Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8 kg; 1 1/2d6 HTH damage
8	DEX	-6	11-	OCV:  3/DCV:  3
10	CON	0	11-
14	BODY	8	12-
5	INT	-5	10-	PER Roll 10-
--	EGO	--	NA	 ECV:  NA
10	PRE	0	11-	PRE Attack:  2d6
8	COM	-1	11-
1	PD	0		Total:  1 PD (1 rPD)
1	ED	0		Total:  1 ED (1 rED)
1	SPD	0		Phases:  7
4	REC	0
20	END	0
--	STUN	--
Total Characteristics Cost:  -6

Movement:	Running:  4"/8"
		Swimming:  2"/4"

Cost	Powers & Skills
4	Tireless:  Zero Endurance On Strength, Reduced Endurance (0 END; +1/2)
60	The Dead Feel No Pain:  Automaton (Takes No STUN)
15	The Dead Feel No Pain:  Automaton (Cannot Be Stunned)
15	The Dead Feel No Pain:  Does Not Bleed
90	Dead Bodies:  Physical Damage Reduction, Resistant, 50%
3	Dead Body:  Damage Resistance (1 PD/1 ED)
50	Dead Support:  Life Support  (Eating:  Character Does Not Eat, Immunity:  All Terrestrial 
	Diseases And Biowarfare Agents, Immunity:  All Terrestrial Poisons And Chemical Warfare Agents, 
	Longevity:  Immortal, Safe In High Pressure, Safe In High Radiation, Safe In Intense Cold, Safe 
	In Intense Heat, Safe In Low Pressure/Vacuum, Self-Contained Breathing, Sleeping:  Character Does 
	Not Sleep)
-4	Slow:  Running -2"
15	Sense Flesh:  Detect:  Fresh Flesh A Single Thing 10- (Range, Sense, Tracking)
6	Sense Flesh:  Enhanced Perception (+6 To PER Rolls For Single Sense)

4	+2 OCV With Grab

258	Total Powers & Skills Cost
252	Total Character Cost

75+	Disadvantages
15	Distinctive Features:  Corpse Pallor, Smell Of Death, Spots Of Decay, Concealable, Always Noticed 
	And Causes Major Reaction, Detectable By Commonly-Used Senses
10	Physical Limitation:  Dull Senses -2 To All Perception Checks But Sense Flesh, Frequently, 
	Slightly Impairing
20	Physical Limitation:  Killed By An Impairing Shot To The Head, Frequently, Fully Impairing
20	Psychological Limitation:  Their Only Motivation Is To Eat, Common, Total
112	Experience
252	Total Disadvantage Points

Background/History: This is a zombie like the ones seen in Night of the Living Dead, the original and the remake. They are, quite simply, animated corpses brought to life by some unknown means. They have minimal intelligence and seek only one thing to eat. They're desired food is human beings and they can seemingly sense them. These creatures are slow, their senses are dull and they are dumb. These zombies seem to almost be able to sense living flesh and swarm to it, drawn by some unholy instinct. They don't let anything stand in there way, battering through any obstruction. Some seem to have rudimentary memories, such as: "house = people = food" and one zombie girl arms herself with gardening tool at one point, but mostly they simple shamble and grab for their targets then try to eat them alive when they get a hold. The zombies can be destroyed by a significant blow to the head or presumably decapitation. Nothing much else seems to bother them. They don't feel pain or fear, just an endless insatiable hunger.

Powers/Tactics: Basically what you would expect of a corpse. They're hard to put down, don't breath or bleed and don't feel pain. They can sense living flesh fairly well. I didn't give them an "infection" power because in the movies zombies didn't create new zombies, well, beyond killing people so they could "wake up" (assuming they weren't completely devoured). It just seemed to be something that was happening worldwide. More of a campaign thing.

Appearance: Relatively fresh corpses, pallid with blue lips and milky eyes. They don't speak but only moan incoherently at times. Some have spots of decay and I imagine they don't smell too good. They move with as if painfully arthritic, shambling and jerky gait clearly noticeable, but someone might mistake a fresh one for a living person who is drunk or in pain. It may have been a limitation of budge, but only the very recently dead awakened though there is one scene of a very decayed corpse coming back to life. It looks like its little more than wet bones.

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