Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1kg; 3 1/2d6  23 DEX 39 14- OCV: 8/DCV: 8 20 CON 20 13- 15 BODY 10 12- 15 INT 5 12- PER Roll 12- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 10 PD 6 Total: 10 PD (0 rPD) 8 ED 4 Total: 8 ED (0 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 8 REC 0 40 END 0 35 STUN 1 Total Characteristic Cost: 138 Movement: Running: 8"/16" Leaping: 3"/6" Swimming: 4"/8" Cost Powers & Skills Martial Art: Aikijutsu Maneuver OCV DCV Damage 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Escape +0 +0 43 STR vs. Grabs 4 Extend Ki +0 +0 43 STR to resist Shove; Block, Abort 3 Hold -1 -1 Grab Two Limbs, 38 STR for holding on 5 Joint Break -1 -2 Grab One Limb; HKA 2d6 , Disable 4 Joint Lock/Throw +1 +0 Grab One Limb; 2d6 NND ; Target Falls 5 Redirect +1 +3 Block, Abort 5 Strike +1 +3 5 1/2d6 Strike 3 Takedown +1 +1 5 1/2d6 Strike; Target Falls 3 Throw +0 +1 5 1/2d6 +v/5, Target Falls 8 +2 HTH Damage Classes (already added in) 2 Weapon Element: Blades, Staffs 30 Counterstrike: HA +5d6, Reduced Endurance (0 END; +1/2), Damage Shield (+1/2), Continuous (+1); Hand-To-Hand Attack (-1/2), Requires A Successful Attack Roll (-1/2), Power Stops Working Instantly If the Character Is Stunned Or Knocked Out (-1/4), Not When Grabbed (-1/4) 4 Swift: Running +2" (8" total), END 1 2 Skilled Swimmer: Swimming +2" (4" total), END 1 Perks 3 Fringe Benefit: Black Belt, Concealed Weapon Permit (where appropriate) Talents 15 Combat Sense 12- Skills 16 +2 with All Combat 2 AK: Chicago 11- 3 Breakfall 14- 3 Bugging 12- 3 Climbing 14- 3 Combat Driving 14- 5 Defense Maneuver I-II 5 Demolitions 13- 3 Electronics 12- 3 Fast Draw (small arms) 14- 3 Interrogation 13- 5 KS: Aikijutsu 14- 3 KS: Boobytraps & Bombs 12- 4 KS: Chinese Healing 13- 2 KS: Drug Trafficking 11- 2 KS: Improvised Weapons 11- 0 Language: English (idiomatic; literate) 3 Language: Japanese (completely fluent; literate) 3 Mechanics 12- 2 PS: Police Officer/DEA Agent/Sensei/Cook, and do on 11- 3 Security Systems 12- 3 Shadowing 12- 3 Stealth 14- 3 Streetwise 13- 5 TF: Common Motorized Ground Vehicles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats 10 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers 2 Weaponsmith (Firearms) 12- 206 Total Powers & Skills Cost 344 Total Character Cost 200+ Disadvantages 20 DNPC: Family/Friend 14- (Normal) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 30 Hunted: Current Enemy 14- (Mo Pow, NCI, Harshly Punish) 20 Psychological Limitation: Code Of Vengeance (family/friends) (Very Common, Strong) 25 Psychological Limitation: Justice Not Law (Very Common, Total) 5 Psychological Limitation: Protective Of The Innocent (Common, Strong) 15 Reputation: Renegade (tough guy) Cop/Special Forces Nightmare, 11- (Extreme) 19 Action Star Bonus 344 Total Disadvantage Points
Background/History: Steven Seagal is a rather well known action star who has appeared in a number of movies (most of them bad) in the past few years. A high ranking aikido blackbelt, the movies typically showcase his martial skill. Seagal seems to play the exact same character, or a variant thereof, in every movie he's in. He's usually a narcotics/vice detective, or ex-special forces. Invariably, he's drawn into the action by an attack on his family or friends and he doesn't stop until his opponents are captured (or more likely) dead.
A short list of his films include: Above the Law (his best—which isn't saying much), The Glimmerman, Hard to Kill, Marked for Death, On Deadly Ground (his worst), Out for Justice, Under Siege, and Under Siege II.
Personality/Motivation: Seagal's disadvantages are rather self-explanatory. His family/friends usually form the focus for the plot and it's the harm brought to them that provides the spark that sets him off. Note: "Justice not Law" means just that, Seagal will usually hunt down the offending party if it's the last thing he does. Such things as "due process of law" are pushed aside in his quest to extract vengeance on the offending party(ies).
Quote: "One thought he was invulnerable, the other thought he could fly. They were both wrong."
Powers/Tactics: Seagal demonstrates a number of common aikido moves, combined with pure cinematic hokum. He usually demonstrates an assortment of strikes, takedowns, throws, and joint locks, all of which look painful. Added to this are the usual dash of cinematic punches and kicks. His constant "Block-Counterstrike" move has been worked in as a damage shield. He has demonstrated proficiency with a number of weapons, notably the staff and staff-like weapons (pipes, pool cues, and so on), and swords.
Since Seagal is usually ex-special forces or a police officer, skills have been chosen to reflect this. The selection is based on several movies, GMs should alter the content depending on the exact background they want.
Seagal's fighting style is usually to block first, and then strike, followed by a takedown. If the opponent is armed, then usually it's a block, joint lock or joint break (to disarm his enemy), followed by a throw. Moving targets usually get thrown. Anyone who is stunned or on the defensive will get a rapid series of strikes.
Appearance: Seagal is very tall, standing something like 6' 4" or so. This is an advantage in aikijutsu as it allows him great leverage due to his long arms. His hair is black and always pulled back into a short ponytail. He usually dresses in dark clothing. Originally a fairly fit man, Seagal has gotten rather fat over the years.
(Steven Seagal created by Steven Seagal (as well as mama & papa Seagal), character sheet created by Michael Surbrook)
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