Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
15	DEX	15	12-	OCV:  5/DCV:  5
15	CON	10	12-
13	BODY	6	12-
4	INT	-6	10-	PER Roll 10-/14-
5	EGO	-10	10-	ECV:  2
18	PRE	8	13-	PRE Attack:  3 1/2d6
4	COM	-3	10-

8	PD	3		Total:  8 PD (2 rPD)
8	ED	3		Total:  8 ED (2 rED)
3	SPD	5		Phases:  4, 8, 12
6	REC	0
30	END	0
29	STUN	0		Total Characteristics Cost:  34

Movement:	Running:	6"/12"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost	Powers & Skills
5	Pinchers:  +10 STR; Only Useable With Grab (-1), END 1
15	Pinchers:  HKA 1d6 (2d6 w/STR), END 1
6	Exoskeleton:  Armor (2 PD/2 ED)
-2	Can't Swim:  Swimming -2"
4	Arthropod Senses:  +2 PER with Smell/Taste Group
4	Arthropod Senses:  +2 PER with Touch Group
5	Arthropod:  Extra Limbs  (4), Inherent (+1/4); Limited Manipulation (-1/4)

5	+1 with HTH Combat

3	Climbing 12-
5	Concealment 11-
3	Stealth 12-

Total Powers & Skill Cost:  55
Total Cost:  89

75+	Disadvantages
0	Physical Limitation: Human-sized
20	Physical Limitation:  Instinctive Intelligence (All the Time, Greatly Impairing)
15	Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing)
5	Vulnerability:  1 1/2 x Effect from Sight Group Flashes (Uncommon)

Total Disadvantage Points:  89

Ecology: Arachno-claws dwell at the bottom of the abyssal chasms, where light barely penetrates. Scavengers, they tend to lurk on the edges of the chasms, feeding on carrion. While they aren't above adding fresh meat to their diet, they also aren't aggressive about getting it, either. Arachno-claws lay their eggs in carrion and corpses, where they are usually eaten by other scavengers. Those devoured by a Carnictis will hatch in the worm's intestine, feeding off of the worm's meals, until finally excreted as immature adults.

Personality/Motivation: Typical animal motivations. Like many abyssal dwellers, Arachno-claws aren't fond of bright light.

Powers/Tactics: Arachno-claws, like many other abyssal predators, prefer to attack from ambush, waiting silently for an unaware prey item to approach. They tend to feed on the corpses and other detritus that fall in the step-walled chasm, but will quickly prey on an sick or wounded fellow scavengers.

Appearance: An Arachno-claw resembles a four to six-foot crayfish with a distinctly spider-like cast to it. It has six legs and two arms ending in slender, but powerful, claws.

Designer's Notes: I built the Arachno-claw using the Giant Crab found in the HERO System Bestiary as a base. The Arachno-claw appeared in the film King Kong, but only briefly (as far as I can tell). They showed up initially when our heroes fell into the chasm, but retreated once some flares were lit and stayed on the fringes of the scene.

Arachno-claw Hero Designer File

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