Val CHA Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH Damage  30 DEX 40 15- 30 CON 20 15- 9 INT -1 11- PER Roll 11- 11 EGO 1 11- 25 PRE 15 14- PRE Attack: 5d6 10 OCV 35 10 DCV 35 4 OMCV 3 4 DMCV 3 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 14 PD 5 Total: 14 PD (7 rPD) 12 ED 4 Total: 12 ED (6 rED) 12 REC 8 60 END 8 15 BODY 5 50 STUN 15 Total Characteristic Cost: 261 Movement: Running: 14m/28m Flight: 40m/160m Leaping: 14m/28m Swimming: 4m/8m Cost Powers & Skills 19 Hard To Hurt: +7 PD, Resistant (+½) plus +6 ED, Resistant (+½) 25 Helix Rethreader: Drain BODY 2d6, Expanded Effect (BODY and DEX; +½), Delayed Return Rate (points return at the rate of 5 per Minute; +1); OAF (arcanowave rifle plugged into Desdemona Deathangel's body; -1), END 5 22 Variable Mass Sword: HKA 1 ½d6 (3d6+1 w/STR), +1 Increased STUN Multiplier (+¼), Reduced Endurance (0 END; +½); OAF (arcanowave weapon plugged into Desdemona Deathangel; -1) 38 Buro Bluespear: RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), 4 clips of 30 Charges (+½) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +2 vs. Range Modifier; OAF (-1), Real Weapon (-¼)  22 Feedback Enhancer: Reflection (90 Active Points' worth); Feedback (-1), Only Works Against Sorcery (i.e. "magic") Attacks (-½), IIF (arcanowave device plugged into Desdemona Deathangel's body; -¼), END 6 5 Powerful Leaper: Leaping +10m (14m forward, 7m upward), END 1 30 Wings: Flight 40m, x4 Noncombat; Restrainable (-½), END 4 2 Fast On Her Feet: Running +2m (14m total), END 1 68 Inevitable Comeback: Regeneration (3 BODY per Turn), Resurrection 21 Abomination: LS (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat) 62 Transformation: Multiform (541 Character Points in the most expensive form); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾) Talents 6 Hideous Monster: +2/+2d6 Striking Appearance (vs. all characters) Skills 40 Carnival Of Carnage: +4 with All Attacks 12 Carnival Of Carnage: +4 with Autofire attacks 3 Acrobatics 15- 5 Accurate Sprayfire 3 Breakfall 15- 5 Concentrated Sprayfire 10 Defense Maneuver I-IV 2 KS: Arcanowave Technology 11- 2 KS: The Buro and the CDCA 11- 5 Language: English (idiomatic; literate) 19 Power: Arcanowave Manipulation 19- 4 Pulser: +4 with Power: Arcanowave Manipulation; Costs Endurance (-½), IIF (arcanowave device plugged into Desdemona Deathangel's body; -¼) 10 Rapid Attack 5 Rapid Autofire 6 WF: Beam Weapons, Common Melee Weapons, Small Arms Total Powers & Skill Cost: 451 Total Cost: 712 400+ Matching Complications 25 Distinctive Features: Hideous Winged Abomination (Not Concealable; Extreme Reaction [utter terror]; Detectable By Commonly-Used Senses) 15 Hunted: The Buro (a.k.a. The Architects of the Flesh) Very Frequently (Less Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 20 Physical Complication: Incapable Of Guile Or Deceit (Infrequently; Fully Impairing) 25 Psychological Complication: Purely And Blatantly Evil (Very Common; Total) 15 Social Complication: Subject To BuroMil Orders (Frequently, Major) 312 Experience Points Total Complications Points: 712
Background/History: An abomination working for the Cross-Disciplinary Convergence Association (a.k.a. the CDCA), Desdemona Deathangel is the Buro’s (a.k.a. The Architects of the Flesh) primary mascot and corporate symbol. Curiously, unlike just about any other abomination the Buro has, Desdemona Deathangel lacks a Neural Grepper, meaning she works for (and with) the Buro purely based on her own desires. Since they currently keep her happy and entertained, she stays. But if a better offer were ever to come her way....
Personality/Motivation: Let’s be up front here... Desdemona Deathangel is evil, pure and simple. She’s totally unable to lie, has no need for deceit, and tells the truth when ever asked a question. Thus, she’s a PR nightmare waiting to happen—provided, of course, the CDCA is foolish enough to ever let her talk to the press.
She works with the Buro because they let her do what she does best—destroy things, and they keep her fed. Y’see, Desdemona Deathangel needs to eat people in order to survive, and while the Buro won’t send her the babies she prefers (they leave her feeling less bloated), they have plenty of convicts to ship off to her quarters once a week.
Quote: “Oooohh, children. I love children.”
Powers/Tactics: Desdemona Deathangel isn’t one for subtly. In fact, she's best used in situations where total destruction is the preferred option. She’ll arrive in her monstrous transformed state, usually flying in under her own power, and then open up with her Buro Bluespear. Anything able to shrug that off will get the Helix Rethreader. She’ll also gladly toss cars around, smash buildings, and otherwise do her best to flatten the entire area.
Appearance: It’s unclear what Desdemona Deathangel’s true form looks like. Brief glimpses indicate it’s large, winged, and capable of killing anyone it gets its hands on. Her human form, on the other hand, is of a curvaceously beautiful blonde, perfect for TV promos and cheesecake pinups.
Designer's Notes: Desdemona Deathangel is from the Feng Shui supplement Back For Seconds and was reprinted in Seed of the New Flesh. She’s probably best suited as a really strange agent of DEMON, although her weird tech could allow her to be part of VIPER. Swap out her technology for some suitably arcane magical items and she could become a succubus in a Fantasy Hero setting.
You might want to expand on her beast form a bit—adding a tail (Extra Limb), claws (HKA with Reduced Penetration), Teeth (HKA), and whatever else seems appropriate.
(Desdemona Deathangel created by Greg Stolze, character sheet created by Michael Surbrook)
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