Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage  16 DEX 18 12- OCV: 5/DCV: 5 13 CON 6 12- 10 BODY 0 11- 15 INT 5 12- PER Roll 12- 18 EGO 16 13- ECV: 6 18 PRE 8 13- PRE Attack: 3 1/2d6 16 COM 3 12- 4 PD 1 Total: 4 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 4 Phases: 4, 8, 12 6 REC 0 26 END 0 24 STUN 0 Total Characteristic Cost: 64 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 12 Dread Curse Of Azathoth: Drain EGO 1d6, Ranged (+1/2); Incantations (-1/4), END 1 15 Shriveling: Drain BODY 1d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2); Extra Time (Extra Phase, -3/4), Incantations (-1/4), END 3 29 Wrack: Drain DEX, BODY, STUN 2d6, Limited Range (10 yards; +1/4), all three Characteristics simultaneously (+1); Extra Time (Full Phase, -1/2), Gestures, Requires Gestures throughout (-1/2) plus Sight Group Flash 4d6; Extra Time (Full Phase, -1/2), Gestures, Requires Gestures throughout (-1/2), Linked (Drain; -1/2), Limited Range (10 yards; -1/4), END 6 24 Dominate: Mind Control 12d6 (Human class of minds); Only Lasts For One Command (-1), Does Not Provide Mental Awareness (-1/4), Normal Range (10 yards; -1/4), END 6 70 Clutch Of Nyogtha: RKA 1d6, Invisible to Sight Group (+1/2), NND (defense is non-human biology or not being "alive"; +1), Does BODY (+1), Continuous (+1); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Full Phase, -1/2), Limited Range (10 yards; -1/4) plus Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2), Affects EGO Not STR (+1/2), Invisible to Sight Group (+1/2); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Full Phase, -1/2), Limited Range (10 yards; -1/4), Linked (RKA; -1/4), END 17 9 Bless Blade: Major Transform 3d6 (blade to magic blade, "heals" back if blade is broken, damaged, or melted); Extra Time (1 Minute, -1 1/2), OAF Expendable (Difficult to obtain new Focus; blade and large animal blood sacrifice; -1 1/4), Gestures, Requires Gestures throughout (-1/2), Limited Target (blades; -1/2), END 4 45 Cloud Memory: Minor Transform 6d6 (block memory of an event, heals back normally), Works Against EGO, Not BODY (+1/4), BOECV (Mental Defense applies; +1); Limited Target (human memories; -1), Target Must Be Able To Hear Caster (-1/2), Caster Must Know Event To Be Blocked (-1/2), END 13 58 Mind Blast: Major Transform 6d6 (sane to insane, heals back normally), Works Against EGO, Not BODY (+1/4), BOECV (Mental Defense applies; +1); Limited Target (human minds; -1/2), All Or Nothing (-1/2), Extra Time (Full Phase, -1/2), Incantations (Requires Incantations throughout; -1/2), Gestures, Requires Gestures throughout (-1/2), END 20 12 Deflect Harm: FW (12 PD); No Range (-1/2), Self Only (-1/2), Incantations (-1/4), Gestures (-1/4), END 3 14 Body Warping Of Gorgoroth: Shape Shift (Sight and Touch Groups, any shape), Imitation, Costs END Only To Change Shape (+1/4); Extra Time (5-10 Minutes, Character May Take No Other Actions, -2 1/4), Incantations (Requires Incantations throughout; -1/2), END 4 11 Summon Dimensional Shambler: Summon 191-point Dimensional Shambler, Friendly (+1/4); OAF (pure metal dagger; -1), Activation Roll 13- (-3/4), Extra Time (Full Phase, -1/2), Incantations (Requires Incantations throughout; -1/2), Gestures, Requires Gestures throughout (-1/2), END 5 15 Summon Fire Vampire: Summon 327-point Fire Vampire, Friendly (+1/4); OAF Immobile (bonfire or other fire source; -2), Activation Roll 13- (-3/4), Extra Time (Full Phase, -1/2), Conditional Power Power Only Works At Night (-1/2), Fomalhaut Must Be Over The Horizon (-1/2), END 8 7 Magic Dagger: HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1) Perks 2 Fringe Benefit: The Lord of Sleep Skills 2 +1 with Magic Dagger 2 CK: New York City 11- 1 Computer Programming 8- 1 Electronics 8- 1 KS: Astronomy 8- 1 KS: Cthulhu Mythos 8- 1 KS: Drugs and Pharmaceuticals 8- 2 KS: Music 11- 3 KS: The Occult 12- 0 Language: English (idiomatic; literate) 11 Power: Mythos Magic 16- 4 PS: Guitarist 13- 3 PS: Singing 13- 4 PS: Songwriter 13- 1 Persuasion 8- 1 SS: Chemistry 8- 3 Streetwise 13- 1 WF: Blades Total Powers & Skill Cost: 365 Total Cost: 429 200+ Disadvantages 15 Hunted: The Fate 11- (Mo Pow, NCI, Watching) 10 Hunted: Nyarlathotep 8- (Mo Pow, NCI, Watching) 20 Normal Characteristic Maxima 15 Psychological Limitation: Casual Killer (Common, Strong) 20 Psychological Limitation: Loyal To The Fate (Common, Total) 15 Reputation: assassin for the Network, 14- (Extreme; Known Only To NYC crime syndicates) 134 Experience Points Total Disadvantage Points: 429
Background/History: Anton has always been a musician, but he has not always been a sorcerer. He first encountered the Mythos when he was 16, by killing his former guitar teacher and catching the man's blood in a bowl he'd found under the floorboards. Now he could play and sing with the best of them. At the same time, he had become a willing servant of Nyarlathotep, and gladly accepted the price for his new talent: a blood sacrifice every four weeks.
Seven years later, when he was 23, Anton's band (Charnel Dreams) was invited to play at the infamous Club Apocalypse. Afterwards Anton was met by Robert Hubert, who owned the club. Robert promptly became the band's manager and Anton himself was made a member of the Network. Upon joining he was made the Lord of Sleep, and became the Fate's assassin, killing those who needed to be gotten rid of. It's a job he greatly enjoys.
Personality/Motivation: Anton doesn't want much in life... just to be a favored servant of Nyarlathotep. He also likes playing at Club Apocalypse and working for the Fate, and that's about the extent of his ambitions. Having killed a person a month foe the last 10 years means he's committed over 120 murders, a fact that doesn't disturb him much. In fact, he almost enjoys killing, and looks forward to the next murder with some eagerness. He, like virtually all Call of Cthulhu sorcerers, has parted with his sanity a long time ago.
Powers/Tactics: Anton does all his killing with spells. He prefers to use Summoned beings, and will call up Dimension Shamblers and Fire Vampires to do the deed it at all possible. If not, he will use the Clutch of Nyogtha to rip out his foe's heart. He will use other spells as the situation warrants or to gain entry into a secured location in order to kill his target.
Appearance: Anton stands 5'8" with a slightly stocky build. He has long dark blond hair, an earring, and normally wears jeans and a T-shirt.
Designer's Notes: Anton Merriweather comes from the pages of Pagan Publishing's Delta Green campaign setting, an excellent sourcebook on mixing modern horror and conspiracy with the Cthulhu Mythos. I highly recommend it.
Anton's point total is very high, considering the type of character he is. This is due to my translations of Call of Cthulhu spells. You may want to modify how spells are bought (see Fantasy Hero for more on this) or to modify the spells themselves. A Multipower might work, or a more standard set of Disadvantages. At the very least, his spells should prove useful for anyone running a horror or fantasy campaign. I also think that Anton's musical skills should all be around 16-, but 13- was what his skill levels translated to.
(Anton Merriweather created by Dennis Detwiller and John Tynes, character sheet created by Michael Surbrook)
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