Val	CHA	Cost	Roll	Notes
35	STR	25	16-	Lift 3200 kg; 7d6 HTH damage
34	DEX	72	16-	OCV:  11/DCV:  11
35	CON	50	16-
12	BODY	4	11-
25	INT	15	14-	PER Roll 14-
20	EGO	20	13-	ECV:  7
45	PRE	35	18-	PRE Attack:  9d6
35	COM	13	16-

7	PD	0		Total:  10 PD (10 rPD)
7	ED	0		Total:  10 ED (10 rED)
4	SPD	0		Phases:  3, 6, 9, 12
14	REC	0
70	END	0
47	STUN	-1		Total Characteristics Cost:  233

Movement:	Running:  6"/12"
		MegaLeaping:  1"
		Swimming:  2"/4"

Cost	Powers & Skills
	Quantum Powers
13	1) Precognition:  Clairsentience (Sight Group; Precognition); Precognition/Retrocognition Only (-1), 
	Vague and Unclear (-1/2), Blackout (-1/2), END 4
9	2) Toughness:  Armor (3 PD/3 ED)
16	3) Psychic Screen:  Mental Defense (20 points total)

	Quantum Enhancements
5	1) Lifter:  +30 STR; Increased Endurance Cost (10x END; -4), Only For Lifting (-1), No Figured 
	Characteristics (-1/2), END 30
13	2) Fast Tasks:  +3 Overall; Only To Offset Penalties For Rushing (-1), Costs Endurance 
	(Only Costs END to Activate; -1/4), END 3
7	3) Quantum Leap:  Leaping 1" (Accurate), Megascale (1" = 1 km; +1/4), END 1
5	4) Regeneration:  Healing 1 BODY (Can Heal Limbs); Extra Time (Regeneration-Only) 
	(1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2), END 1
7	5) Durability:  Damage Resistance (7 PD/7 ED)
24	6) Physical Prodigy:  +3 Overall, Only For Physical Skills (+0); Costs Endurance (Only Costs END 
	to Activate; -1/4), END 3
7	7) Dreadful Mien:  +3 with Ranged Combat; Only Versus One Living Target Within 30 Meters ( -1), 
	Costs Endurance (Only Costs END to Activate; -1/4), END 1
33	 8) Natural Agitator/Soothe:  Mind Control 8d6, Invisible Power Effects (Mental Group; +1/4), 
	Area Of Effect (5" Radius; +1); Requires A Skill:  Oratory Roll (-1/2), No Range (-1/2), Only to 
	incite or pacify people (-1/2), Does Not Provide Mental Awareness (-1/4), END 9
7	9) Seductive:  Detect The manner of behavior that would be most seductive or arousing 
	to the target A Single Thing 16- (Analyze, Discriminatory); Extra Time (1 Turn (Post-
	Segment 12); -1 1/4)
11	10) Persuader:  Persuasion 25-; Costs Endurance (Costs END Every Phase; -1/2), END 2
22	11) Hypnotic Gaze:  Mind Control 8d6, Telepathic (+1/4); Eye Contact Required (-1/2), 
	Hypnotism Only (-1/2), Does Not Provide Mental Awareness (-1/4), END 5
23	12) The Voice:  Mind Control 8d6; Only Commands That Can Performed In A Phase Or 
	Two (-1/2), Does Not Provide Mental Awareness (-1/4), END 4
17	13) First Impression:  +5 with PRE skills; Only To Make A Good First Impression (-1/2)
17	14) Seductive Looks:  Mental Illusions 8d6, Reduced Endurance (Half END; +1/4); Self Only (-1), 
	Only To Look Like The Target's Physical Ideal (-1/2), Does Not Provide Mental Awareness (-1/4), 
	Visible:  Others See The Changes (-1/4)	 , END 2

2	Fringe Benefit (Member of the Lower Nobility)
15	Money (Filthy Rich)
25	Many And Varied Contacts
3	Well-Connected
26	1) Contact:  The Casablancans (13-) (Contact has significant Contacts of his own, Contact 
	has:  extremely useful Skills or resources, Good relationship with Contact), Organization 
	Contact (+2)
10	+2 with HTH Combat

7	Acrobatics 18-
9	Bureaucratics 21-
3	Combat Driving 16-
5	Breakfall 17-
3	Computer Programming 14-
3	KS:  Business and Finance (INT-based) 14-
9	Interrogation 21-
5	High Society 19-
3	Conversation 18-
3	Persuasion 18-
3	Bribery 18-
3	Paramedics 14-
4	PS:  Photography (INT-based) 15-
3	Linguist
2	1) Language:  English:  Completely Fluent, w/Accent
3	2) Language:  Hindustani:  Idiomatic, native accent
3	3) Language:  Spanish:  Idiomatic, native accent
3	4) Language:  Arabic:  Idiomatic, native accent
2	5) Language:  Japanese:  Completely Fluent, w/Accent

394	Total Powers & Skills Cost
626	Total Cost
400+	Disadvantages
5	Distinctive Features:  Extremely handsome man, Easily Concealed, Noticed and Recognizable, Detectable 
	By Commonly-Used Senses
15	Hunted:  The Directive, As Powerful, 11- (Frequently), Watching, Extensive Non-Combat Influence, 
	PC has a Public ID or is otherwise very easy to find
20	Hunted:  Project Utopia, More Powerful, 11- (Frequently), Watching, Extensive Non-Combat Influence, 
	PC has a Public ID or is otherwise very easy to find
10	Physical Limitation:  Nova Physiology, Frequently, Slightly Impairing
20	Psychological Limitation:  Honorable, Common, Total
15	Psychological Limitation:  Protects his friends, Common, Strong
15	Psychological Limitation:  Staunch Believer in Teras, Common, Strong
15	Reputation:  Teragen Face man, Almost Always (14-)
196	Teragen Bonus

Total Disadvantage Points:  626

Background/History: My background on Raoul is unfortunately limited (he was detailed in one of the books I have misplaced). He was born to nobility so the idea of being above the common man is not new to him. So the philosophy of Teras called to him after he Erupted, and he met with other founding members of the Teragen as the historic roundtable that birthed organization shortly at the Galatea Eruption. Orzaiz is a staunch believer in the Philosophy of Teras, but in many ways is an oddity. He has never been through a Chrysalis and seems to have no desire to. He associates freely with Baselines and Novas alike, counting members of both "races" as close friends. He simply acknowledges that Novas and Baselines are different and thinks Novas do not "owe" humanity their service (the line pushed by Utopia). If a Nova wishes to, and chooses to work with and help baselines with his abilities that is his decision. But he should not be forced to, either physically or by emotional manipulation. Raoul represents a faction of the Teragen called The Casablancans. Deal makers and politically savvy types that realize that baseline society isn't just going to keel over to Nova will and must be dealt with.

Quote: "If your neighbor owns a shovel, you do not automatically expect him to dig your new swimming pool. You ask him. How is this any different?"

Powers: Raoul's physical development is superhuman. He is faster, stronger and more durable than any human, easily exceeding even Olympic caliber athletes. He has been gifted with an extra ordinary will and is resistant to mind powers of all sorts. Personally, he is incredibly charming and well spoken. Even his enemies speak well of him. In some ways, he is the perfect noble, intelligent, attractive charismatic and powerful.

Appearance: Orzaiz is tall and strikingly handsome. He shaves his head and maintains a small neat beard and mustache. The overall effect is roguish and striking in slightly "Lavey" manner. He is of Spanish descent and well muscled, moving with a cat like grace and economy of motion. Always dressed impeccably, he favors tailored European suits but is equally at home in safari gear or casual wear.

(Count Raoul Orziaz created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])

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