Val	CHA	Cost	Roll	Notes
75	STR	65	24-	Lift 819.2 tons; 15d6 HTH damage
20	DEX	30	13-	OCV:  7/DCV:  7
40	CON	60	17-
16	BODY	12	12-
15	INT	5	12-	PER Roll 12-
15	EGO	10	12-	ECV:  5
20	PRE	10	13-	PRE Attack:  4d6
8	COM	-1	11-

15	PD	0		Total:  25 PD (10 rPD)
15	ED	7		Total:  25 ED (10 rED)
4	SPD	10		Phases:  3, 6, 9, 12
23	REC	0
80	END	0
75	STUN	1		Total Characteristics Cost:  209

Movement:	Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
8	Big and Heavy:  Knockback Resistance -4"
10	Long Reach:  Stretching 2", Reduced Endurance (0 END; +1/2); No Noncombat Stretching (-1/4), 
	No Velocity Damage (-1/4)
8	Fully Amphibious:  Life Support (Expanded Breathing:  Breath water, Safe in High Pressure, Safe 
	in Intense Cold)
20	Improved Swimming:  Swimming +20" (22" total), END 2
4	Hyper Swimming:  Swimming 3", Megascale (1" = 1 km; +1/4), END 1
8	Slithers Rather Than Walks:  Running +4", END 1
8	Slithers And Coils Around Objects:  Clinging (normal STR); Cannot Resist Knockback (-1/4)
8	Slick Skin:  +4 with DCV; Only vs Grabs/Entangles (-1), Doesn't work underwater (-1/2)
33	Nemocysts:  Energy Blast 4d6 (vs. PD), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), 
	Damage Shield (+1/2), Offensive (+1/4), Continuous (+1); Doesn't work underwater (-1/2), Requires 
	flesh to flesh contact (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time, 
	Only to Activate Constant or Persistent Power (Extra Segment; -1/4)
30	Tough Skin:  Armor (10 PD/10 ED)
22	Electro Magnetic Spatial Sense:  Spatial Awareness
20	Hyper Acute Smell:  Targeting Sense (Smell/Taste Group)
10	Hyper Acute Smell:  Tracking (Smell/Taste Group)
10	Hyper Acute Smell:  Discriminatory Sense (Smell/Taste Group)
5	Regeneration:  Healing 1 BODY (Can Heal Limbs); Extra Time (Regeneration-Only) (1 
	Turn (Post-Segment 12); -1 1/4), Self Only (-1/2), END 1
55	Crushing Strength:  HKA 3 1/2d6 (plus STR) (vs. PD), END 5
	Martial Arts:  
	Maneuver	OCV	DCV	Damage
3	Martial Grab	-1	 -1	Grab Two Limbs, +85 STR for holding on
5	Flying Grab	-2	 -1	Grab Two Limbs, +85 STR for holding on; FMove
4	Crush	 	+0	+0	19d6 Crush, Must Follow Grab
5	Leader of the Radical Harvesters
20	+4 with HTH Combat

3	Acrobatics 13-
4	AK:  Vienna (INT-based) 13-
5	Contortionist 14-
2	KS:  Catholicism 11-
6	KS:  Vienna Canals and underground (INT-based) 15-
2	Language:  English (Italian is native):  Fluent Conversation
3	Paramedics 12-
5	Stealth 14-
2	Survival (Marine) 12-
3	Streetwise 13-

331	Total Powers & Skills Cost
540	Total Cost
400+	Disadvantages
20	Distinctive Features:  Huge reptilian monster, Not Concealable, Always Noticed and Causes Major 
	Reaction, Detectable By Commonly-Used Senses
10	Physical Limitation:  Nova Physiology, Frequently, Slightly Impairing
10	Physical Limitation:  Huge, Frequently, Slightly Impairing
5	Physical Limitation:  Blind, Infrequently, Slightly Impairing
20	Hunted:  Project Utopia, More Powerful, 8- (Occasionally), Harshly Punish, ExtensiveNoncombat Influence
15	Psychological Limitation:  Contemptuous of Religion, Common, Strong
5	Psychological Limitation:  Sarcastic smart mouth, Uncommon, Moderate
55	Teragen Monster bonus

540	Total Disadvantage Points:  540

Background/History: When Novas came not everyone greeted them as saviors. Leonardo's mother was present when her son erupted into a reptilian monster. Despite the Pope's edict, she saw him as demon tainted and instead of getting him the help he needed, hid him away and subjected him to ever increasing corporal punishment and religious readings. Confused and terrified, Leonardo began to believe he was the demon his mother claimed and began to act the part.

Eventually his mother could not control him. He filled his bedroom and openly defied her more and more. At her wit's end she sea fire to their home and vanished into the night. Leonardo survived by beating down his walls and diving into the Venice canals. He has lived there ever since. Since his escape, Leonardo has overcome the belief that he is demonic yet still acts the part of a monster. As a Harvester he believe inhumanity is the path of evolution and enjoys his role. He openly contemptuous of religion and scorns the Cult of Mal and The Apostle, making snide comments and playing jokes on the zealous Nova whenever possible. He does respect Scripture oddly enough and listens to him.

Quote: "HAHAHA... aw' right, sorry, Apostle, but if you could just see the look on your face...."

Powers: Leviathan is a brute, immensely strong and tough. Water is his natural environment and he moves threw with ease. Leonardo lacks eyes but "sees" via his skin which is sensitive to electromagnetic disturbances such as those around most objects and people. His incredibly acute sense of smell aids him as well, though reading and color are lost to him. Out of the water, he can coat his skin with a noxious slippery slime that makes it hard to hold onto him and stings who ever touches him. He often coats his fists with this substance before a fight to give his blows a little extra sting. In combat, Leonard hits fast and hard using a crushing martial style that capitalizes on his strength and surprising speed. Near the water, land based opponents are grabbed and dragged down to drown.

Appearance: Leviathan is a huge legless reptilian monster. His body is a dull sea green/bluish color and rippling with muscles. Taint has twisted him into something entirely inhuman lacking much of a face at all. He doesn't have eyes instead sporting over sized nostrils and a gaping maw full of small sharp teeth. Oddly enough, he has no trouble making himself understood when he speaks. His hands are webbed and tipped in small non functional claws and instead of legs he has a long muscular tail. He does not wear clothing but has no visible genitalia.

Note: For something squicky to picture, one of the children in the Nursery is rumored to be the son of Leviathan and Bounty...

(Leviathan created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])

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