Val	CHA	Cost	Roll	Notes
45	STR	35	18-	Lift 12.5 tons; 9d6 HTH Damage
40	DEX	90	17-	OCV:  13/DCV:  13
35	CON	50	16-
12	BODY	4	11-
35	INT	25	16-	PER Roll 16-
21	EGO	22	13-	ECV:  7
15	PRE	5	12-	PRE Attack:  3d6
20	COM	5	13-

9	PD	0		Total:  29 PD (20 rPD)
7	ED	0		Total:  27 ED (20 rED)
8	SPD	30		Phases:  2, 3, 5, 6, 8, 9, 11, 12
16	REC	0
80	END	0
52	STUN	-1		Total Characteristics Cost:  265

Movement:	Running:	6"/12"
		Leaping:	2 km
		Swimming:	2"/4"

Cost	Powers & Skills
	Quantum Powers
52	1) Force Field (15 PD/15 ED), Invisible Power Effects (Sight Group, Hearing Group; +3/4), END 5
30	2) Invisibility To Sight Group, No Fringe, END 3
11	3) Psychic Shield:  +11 Mental Defense (15 Points Total)

60	Multipower, 60-Point Reserve
6u	1) Quantum Leech:  Transfer 4d6 (Endurance To Endurance), END 6
4u	2) Disorient:  Drain Dexterity 3d6, Ranged (+1/2), END 4
4u	3) Healing:  Healing 4 1/2d6 (Max. Healed Points:  27), END 4

	Quantum Enhancements
9	1) Quantum Leap:  Leaping 2" (Accurate), Megascale (1" = 1 Km; +1/4)
13	2) Rapid Strike:  Hand-To-Hand Attack +4d6; Hand-To-Hand Attack (-1/2)
16	3) Accuracy:  +3 With All Combat; Costs Endurance (-1/2)
13	4) Catfooted:  Stealth 25-; Costs Endurance (-1/2)
17	5) Blindfighting:  Combat Sense 18-
10	6) Bloodhound:  Tracking (Smell/Taste Group)
46	7) Adaptability:  Life Support , Eating:  Character Does Not Eat, Immunity:  All 
	Terrestrial Diseases And Biowarfare Agents, Immunity:  All Terrestrial Poisons And 
	Chemical Warfare Agents, Longevity:  200 Years, Safe In High Pressure, Safe In High 
	Radiation, Safe In Intense Cold, Safe In Intense Heat, Safe In Low Pressure/Vacuum, Self-
	Contained Breathing, Sleeping:  Character Does Not Sleep
5	8) Durability:  Damage Resistance (9 PD/7 ED); Costs Endurance (-1/2)
55	9) Analyze Weakness:  Find Weakness 16- (All Attacks)
17	10) Tactical Prodigy:  Tactics 25-; Costs Endurance (Only Costs END To Activate; -1/4)
12	11) Enhanced Initiative:  Lightning Reflexes:  +10 DEX To Act First With All Actions; 
	Costs Endurance (Only Costs END To Activate; -1/4)

40	1) Spears:  HKA 2d6 (4d6 with STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2); Range Based 
	On Strength (-1/4), Must Be Retrieved Once Thrown (-1/4)
5	2) Another Spear
8	3) Eufiber Uniform:  Armor (5 PD/5 ED); Only When Reserve Has Endurance (-1/2), IIF (-1/4)
4	4) Eufiber Reserve:  +10 END; IIF (-1/4)
4	5) Instant Change:  Transform 2d6:  Uniform Into Any Other Clothing (Cosmetic); 
	Limited Target (-1), OIF (-1/2)
15	Opnet Link:  Variable Power Pool, 10 Base + 5 Control Cost, Powers Can Be Changed 
	As A Zero-Phase Action (+1); Limited Class Of Powers (Only 11- KS's From The Opnet; -1)
12	Golden Mask Communicator:  Radio Perception/Transmission (Discriminatory); IIF (-1/4)

1	Martial Arts:  Commando Training; Use Art With Blades
	Maneuver	OCV	DCV	Notes
3	Akido Throw	+0	+	9d6 +v/5, Target Falls
4	Choke Hold	-2	+0	Grab One Limb; 2d6 NND
4	Knifehand	-2	+0	HKA 1/2d6
4	Kung Fu Block	+2	+2	Block, Abort
4	Punch		+0	+2	11d6 Strike
5	Roundhouse Kick	-2	+1	13d6 Strike

33	Contact (Contact Has Access To Major Institutions, Contact Has:  Extremely Useful Skills Or 
	Resources, Very Good Relationship With Contact), Organization 
	Contact (+2) 14-
2	Contact 11-
2	Contact 11-
2	Contact 11-
10	Money:  Wealthy
10	Reputation (A Large Group; 11-) +5/+5d6

40	+5 With All Combat

5	Acrobatics 18-
5	Breakfall 18-
5	Climbing 18-
1	Computer Programming 8-
3	Combat Driving 17-
1	Combat Piloting 8-
1	Conversation 8-
1	Deduction 8-
3	High Society 12-
5	Interrogation 13-
4	Language:  Afrikaans (German Is Native) (Idiomatic)
3	Language:  English (Completely Fluent)
7	Lockpicking 19-
1	Paramedics 8-
7	Security Systems 18-
1	SS:  Toxicology 8-
5	Streetwise 13-
14	Survival (Arctic/Subarctic, Desert, Mountain, Tropical) 19-
3	TF:  Common Motorized Ground Vehicles, Tracked Military Vehicles, Wheeled Military Vehicles
10	Two-Weapon Fighting (HTH)

677	Total Powers & Skills Cost
942	Total Character Cost

400+	Disadvantages
5	Distinctive Features:  Aryan Superman (Easily Concealed; Noticed And Recognizable; Detectable By 
	Commonly-Used Senses)
10	Physical Limitation:  Nova Physiology (Frequently; Slightly Impairing)
15	Psychological Limitation:  Despises The "Weak" Enjoys Killing Them (Common; Strong) 
15	Psychological Limitation:  Loner (Common; Strong)
20	Psychological Limitation:  Mercenary/Warrior Code (Common; Total)
20	Psychological Limitation:  Utterly Amoral (Common; Total)
10	Social Limitation:  Subject To Orders (Devries) (Frequently; Minor)
447	World's Most Powerful Elite Bonus

942	Total Disadvantage Points

Background/History: There was a time when Klaus Kleisner was a happy well adjusted man. That time ended when he met an American woman named Erica Eillis. Despite EIllis' insistence that she was "wasn't dating" she and Klaus began spending allot of time together. She spent much of her time in his home outside of Munich and for months their "relationship" continued even though Erica treated him with a cool aloofness. Klaus was in love her despite the distance she tried to maintain and his love grew to obsession. He felt she was lying to him more and more and the idea haunted him even in his dreams. When Klaus finally broke down and asked her if she'd been seeing other men while they were together Erica responded," Of course, four of them in fact, but I told you we weren't dating so don't act so surprised." As she told him the intimate details of what had happened between her and her four bed partners, Klaus' gut twisted and inside something snapped. His rage and sense of betrayal triggered his MR node. In that instant, he shut down his emotions and erected barriers in his mind so that he would never be hurt again, becoming more machine than man. In that instant, Totentanz was born.

Personality: Totentanz has been described as shark in a Nova skin, a remorseless, relentless killing machine that lives only for combat and the kill. Klaus allows himself no pleasure, no relaxation. It is only in battle that he finds release and he despises Novas that allow themselves to wallow in baseline weaknesses like drugs and junk foods. Donning trademark golden skull mask and going into battle is one of the few things that bring him any pleasure. Part of him suspects that if the battles and killing where to stop he'd drown in his own festering rage, but that doesn't look like its going to happen any time soon.

Quote: "Ich bin der hammer, der dolch, die Sichel, die alles neidermaht" (I am the hammer, the dagger, the sickle that reaps.)

Appearance: Out of costume, Klaus is the Aryan ideal, standing just over two meters tall with golden hair and powerful physique. His blue eyes are like icy caves and constantly dart about looking fo danger. Emotion never registers on his face making a handsome but cold mask. In battle Totentanz wears a featureless black body suit with web belts for his equipment and carries twin high strength alloy spears. His golden skull deathmask is a feared and famous trademark in the Aberrant setting and the last thing many combat novas ever see.

(Totentanz created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])

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