Val	CHA	Cost	Roll	Notes
30	STR	20	15-	Lift 1600 kg; 6d6 HTH Damage
21	DEX	33	13-	OCV:  7/DCV:  7
40	CON	60	17-
10	BODY	0	11-
15	INT	5	12-	PER Roll 12-
22	EGO	24	13-	ECV:  7
15	PRE	5	12-	PRE Attack:  3d6
30	COM	10	15-

9	PD	3		Total:  21 PD (21 RPD)
11	ED	3		Total:  23 ED (23 RED)
3	SPD	0		Phases:  4, 8, 12
14	REC	0
80	END	0
44	STUN	-1		Total Characteristics Cost:  138

Movement:	Running:	6"/12"
		Swimming:	2"/4"

Cost	Powers & Skills
	Quantum Powers
18	Bodymorph—Shrapnel:  Elemental Control, 44-Point Powers; All Slots Only In Heroic Identity (-1/4)
172	1) Bodymorph—Fiery Molten Metal:  RKA 2d6), Reduced Endurance (0 END; +1/2), Damage Shield (+1/2), 
	Offensive (+1/4), Continuous (+1), Does BODY (+1), Attack Versus Limited Defense:  Hardened 
	Defenses (+1 1/2)
18	2) Fiery Propulsion:  Flight 22" (44 Active Points), END 4
42	3) Shrapnel Blast:  RKA 5d6, END 7

29	Bodymorph—Molten Metal And Flame:  Armor (12 PD/12 ED); Only In Heroic Identity (-1/4)

	Quantum Enhancements
30	1) Crushing Strength:  HKA 2d6 (4d6 w/STR), END 3
12	2) Durability And Hardbody:  Damage Resistance (9 PD/11 ED), Hardened (+1/4)
13	3) Rapid Strike:  Hand-To-Hand Attack +4d6; Hand-To-Hand Attack (-1/2), END 2
16	4) Accuracy:  +3 With All Combat; Costs Endurance (Costs END Every Phase; -1/2), END 2
10	5) EM Vision:  N-Ray Perception 
17	6) Blindfighting:  Combat Sense 14-
9	7) Mega Perception:  Enhanced Perception (+3 To PER Rolls For All Sense Groups)
3	8) Face Of Terror:  +10 PRE ; Extra Time (1 Turn (Post-Segment 12); -1 1/4), Only To 
	Cause Fear (-1/2), Visual Only (-1/4), Costs Endurance (Only Costs END To Activate; -1/4), END 1
	Martial Arts: 
	Maneuver		OCV	DCV	Notes 
4	Choke Hold		-2	+0	Grab One Limb; 2d6 NND
3	Judo Throw		+0	+1	6d6+V/5, Target Falls
4	Knifehand Strike	-2	+0	HKA 1/2d6
4	Punch/Knee		+0	+2	8d6 Strike
15	+3 With HTH Combat
9	+3 With Any Handguns
20	+4 With Melee Weapons

7	Acrobatics 15-
5	Breakfall 14-
3	Bureaucratics 12-
3	Combat Driving 13-
3	Computer Programming 12-
5	Deduction 13-
3	Interrogation 12-
3	Language:  English:  Completely Fluent, W/Accent
3	Language:  Spanish:  Completely Fluent, W/Accent
4	Language:  Gaelic:  Idiomatic, Native Accent
4	Language:  German:  Idiomatic, Native Accent
7	Streetwise 14-
6	Survival (Temperate/Subtropical) 14-

504	Total Powers & Skills Cost
642	Total Cost
400+	Disadvantages
10	Distinctive Features:  Woman Made Of Molten Metal Shards, Easily Concealed, Always Noticed And 
	Causes Major Reaction, Detectable By Commonly-Used Senses
15	Hunted:  The Directive, As Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence
25	Hunted:  Project Utopia, More Powerful, 11- (Frequently), Harshly Punish, Extensive Noncombat Influence
5	Physical Limitation:  Nova Physiology, Infrequently, Slightly Impairing
15	Psychological Limitation:  Believes Novas Should Rule/Destroy Baseline Society, Common, Strong 
15	Psychological Limitation:  Hatred Of Baselines, Common, Strong
10	Reputation:  Murderous Nova Terrorist, Sometimes (8-), Extreme
147	Teragen Bonus

642	Total Disadvantage Points

Background/History: Allison erupted at 17 after a car bomb exploded outside her apartment in Belfast, killing her family and leaving the girl a ward of the Crown. Seeing the potential in the young nova, the British government turned her into a living weapon. Suffering from post traumatic stress, the girl quickly withdrew and soon took pleasure in only one thing, causing pain.

"Shrapnel" as she came to be known earned a deadly reputation in the Equatorial Wars (conflicts in Africa and South America fought mainly be Nova Mercs (Elites) as proxies for baseline soldiers). Secretly, she took great pleasure in tormenting the pathetic humans she was supposed to be protecting. After a few years, she went rogue and while dodging the manhunt sent for her, met Natalya "Swarm Queen" Pronova, another disillusion Elite. In 2003, Count Raul Orzaiz offered them both membership in the nascent Teragen organization.

Inside, Shrapnel longed to end the violence and return to her baseline innocence. But all around the world, her "people" were used and abused so humans could reap the rewards. Novas were used to fight so the monkeys could live? What made their lives more important? In 2005, when Mal issued his famous Null Manifesto, Natalya, Shrapnel and a cadre of other Novas went public and formed The Primacy (The Faction of the Teragen that urges the conquest/destruction of Baselines). The time of the One Race had come!

Powers/Tactics: Shrapnel's powers are fairly straight forward. She can assume an inorganic form and fire concussive blasts of white hot metal and energy at well. Her metal form is extremely durable and can fly on jets of molten debris. Shrapnel has superhuman strength, but rather mild compared to most nova and prefers to keep her fights at range, despite her Martial Arts training and natural agility.

Appearance: Shrapnel "The Angel of Teras", emerged from her first Chrysalis as a being of metal and energy rather an flesh and blood. She appears to be statue of molten metal and shards, eerily beautiful and terrifying at once. Her razor edged white hot "flesh" can slice through steel like butter and when she rages, even strong men grew faint. Shrapnel can "pull herself together" and resume more human form but prefers not to, liking to stay in her "natural" form. In human form she is no less attractive, with long flowing red hair, bright green eyes and a hint of freckles. But her face is cold and her eyes hold only a burning malice for the world.

(Shrapnel created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])

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