Val	CHA	Cost	Roll	Notes
30	STR	30	15-	Lift 1600 kg; 6d6 HTH Damage [3]
11	DEX	3	11-	OCV:  4/DCV:  4
18	CON	16	13-
18	BODY	16	13-
8	INT	-2	11-	PER Roll 11-
8	EGO	-4	11-	ECV:  3
20	PRE	10	13-	PRE Attack:  4d6
6	COM	-2	10-

6/12	PD	0		Total:  6/12 PD (0/6 rPD)
4/10	ED	0		Total:  4/10 ED (0/6 rED)
2	SPD	0		Phases:  6, 12
10	REC	0
36	END	0
42	STUN	0		Total Characteristic Cost:  65

Movement:	Running:	6"/12"
		Leaping:	4"/8"
		Swimming:	2"/4"

Cost	Powers & Skills
20	Massive Size And Strength:  Hand-To-Hand Attack +6d6; Hand-To-Hand Attack (-1/2), END 3
	Notes:  Pure size and strength allow the Persian Giant to destroy lesser mortals with a 
	single blow
12	Puny Weapons Mean Nothing To A Giant:  Armor (6 PD/6 ED), Hardened (+1/4); Must 
	Be Aware Of Attack, Does Not Prevent Penetration (-1/2), Nonpersistent (-1/4)
	Notes:  Numerous blows that should have crippled or killed the giant were shrugged off 
	as nothing at all, despite penetrating his flesh, until the blow that cut his head off. This is 
	treated as part of the Does Not Prevent Penetration limitation; if a blow that would sever 
	a limb hits, the limb is severed, even if the Armor that Does Not Prevent Penetration 
	would otherwise have blocked all damage.
45	Berserkers Feel No Pain:  Physical Damage Reduction, Resistant, 75%; STUN 
	Only (-1/2), Nonpersistent (-1/4), Must Be Aware Of Attack (-1/4) plus Energy Damage 
	Reduction, Resistant, 50%; STUN Only (-1/2), Nonpersistent (-1/4), Must Be Aware Of 
	Attack (-1/4)
	Notes:  The Giant takes a sword to the eye without visible pain; pretty much nothing 
	should be able to knock him out that doesn't kill him, at least while he's in his combat frenzy.

5	Rapid Healing
	Notes:  The giant is covered in scars, and is clearly a veteran. It seems likely he recovers 
	quickly from anything.

9	+3 with Haymaker, Move Through, Punch
	Notes:  The giant seems to hit most of the time when he swings.
4	WF:  Common Melee Weapons, Common Missile Weapons
95	Total Powers & Skills Cost
160	Total Character Cost

75+	Disadvantages
15	Distinctive Features:  Gigantism, covered in scars (Not Concealable; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
35	Enraged:  In Combat (Very Common), go 14-, recover 8-
0	Normal Characteristic Maxima
25	Social Limitation:  Slave Used Only For War (Very Frequently, Severe)
10	Experience
160	Total Disadvantage Points
Persian Giant Immortal

Background: The Persian Giant in Frank Miller's 300 is a terrifying foe even to the butch men of the 300, his incredible size and berserk immunity to pain making him a match even for the greatest of the Spartans, at least face to face on the battle field. He is kept as a slave by the Persian army, unleashed only to do battle. If he ever had any personality before his slavery, it seems gone at this point. He now lives only to kill.

His tactics are pretty much close and kill; he can pick up and use weapons or crush a normal man with a single blow. He's tough enough to take a sword through the eye socket (and presumably brain) without slowing down, but is finally killed when his head is lopped off. There are many ways to represent this; I went with armor that doesn't prevent penetration and enough damage reduction that even a sword to the eye is unlikely to stun him. Because his invulnerability reflects mindless rage, he can still be stunned when taken by surprise or when already falling back against multiple attackers.

The Giant is huge, scared, hairless, impossibly ugly, and is kept in chains when not being released to kill.

(Persian Giant created by Frank Miller, character sheet created by Robert Dorf, 2007)

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