Val	CHA	Cost	Roll	Notes
9	STR	-1	11-	Lift 87.1 kg; 1 1/2d6 HTH Damage [2]
11	DEX	3	11-	OCV:  4/DCV:  4
10	CON	0	11-
10	BODY	0	11-
16	INT	6	12-	PER Roll 12-
13	EGO	6	12-	ECV:  4
13	PRE	3	12-	PRE Attack:  2 1/2d6
10	COM	0	11-

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
2	SPD	0		Phases:  6, 12
4	REC	0
20	END	0
20	STUN	0		Total Characteristic Cost:  17

Movement:	Running:	6"/12"
		Leaping:	1"/2"
		Swimming:	2"/4"

Cost	Powers & Skills
1	"You Were The Best In Town":  Reputation:  clean/best drugs in town (San Francisco drug 
	culture) 14-, +1/+1d6

3	"Those San Francisco Nights":  CK: San Francisco 12-
2	"You'd Go To L.A. On A Dare":  CK: Los Angeles 11-
3	"Every A-Frame Had Your Number":  KS: San Francisco Drug Culture 12-
0	Language:  English (idiomatic; literate)
2	"Test Tubes And The Scale":  PS: Chemist 11-
3	"You Crossed The Diamond With The Pearl":  SS:  Chemistry 12-
3	"You Turned It On The World":  Streetwise 12-
3	"Every A-Frame Had Your Number On The Wall":  Trading 12-
0	"There's Gas In The Car":  TF:  Small Motorized Ground Vehicles
20	Total Powers & Skills Cost
37	Total Character Cost

25+	Disadvantages
15	Hunted:  "The Man Is Wise" (San Francisco Police Department 8- (Mo Pow, NCI,Limited Geographical 
	Area, Capture)
5	Money:  Poor
5	Reputation:  "The People Down The Hall Know Who You Are" (drug dealer), 8-
50	Total Disadvantage Points

Description: During the late 1960s and the early 1970s, Kid Charlemagne supplied the best drugs in San Francisco (I presume Heroin, but in more modern games it could be cocaine or crystal-meth). He gained a reputation as an honest supplier and made quite a deal of cash, feeling himself almost on top of the world and able to do anything. But as time passed and things changed, his former customers began to default on payments and his friends died. Finally, Kid Charlemagne was forced to leave San Francisco when his neighbors began to suspect his activities and the police moved in to arrest him.

Need a former drug-supplier (and possible ex-junkie)? Kid Charlemagne is your man. A skilled chemist, he's the sort of low-end street-level contact every Dark Champions vigilante needs to identify new drugs or to press for information about what's happening on the street. To make him more powerful (he has 13 points to spend), up his INT, give him a few more Science skills, and maybe WF: Handguns.

Kid Charlemagne can be found in the Steely Dan song, Kid Charlemagne.

Kid Charlemagne's Hero Designer File

(Kid Charlemagne created by Steely Dan, character sheet created by Michael Surbrook)

Return to Music-Derived Character Adaptations.