Val CHA Cost Roll Notes 75 STR 65 24- Lift 800 tons; 15d6 HTH damage 37 DEX 81 16- OCV: 12/DCV: 12 25 CON 30 14- 10 BODY 0 11- 15 INT 5 12- PER Roll 12- 20 EGO 20 13- ECV: 7 20 PRE 10 13- PRE Attack: 4d6 20 COM 5 13- 15 PD 0 Total: 20 PD (5 rPD) 5 ED 0 Total: 10 ED (5 rED) 6 SPD 13 Phases: 2, 4, 6, 8, 10, 12 20 REC 0 50 END 0 61 STUN 0 Total Characteristics Cost: 229 Movement: Running: 6"/12" Flight: 15"/30" Swimming: 2"/4" Cost Powers & Skills 33 Incredibly Good Luck: VPP, 20 base + 13 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1); Character Has No Choice Regarding When Or How Powers Change (-1), Powers Simulate Incredible Luck (-1/4) 30 Kinetic Energy Redirection: Physical Damage Reduction, Resistant, 75%; Always Takes Full Knockback When This Power Is Employed (-1/2), Costs Endurance (Costs END Every Phase; -1/2), END 6 16 Psychic Screen: Mental Defense (20 points) 37 Kinetic Energy Manipulation: Flight 15", Usable Underwater (+1/4), END 4 26 Premonition: Danger Sense (16-) (Function as a Sense, Intuitional, Sensitivity: Any Danger) Quantum Enhancements 40 1) Crushing Strength: HKA 2 1/2d6 (5d6+1 w/ STR), END 4 52 2) Shockwave Attack: Energy Blast 15d6, Hole In The Middle (Fixed Size; +1/4), Explosion (+1/2); No Range (-1/2), Restrainable (-1/2), Only Affects Targets On The Ground (-1/2), END 13 15 3) Physical Prodigy: +3 Overall; Costs Endurance (Costs END Every Phase; -1/2), Only For Physical Skills (-1/2), END 3 16 4) Accuracy: +3 with All Combat; Costs Endurance (Costs END Every Phase; -1/2), END 2 4 5) Flexibility: Double Jointed 18 6) Synergy: +3 Overall, Usable At Range (+0), Usable By Other (+1/4); Requires A Skill: Team Work Roll (-1/2), Only For Coordinated Group Activities (-1/2)ΚΚ Equipment 4 1) Malleable Uniform: Cosmetic Transform 2d6 (uniform into any other outfit), Reduced Endurance (0 END; +1/2); Limited Target (clothes; -1/4), END 1 4 2) Quantum Reserve: +10 END; IIF (-1/4) (added to Primary Value) 9 3) Eufiber Uniform: Armor (5 PD/5 ED); Only While Holding Endurance (-1/2), IIF (-1/4) Martial Arts: Maneuver OCV DCV Notes 3 Flying Tackle +0 -1 15d6+v/5 Strike; You Fall, Target Falls; FMove 3 Full Nelson/Bear Hug/Etc. -1 -1 Grab Two Limbs, 85 STR for Holding On 5 Leg Grab/Flying Takedown -2 -1 Grab Two Limbs, 85 STR for Holding On FMove 3 Takedown +1 +1 15d6 Strike; Target Falls Perks 15 Contact: Project Utopia (13-) (Contact has access to major institutions), Organization Contact (+2) 25 Followers: Rabid Fans (x5, 50 Points Base, 50 Disad) 10 Money (Wealthy) 6 Reputation: Hero of Mexico (A large group, 11-) +3/+3d6 Skills 25 +5 with HTH Combat 9 +3 with Handguns 9 Acrobatics 19- 3 Acting 13- 9 Breakfall 19- 7 Combat Driving 18- 7 Combat Piloting 18- 3 High Society 13- 3 Language: English (Spanish is native): Completely Fluent, w/Accent 3 Lockpicking 16- 3 Security Systems 12- 7 Sleight Of Hand 18- 3 Streetwise 13- 4 Survival (Urban) 13- 469 Total Powers & Skills Cost: 698 Total Cost: 400+ Disadvantages 10 Distinctive Features: Green Skin And Spiny "Fins" On His Back, Arms And Calves, Concealable, Noticed And Recognizable, Detectable By Commonly-Used Senses 10 Physical Limitation: Nova Physiology, Frequently, Slightly Impairing 15 Psychological Limitation: Feels Invulnerable In Combat, Common, Strong 15 Psychological Limitation: Flashy, Likes To Make His Fights "Entertaining", Common, Strong 10 Psychological Limitation: Honorable, Follows Gentleman's Code, Common, Moderate 298 Team Tomorrow Bonus 698 Total Disadvantage Points
Background/History: Ricardo was born the oldest of five children. Growing up poor in Mexico City, he learned early that you had to work hard to earn your way in life. Unfortunately, he seemed to be the only one in his family that learned that lesson. From a young age, it was up to Ricardo to provide for his family and though the he resented it he felt it was his duty.
That all changed one day. A bully challenged him at work and rather than risk his job, Ricardo declined. His attacker jumped the young man as he tried to walk away. In that instant, all his anger and resentment, at his life, at his country and his family boiled over. With a surge of new strength, Ricardo threw his attacker into the sea over 50 meters away. He lost his job, but it didn't matter. Nova powers meant wealth and fortune. Ricardo joined XWF (eXtreme Warfare Federation, Nova shootfighters and wrestlers) and began making a name for himself. But as his experience with organization grew he found most of the people working for it to be questionable at best or at worst beneath contempt. Ricardo's disgust with XWF grew until he couldn't take it any longer. When Utopia approached him looking for attractive new faces for its promotional "Team Tomorrow" he jumped at the chance.
Ricardo has made a name for himself as hero and role model for Mexico, somewhat unknowingly. He still adheres to the Luchador "code" including the mask tradition. This has inspired other South American Novas (and Elite in general) to keep to that code. Ricardo has practically cut all ties with his family though. They still pester him for money, but he feels it is time for them to earn their own way and stop riding on his back. Ricardo has developed some issues with Taint unfortunately, but his easy going and friendly manner keep anyone from bothering him too much about it.
Powers/Tactics: Montoya is geared for combat. His is among the strongest of Novas, easily the equal of Geryon and extremely resistant to injury even without his Eufiber armor. Montoya's body reflexively shunts the kinetic energy from blows and impacts into momentum, allowing him to "bounce" away from attacks without harm. By similar manipulation of kinetic energy, he can fly at moderate speeds. Montoya-bernal also has a "Sixth Sense" that warns him of danger in and out of combat, usually through fortunate hunches and lucky breaks. In fact, Ricardo is just extremely lucky over all. Fortune just seems to go his way constantly sometimes in truly amazing ways. These powers combined with his superhuman reflexes and combat experience make him a force to be reckoned with on the battlefield. This has given Ricardo a sense of invulnerability and he is flashy,taking chances in fights since he feels he can't be hurt. As part of his code of honor, Ricardo will not initiate lethal combat but will respond in kind. He is also reluctant to strike women, preferring to subdue and restrain them as non violently as possible.
Appearance: Ricardo's has dark, intense eyes and roguish good looks. He's large and powerfully built without being bulky. He could easily be a romantic lead if he wished and never lacks of romantic companionship. In public, he is never seen without his trademark Luchedor mask, made to match his Team Tomorrow uniform. Even out of uniform, he wears it or some variation of it and looks impressive doing it. Otherwise, Ricardo has never been one to put on airs and dresses well, but simply, going for neat appearance and comfort. Growing so powerful so fast has had it cost though. Ricardo has a series of spiny "fins" on his back, forearms and calves along with green skin.
(Ricardo Montoya-Bernal created by White Wolf, character sheet created by Kim Foster [firstname.lastname@example.org])
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