Carocarptor Interflector
"Flesh-Carver Assassin"

Val	CHA	Cost	Roll	Notes
35	STR	25	16-	Lift 3200 kg; 7d6 HTH Damage [3]
18	DEX	24	13-	OCV:  6/DCV:  6
28	CON	36	15-
25	BODY	30	14-
8	INT	-2	11-	PER Roll 13-/15-
5	EGO	-10	10-	ECV:  2
25	PRE	15	14-	PRE Attack:  5d6
6	COM	-2	10-

18	PD	5		Total:  18 PD (6 rPD)
18	ED	6		Total:  18 ED (6 rED)
3	SPD	2		Phases:  4, 8, 12
13	REC	0
56	END	0
57	STUN	0		Total Characteristics Cost:  129

Movement:	Running:	8"/16"
		Leaping:	4"/8"
		Swimming:	2"/4"

Cost	Powers & Skills
31	Bite:  HKA 1 1/2d6 (3d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), END 3
12	Claws:  HKA 1d6 (2d6 w/STR); Reduced Penetration (-1/4), END 1
18	Thick Hide:  Armor (6 PD/6 ED)
16	Heavy:  Knockback Resistance -8"
4	Long Legs:  Running +2" (8" total), END 1
6	Sharp Senses:  +2 PER with all Sense Groups
2	Sharp Ears:  +1 PER with Hearing Group
2	Sharp Sense Of Smell:  +1 PER with Smell/Taste Group
5	Heat-Sensing Organ:  Infrared Perception (Sight Group)
5	Nocturnal Predator:  Nightvision
5	Tail:  Extra Limb (1), Inherent (+1/4); Limited Manipulation (-1/4)

10	+2 with HTH Combat

3	Climbing 13-
3	Stealth 13-

Total Powers & Skill Cost:  122
Total Cost:  251

75+	Disadvantages
15	Physical Limitation:  Animal Intelligence (Frequently, Greatly Impairing)
10	Physical Limitation:  Enormous (8m, or 4"; -4 DCV, +4 to PER Rolls to perceive) (Frequently, 
	Slightly Impairing)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (Infrequently, 
	Slightly Impairing)
15	Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing)
131	Experience Points

Total Disadvantage Points:  251

Ecology: Carvers are massive nocturnal predators who prowl the jungle floor and lower tree branches. They will eagerly take anything they come across, and will even prey on young Diablosaurus, dragging their kills to secluded spots to be consumed over the course of several days. As they mate for life, Carvers normally hunt in pairs, and if one is encountered, another will be close by.

Personality/Motivation: Typical animal motivations.

Powers/Tactics: Possessing powerful jaws, great strength, and above average agility, Carvers are some of the most dangerous predators on Skull Island. Perfectly suited for the lightness depths of the deep jungle, Carvers have sharp eyes, and an even more acute sense of hearing and smell. In addition, they can sense heat through an organ in the snout and often use this to find prey hidden in thick growth. Since their jaws can crack bones with a single bite, anything they do find has almost no chance of escaping.

Appearance: A Carver is a long-tailed, short-necked dinosaur with massive shoulders. Measuring between 25-33 feet in length, they have bonze-scaled hides with a series of soft dorsal fins or blades along the spine.

Designer's Notes: The Carver was developed based on the Giant Lizard character sheet from the HERO System Bestiary. It didn't appear in King Kong, but much like Tartarusaurus, would make an excellent proto-dragon or could be used as a mount for a Lizardmen-like race.

Carver Hero Designer File

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