Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  15 DEX 15 12- OCV: 5/DCV: 5 15 CON 10 12- 13 BODY 6 12- 8 INT -2 11- PER Roll 11-/13- 5 EGO -10 10- ECV: 2 15 PRE 5 12- PRE Attack: 3d6 6 COM -2 10- 12/20 PD 5 Total: 12/20 PD (4/12 rPD) 12/20 ED 5 Total: 12/20 ED (4/12 rED) 3 SPD 5 Phases: 4, 8, 12 6 REC 0 30 END 0 30 STUN 1 Total Characteristics Cost: 41 Movement: Running: 5"/10" Leaping: 3"/6" Swimming: 2"/4" Tunneling: 1"/2" Cost Powers & Skills 10 Bite: HKA 1/2d6 (1d6+1 w/STR), END 1 8 Digging Claws: HKA 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4), END 1 15 Tail Bash: HKA 1d6 (2d6 w/STR), END 1 25 Spiked Body: HKA 1d6, Inherent (+1/4), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1); Always On (-1/2), No STR Bonus (-1/2), Activation Roll 15- (-1/4) 12 Armored Body: Armor (4 PD/4 ED) 16 Armored Body: Armor (8 PD/8 ED); Activation Roll 14- (Doesn't Cover Lower Limbs Or The Underbelly; -1/2) 1 Immune To Centipedes: Life Support (Immunity: Skull Island Centipede venom) -2 Can't Swim: Swimmiing -2" 2 Burrowing: Tunneling 1" through 1 DEF material; Extra Time (Full Turn, -1 1/4), END 1 4 Strong Sense Of Smell: +2 PER with Smell/Taste Group 5 Strong Sense Of Smell: Tracking with Normal Smell 5 Tail: Extra Limb (1), Inherent (+1/4); Limited Manipulation (-1/4) Skills 5 +1 with HTH Combat Total Powers & Skill Cost: 106 Total Cost: 147 75+ Disadvantages 15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 0 Physical Limitation: Human-sized 15 Physical Limitation: Poor Eyesight And Hearing, suffers -2 to all Sight and Hearing Group PER Rolls (Frequently, Greatly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 22 Experience Points Total Disadvantage Points: 147
Ecology: This small reptile is a virtual walking tank, with a thick hide encrusted with a variety of spines, spurs, and spikes. Fairly fearless due to their nearly impenetrable hide, Calcarisaurus can be found in the plains and scrublands, hunting for small lizards, rodents, and invertebrates. The primary prey of Calcarisaurus is centipedes, and are dug out of burrows and rotten logs with its powerful claws (no mean feat when the average Skull Island centipede is three feet or more in length). Most prey is found with Calcarisaurus's strong sense of smell, which offsets its fairly poor eyesight and hearing.
Personality/Motivation: Typical animal motivations.
Powers/Tactics: Protected by its thick hide and a multitude of spikes and spurs, Calcarisaurus tends to ignore predators, most of whom have long since learned to ignore the small lizard as not worth the effort to eat. It threatened, it will swing its spiny tail at a foe and can inflict terrible wounds with it. About the only dinosaur who presents a real threat to Calcarisaurus is Venatosaurus, who has learned to flip Calcarisaurus on its back, exposing the vulnerable undersides.
Appearance: Calcarisaurus resembles an oversized horned lizard (a.k.a. a "horned toad," "horny toad", or "horned frog") or a thorny devil. It is around five to seven feet in length and is heavily encrusted with spines and spikes of various shapes and sizes. Coloration seems to be a dark grayish-green.
Designer's Notes: Calcarisaurus's character sheet was developed by mixing elements of the Mon'da Hunting Lizard with the character sheet for Ankylosaurus (both found in the HERO System Bestiary). I can almost see it as a strange pet in certain fantasy campaigns. It didn't appear in King Kong.
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