Val	CHA	Cost	Roll	Notes
35	STR	25	16-	Lift 3200 kg; 7d6 HTH Damage [3]
30	DEX	40	15-
30	CON	20	15-
9	INT	-1	11-	PER Roll 11-
11	EGO	1	11-
25	PRE	15	14-	PRE Attack:  5d6

10	OCV	35	
10	DCV	35	
4	OMCV	3	
4	DMCV	3	
6	SPD	40		Phases:  2, 4, 6, 8, 10, 12

14	PD	5		Total:  14 PD (7 rPD)
12	ED	4		Total:  12 ED (6 rED)
12	REC	8
60	END	8
15	BODY	5
50	STUN	15       	Total Characteristic Cost:  261

Movement:	Running:	14m/28m 
		Flight:	40m/160m
		Leaping:	14m/28m
		Swimming:	4m/8m

Cost    Powers & Skills
19	Hard To Hurt:  +7 PD, Resistant (+½) plus +6 ED, Resistant (+½)
25	Helix Rethreader:  Drain BODY 2d6, Expanded Effect (BODY and DEX; +½), Delayed Return Rate (points 
	return at the rate of 5 per Minute; +1); OAF (arcanowave rifle plugged into Desdemona Deathangel's 
	body; -1), END 5
22	Variable Mass Sword:  HKA 1 ½d6 (3d6+1 w/STR), +1 Increased STUN Multiplier (+¼), Reduced Endurance 
	(0 END; +½); OAF (arcanowave weapon plugged into Desdemona Deathangel; -1)
38	Buro Bluespear:  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½); OAF (-1), 
	Beam (-¼), Real Weapon (-¼), 4 clips of 30 Charges (+½) plus +1 OCV; OAF (-1), Real Weapon (-¼) 
	plus +2 vs. Range Modifier; OAF (-1), Real Weapon (-¼)	[30]
22	Feedback Enhancer:  Reflection (90 Active Points' worth); Feedback (-1), Only Works Against Sorcery 
	(i.e. "magic") Attacks (-½), IIF (arcanowave device plugged into Desdemona Deathangel's body; -¼), END 6
5	Powerful Leaper:  Leaping +10m (14m forward, 7m upward), END 1
30	Wings:  Flight 40m, x4 Noncombat; Restrainable (-½), END 4
2	Fast On Her Feet:  Running +2m (14m total), END 1
68	Inevitable Comeback:  Regeneration (3 BODY per Turn), Resurrection
21	Abomination:  LS  (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: 
	Immortal; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat)
62	Transformation:  Multiform (541 Character Points in the most expensive form); Extra Time (1 Turn 
	(Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾)

6	Hideous Monster:  +2/+2d6 Striking Appearance (vs. all characters)

40	Carnival Of Carnage:  +4 with All Attacks
12	Carnival Of Carnage:  +4 with Autofire attacks

3	Acrobatics 15-
5	Accurate Sprayfire
3	Breakfall 15-
5	Concentrated Sprayfire
10	Defense Maneuver I-IV 
2	KS: Arcanowave Technology 11-
2	KS: The Buro and the CDCA 11-
5	Language:  English (idiomatic; literate)
19	Power:  Arcanowave Manipulation 19-
4	Pulser:  +4 with Power: Arcanowave Manipulation; Costs Endurance (-½), IIF (arcanowave device plugged 
	into Desdemona Deathangel's body; -¼)
10	Rapid Attack 
5	Rapid Autofire
6	WF:  Beam Weapons, Common Melee Weapons, Small Arms

Total Powers & Skill Cost:  451
Total Cost:  712

400+	Matching Complications
25	Distinctive Features:  Hideous Winged Abomination (Not Concealable; Extreme Reaction [utter terror]; 
	Detectable By Commonly-Used Senses)
15	Hunted:  The Buro (a.k.a. The Architects of the Flesh) Very Frequently (Less Pow; NCI; PC has a 
	Public ID or is otherwise very easy to find; Watching)
20	Physical Complication:  Incapable Of Guile Or Deceit (Infrequently; Fully Impairing)
25	Psychological Complication:  Purely And Blatantly Evil (Very Common; Total)
15	Social Complication:  Subject To BuroMil Orders (Frequently, Major)
312	Experience Points

Total Complications Points:  712

Background/History: An abomination working for the Cross-Disciplinary Convergence Association (a.k.a. the CDCA), Desdemona Deathangel is the Buro’s (a.k.a. The Architects of the Flesh) primary mascot and corporate symbol. Curiously, unlike just about any other abomination the Buro has, Desdemona Deathangel lacks a Neural Grepper, meaning she works for (and with) the Buro purely based on her own desires. Since they currently keep her happy and entertained, she stays. But if a better offer were ever to come her way....

Personality/Motivation: Let’s be up front here... Desdemona Deathangel is evil, pure and simple. She’s totally unable to lie, has no need for deceit, and tells the truth when ever asked a question. Thus, she’s a PR nightmare waiting to happen—provided, of course, the CDCA is foolish enough to ever let her talk to the press.

She works with the Buro because they let her do what she does best—destroy things, and they keep her fed. Y’see, Desdemona Deathangel needs to eat people in order to survive, and while the Buro won’t send her the babies she prefers (they leave her feeling less bloated), they have plenty of convicts to ship off to her quarters once a week.

Quote: “Oooohh, children. I love children.”

Powers/Tactics: Desdemona Deathangel isn’t one for subtly. In fact, she's best used in situations where total destruction is the preferred option. She’ll arrive in her monstrous transformed state, usually flying in under her own power, and then open up with her Buro Bluespear. Anything able to shrug that off will get the Helix Rethreader. She’ll also gladly toss cars around, smash buildings, and otherwise do her best to flatten the entire area.

Appearance: It’s unclear what Desdemona Deathangel’s true form looks like. Brief glimpses indicate it’s large, winged, and capable of killing anyone it gets its hands on. Her human form, on the other hand, is of a curvaceously beautiful blonde, perfect for TV promos and cheesecake pinups.

Designer's Notes: Desdemona Deathangel is from the Feng Shui supplement Back For Seconds and was reprinted in Seed of the New Flesh. She’s probably best suited as a really strange agent of DEMON, although her weird tech could allow her to be part of VIPER. Swap out her technology for some suitably arcane magical items and she could become a succubus in a Fantasy Hero setting.

You might want to expand on her beast form a bit—adding a tail (Extra Limb), claws (HKA with Reduced Penetration), Teeth (HKA), and whatever else seems appropriate.

Desdemona Deathangel's Hero Designer File

(Desdemona Deathangel created by Greg Stolze, character sheet created by Michael Surbrook)

Return to RPG Character Adaptations