CREATURES FROM MYTH AND LEGEND

MUSHROOM OGRE
(Japan)

Val	CHA	Cost	Roll	Notes
30	STR	20	15-	Lift 1600 kg; 6d6 HTH Damage [3]
14	DEX	12	12-	OCV:  5/DCV:  5
23	CON	26	14-
17	BODY	14	12-
4	INT	-6	10-	PER Roll 10-
10	EGO	0	11-	ECV:  3
15	PRE	5	12-	PRE Attack:  3d6
2	COM	-4	9-

12	PD	6		Total:  12 PD (2 rPD)
10	ED	5		Total:  10 ED (2 rED)
3	SPD	6		Phases:  4, 8, 12
11	REC	0
46	END	0
44	STUN	0		Total Characteristic Cost:  84

Movement:	Running:	5"/10"
		Leaping:	0"
		Swimming:	0"

Cost	Powers & Skills
20	Bite:  HKA 1d6+1 (2 1/2d6 w/STR), END 2
60	Fungi Body:  Physical Damage Reduction, Resistant, 75%
2	Fungi Body:  Damage Resistance (2 PD/2 ED)
15	Fungi Body:  Does Not Bleed
4	Heavy:  Knockback Resistance -2"
-2	Slow:  Running -1" (5" total)
-2	Can't Swim:  Swimming -2"
5	Can See In The Dark:  Nightvision
11	Fungi Body:  LS  (Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years)

	Skills
4	+2 with Bite

6	Concealment 13-; Self Only (-1/2)
5	Stealth 13-
9	Tracking 13-

Total Powers & Skill Cost:  137
Total Cost:  221

75+	Disadvantages
5	Physical Limitation:  Large, up to twice human size (8' tall, 800 lbs) (Infrequently, Slightly 
	Impairing)
5	Physical Limitation:  Reduced Leap, cannot leap (Infrequently, Slightly Impairing)
15	Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing)
20	Psychological Limitation:  Fear Of Open Flames, Fires, And Direct Sunlight (Common, Total)
15	Susceptibility:  direct sunlight, 1d6 damage per Minute (Very Common)
30	Vulnerability:  2 x STUN Fire (Very Common)
30	Vulnerability:  2 x BODY Fire (Very Common)
26	Experience Points

Total Disadvantage Points:  221

Ecology: Mushroom ogres sprout under gallows trees and in cemeteries (It is said by some that mushroom ogres are the reborn souls of criminals executed at the gallows.). Some have been found growing in the execution grounds as well. They start out looking like any normal mushroom, but they quickly assume a large size and can then be identified by the small face on the cap. Once they reach a height of a few feet, a mushroom ogre will uproot itself and move about on its small legs. They prey on small animals, birds, and carrion, but aren't adverse to supplementing their diet with larger animals such as deer or even humans. As they are strong aversion to bright light and sunlight is painful for them, adult mushroom ogres will normally be found in thick forests, dank caves, or anywhere that is dark and humid.

Personality/Motivation: Mushroom ogres have typical animal motivates of survival.

Powers/Tactics: Because of their limited mobility, a mushroom ogre prefers to lie in wait for its prey, positioning itself in heavy thickets or near streams. They are quick for their size and the cap can bend in any direction to strike a target. If confronted by open flames or bright light, a mushroom ogre will flee.

Appearance: The mushroom ogre looks exactly as its name implies. It is an immense mushroom, standing close to eight feet in height, with an ugly humanoid face on the cap. Normally, the mushroom ogre is a pale white with dark blotches, although some have been seen that are black or dark gray. The face is roughly humanoid, although bloated looking. They eyes are dark and the teeth are thick slabs.

Designer's Notes: The mushroom ogre was adapted from the pages of the GURPS Fantasy Bestiary. I have been unable to document this creature anywhere else, and the GURPS book didn't have a bibliography. Although I tried to stick to the limited descriptive text given with the creature in the original book, I did take a few artistic liberties in the appearance and rumors section in order to add a little "flavor" to the write up.

Mushroom Ogre Hero Designer


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