Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH damage
31	DEX	63	15-	OCV:  10/DCV:  10
15	CON	10	12-
10	BODY	0	11-
20	INT	10	13-	PER Roll 13-
22	EGO	24	13-	ECV:  7
25	PRE	15	14-	PRE Attack:  5d6
25	COM	8	14-

4	PD	0		Total:  18 PD (14 rPD)
3	ED	0		Total:  17 ED (14 rED)
8	SPD	39		Phases:  2, 3, 5, 6, 8, 9, 11, 12
7	REC	0
30	END	0
28	STUN	0		Total Characteristics Cost:  179

Movement:	Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
	Martial Arts:  
	Maneuver	OCV	DCV	Damage
4	Block	   	+2	+2	Block, Abort
4	Punch/Snap Kick	+0	+2	6d6 Strike
5	Roundhouse Kick	-2	+1	8d6 Strike

22	Light Manipulation Powers:  Elemental Control, 44-point Powers 
38	1) Light Beam Riding:  Flight 30", END 6
10	2) Glow:  Sight Group Images (+/-9 to PER Roll), x2 Radius (+1/4); Only To Create Light (-1), 
	No Range (-1/2), END 5
23	3) Light Doppleganger:  Clairsentience (Sight Group; Additional Sense:  Normal Hearing, x16 Range), END 4

4	Eufiber Quantum Reserve:  +10 END; IIF (costume; -1/4)
27	Enhanced Durability:  Armor (9 PD/9 ED)
9	Eufiber Uniform:  Armor (5 PD/5 ED); Only as long as it holds Endurance (-1/2), IIF (costume; -1/4)
45	Energy Powered Metabolism:  Absorption 9d6 (max. Absorbed Points:  54), Energy/Dexterity
4	Malleable Uniform:  Transform 2d6:  Uniform into any other outfit (Cosmetic); Limited Target (uniform; -1), 
	IIF (-1/4), END 1

12	Contact:  Utopia (12-) (Contact has access to major institutions), Organization Contact
10	Money (Wealthy)
4	Reputation:  Member of Team Tomorrow (A large group, 11-) +2/+2d6

15	Enhanced Initiative:  Lightning Reflexes:  +10 DEX to act first with All Actions

9	First Impression:  +3 with Pre Skills; Only to make a First Impression (-1/2), Costs Endurance 
	(Only Costs END to Activate; -1/4), END 1
13	+3 Overall; Only to offset rushing penalty (-1), Costs Endurance (Only Costs END to Activate; -1/4), END 3
15	+3 with Firearms

5	Acrobatics 16-
5	Breakfall 16-
5	Combat Driving 16-
3	Computer Programming 13-
3	Conversation 14-
3	High Society 14-
5	KS:  Wardrobe and style 14-
3	Lockpicking 15-
3	Security Systems 13-
7	Stealth 17-
1	Streetwise 8-
2	Survival (Temperate/Subtropical Forests) 13-
3	Trading 14-

322	Total Powers & Skills Cost
500	Total Cost
400+	Disadvantages
5	Distinctive Features:  Extremely beautiful, Easily Concealed, Noticed and Recognizable, Detectable 
	By Commonly-Used Senses
10	Physical Limitation:  Nova Physiology, Frequently, Slightly Impairing
10	Psychological Limitation:  Impulsive Thrillseeker, Uncommon, Strong
10	Psychological Limitation:  Petty and jealous nature, Common, Moderate
5	Reputation:  Impulsive Thrillseeker, Sometimes (8-)
60	Team Tomorrow Auxiliary Bonus

500	Total Disadvantage Points

Background/History: Delany Croft-Martin was born a society darling, the child of the one of the wealthiest, most influential families in New York. As such her life was one of privilege but not a little social obligation. Naturally rebellious, Delany chafed under the restrictions of high society life. But kept up with it, seeing no other way out.

Her Eruption was a godsend. It was freedom from the boring life of a debutante once and for all. Using her families contacts and influence, Delany got herself assigned to Team Tomorrow. She was placed in the auxiliary Team, but none the less got what she craved. Excitement and adventure. As "Firefly" Delany takes every chance to push the envelope. particularly in combat. She takes wild chances and does not work will with others as she is a glory hog. Delany likes being the center of attention and sometimes resents the fame of other more powerful members of Team Tomorrow. But its something she's willing to deal with for now.

Powers: For the most part, Delany's powers involve light. She can emit an extremely bright glow, which is the source of her code name. By "riding" beams of light, she can fly at extreme speeds and can create a "living light" immaterial doppleganger which she can see threw. Otherwise she is physically very tough and extremely fast. Her reaction time is many times faster than a human being.

Appearance: Firefly is a slender blonde woman with green eyes. Her face is triangular and pixyish which makes her look a bit younger and more innocent than she is. She keeps her hair short and up, on or off duty. Surprisingly, Delany favors that standard Team Tomorrow uniform with no embellishments. Off duty though, she is never dressed in anything other than the latest fashions.

Note: This character and the next are included mainly to show that Team Tomorrow doesn't always include the most powerful or heroic people. Recruits are sometimes picked for sheer publicity, because of politics or just plain expediency.

(Firefly created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])

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