The Voice of the Beast

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8 kg; 1 1/2d6 HTH damage
10	DEX	0	11-	OCV:  3/DCV:  3
40	CON	60	17-
13	BODY	6	12-
15	INT	5	12-	PER Roll 12-
8	EGO	-4	11-	ECV:  3
31	PRE	21	15-	PRE Attack:  6d6
10	COM	0	11-

2	PD	0		Total:  2 PD (2 rPD)
8	ED	0		Total:  8 ED (4 rED)
2	SPD	0		Phases:  6, 12
10	REC	0
80	END	0
37	STUN	0		Total Characteristics Cost:  0

Movement:	Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
45	Unleashing The Inner Darkness:  Darkness to Sight Group 3" radius, Conforming (+1/2), END 4
17	Debilitating Pain:  Drain 3d6:  Dexterity and Intelligence; Linked to Blinding Pain (-1/2), Lesser 
	Power can only be used when character uses greater Power at full value (-1/4), END 3
32	Blinding Pain:  Ego Attack 4d6; Does Not Provide Mental Awareness (-1/4), END 4
50	Induce Submission:  Mind Control 10d6, END 5
22	The Voice:  Mind Control 12d6; Command Must Be Something The Target Can Do Immediately, 
	In A Few Seconds (-1), Target Must Be Within 20 Meters And Able To Hear Her (-1/2), Does Not Provide 
	Mental Awareness (-1/4), END 6
30	Durability:  Physical Damage Reduction, Resistant, 50%
30	Durability:  Energy Damage Reduction, Resistant, 50%
4	Hardbody:  Damage Resistance (2 PD/4 ED), Hardened (+1/4)
20	Astral Projection:  Clairsentience (Sight Group), END 2
22	Second Sight:  Clairsentience (Sight Group; Additional Sense:  Normal Hearing, Precognition, Retrocognition);
	Precognition/Retrocognition Only (-1), Time Modifiers (-1/2), Only Through The Senses Of Others (-1/2), END 6
50	Tireless and Eternal:  Life Support  (Eating:  Character does not eat, Immunity:  Alcohol, Immunity:  
	All terrestrial diseases and biowarfare agents, Immunity:  All terrestrial poisons and chemical 
	warfare agents, Longevity:  400 Years, Safe in High Pressure, Safe in High Radiation, Safe in 
	Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, 
	Sleeping:  Character does not sleep)
20	Dormancy:  Multiform (100 Character Points in the most expensive form)

10	Contact:  "Slave" With Important Position (15-) (Contact Has:  Useful Skills Or Resources, Contact 
	Is Slavishly Loyal To Character)
5	Contact:  Another "Slave" (11-) (Contact Has Access To Major Institutions, Contact Has Significant 
	Contacts Of His Own, Contact Has:  Useful Skills Or Resources)
1	Contact:  Blackmail Victim (12-) (Contact Has Been Blackmailed By The Character)
20	Follower:  Flunkies And "Pets" Of Various Sorts (X8, 25 Base, 25 Disad)
2	Reputation:  Top Notch Dominatrix (A Small To Medium Sized Group, 11-) +2/+2d6

5	Resistance:  5 points

5	+1 with HTH Combat
6	+2 with Knives
10	Dreadful Mien:  +6 With DCV; Only Against One Target Within 3 Meters (-1), Instantly Negated If 
	She Attacks The Target (-1/2), Costs Endurance (Only Costs END To Activate; -1/4), Requires A Skill:
	PRE Vs PRE Roll (No Active Point Penalty To Skill Roll, RSR Skill Is Subject To Skill Vs. Skill 
	Contests -1/4), END 3

9	Interrogation 18-
2	KS:  Fetish Fashion 11-
2	KS:  The Occult 11-
3	KS:  Psychology 12-
3	KS:  Torture Techniques 12-
6	PS:  Dominatrix (PRE-based) 18-
7	Sleight Of Hand 13-
5	Stealth 12-
8	Survival (Urban) 15-

451	Total Powers & Skills Cost
537	Total Cost
200+	Disadvantages
5	Distinctive Features:  Slender, elfin girl that generally goes naked except for body paint, Easily 
	Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
10	Hunted:  Church of the Archangel Michael, Less Powerful, 8- (Occasionally), Harshly Punish, PC 
	has a Public ID or is otherwise very easy to find
5	Money, Poor
5	Physical Limitation:  Nova Physiology, Infrequently, Slightly Impairing
15	Psychological Limitation:  Sadomasochist, Common, Strong
20	Psychological Limitation:  Loves to torture and torment, can't help it. , Common, Total
10	Psychological Limitation:  Code vs Killing (the dead can't be made to suffer), Common, Moderate
5	Social Limitation:  Conceals the fact she's a minor, Occasionally (8-), Minor
262	Little Bitch from Hell Bonus

537	Total Disadvantage Points

Background/History: Monica Bellemead took up black magic as a hobby at 10. Previous to that she inflicted various levels of distress on people by purely mundane means. Her parents were powerless to control the girl. Nothing dissuaded. Monica actually seemed to like punishment, particularly beatings. After a specially satisfying whipping she called Social Services and got her parents thrown in jail for child abuse. Thus followed a spree of terror threw dozens of fosters homes until she was thrown into the street at 15.

A few misadventures as prostitute and heroin addict later and Bellmead fell in with a group of "satanists". She picked up quite a bit of their art before she was expelled even from this pathetic group, after driving three member insane with her tormenting. Beaten and left for dead, Monica erupted quietly. After that it seemed like nothing could hurt her. She easily survived on the streets, even the dead of winter.

By spring, Monica looked old enough to work in some of the seedier strip clubs and S/M parlors. Given her sky high resistance to pain one would think she'd make a good sub, but it turned out she was a better Dom. With little more than a word, she could reduce even the strongest client to a whimpering mass. Sometimes it didn't even take that much. It was during this time that Monica met the future Mammon. She dubbed her companion "a trembling bowl full of Halloween flavored jell-o" but Mammon recognized talent. Using her proxies she introduced Monica to Astaroth and Belial. And the rest, as they say, is history.

Appearance: A tiny waif of a girl with bright red hair and elfin face, Beltaine is 17 but seems more like she's 12. She favors latex body paint over clothing which only highlights her bone thin figure. Her frail looking body hides a cruel and devious mind that delights in causing misery to others. With her quick wit and impish smile, she almost seems like a perverse innocent among the other members of the Church. Perverse, certainly. Innocent? Never.

Designer's Notes: Beltaine is currently the conversion I took the most liberties with in writing up her abilities. They're rather vague and don't seem to make such sense as Aberrant write ups don't take pains to explain what the sfx of a character's powers are and just use the generic power names. Beltaine's powers are based on pain mainly. She can cause intense pain in her targets with though, powerful enough to distract and slow them, and eventually render anyone unconscious. She uses Second Sight and Astral Projection to gather dirt on her victims, learn their phobias, etc. the better to psychologically torture them. Beltaine is not a combat character, having almost no means of physically hurting someone. Dreadful Mien is her ability to focus her displeasure on a single target and make them shirk away or pull their punches out of pure fear. The Voice must be used for single quick command that can be accomplished in a Phase or so such as "Drop the Gun!". Induce Submission is a burning pain and maddening voice in the victim's mind that makes them do things (I would consider making it Cumulative). She could use some levels with her Mental powers as her low Ego makes it difficult for her to use them, but most she just "aims" for long periods of time if the GM allows such things with mental combat. If I really wanted to go hog wild with changes, I would make her Ego attack and drain Continuous and give her a Transform that turns the target into a mentally broken slave over a long period of time. I would drop the darkness or link some sort of Pre Drain to it that only affects targets inside it.

Beltaine is a sort of "pet" of the other and rarely placed into danger. She stays at the group's "base" and is used to break captives and as a source of income. In a fight she'd fold pretty quickly against all but normals even with her durability. Adding much more defense would make her more a viable combatant.

(Beltaine created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])

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