policeman. Nicknamed “Johnny Cracow,” he was kept very busy doing what he did best—getting rid of undesirables.
After several years, Johnny’s conscious started to bother him. Here he was killing people to support a capitalist system (organized crime). He wasn’t doing this for the good of the people or the state, he was doing this for money. Worse yet, he started to see those he’d killing in his dreams, their bloody bodies accusing him of terrible crimes. Terrified of sleep, he started to go without it for long periods, keeping himself away though massive does of amphetamines and coffee.
Eventually, he turned his back on the Russian Mafia and tried to lose himself in the world of freelance mercenaries and other operatives. These days he’s called Johnny Java, due to his addiction, and while the nightmares haven’t ceased, at least he’s doing the right thing—or so he hopes.
Personality/Motivation: Johnny’s a man who’s no longer sure of what’s right and what’s wrong. The comforting world of the State is no more. His homeland has thrown off of trappings of Communism, and even Russia now practices something resembling democracy (in a way). So what’s a poor former member of the secret police to do? Join the Mafia and kill for money? Work for another totalitarian regime? Or, perhaps, strike out on his own and see if he can make his may in the world.
Right now, Johnny has two main concerns; 1) to not get found by Vladmir Kovalov, the Russian Mafia boss be abandoned, and 2) to put off sleeping as much as possible. To accomplish the former he keeps on the movie, working his way around Eastern Europe and the various former states of the Soviet Union as a gun for hire. As for the latter—well, drink enough coffee and down enough uppers and you’ll be able to stay away for a week or more at a time, and when you do crash, it’s usually so total you don’t dream. Or so Johnny hopes.
Quote: “Are you looking for me? Me? You sure you’re looking for me? Right? Right?”
Powers/Tactics: He may be twitchy, jumpy, and paranoid, but make no bones about it, Johnny is a skilled gunman. He normally carries the weapons listed, but has been known to acquire more specialized weapons if the job requires it. He’ll start shooting with the Desert Eagle and Makarov, with the Beretta in an ankle holster. He’ll use his two main guns until all of the magazines run dry, and then draw the Beretta is needed.
Johnny’s diet of caffeine and speed has left him in a perpetual state of jumpiness. He’s so twitchy he will often react before anyone else, and usually responds to change events far faster than most people. Of course, all of those chemical additives can’t be good for you—at the same time Johnny is a blur of motion, he’s also hovering on the edge of death due to ODing on his drugs of choice.
Appearance: Johnny is of average height, with blond hair kept close cropped. His physique is of a man who engages in almost constant exercise. While he’s not massively muscled, he does sport incredible muscle definition, mainly because his totally wired state has burned off almost all of his body fat.
Designer's Notes: Johnny Java is from the Feng Shui supplement Elevator to the Netherworld. His origin here has been edited slightly to allow him to be used in Dark Champions settings and removes all mention of the Secret War and the Netherworld.
(Johnny Java created by Atlas Games, character sheet created by Michael Surbrook)
Return to RPG Character Adaptations