Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage  12 DEX 6 11- OCV: 4/DCV: 4 20 CON 20 13- 12 BODY 4 11- 8 INT -2 11- PER Roll 11- 8 EGO -4 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 6 COM -2 10- 11 PD 0 Total: 11 PD (6 rPD) 10 ED 0 Total: 10 ED (6 rED) 3 SPD 8 Phases: 4, 8, 12 9 REC 0 40 END 0 35 STUN 0 Total Characteristics Cost: 55 Movement: Running: 5"/10" Leaping: 2 1/2"/5" Swimming: 6"/12" Cost Powers & Skills 10 Agile In The Water: +5 DEX; Only While In The Water (-1/2) 8 Clawed Fingers: HKA 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4), END 1 18 Thickly Armored Hide: Armor (6 PD/6 ED) 20 Movie Monster Toughness: Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2) -2 Shuffling Walk: Running -1" (5" total) 4 Webbed Hands And Feet: Swimming +4" (6" total), END 1 8 Aquatic: LS (Expanded Breathing: Underwater; Safe in High Pressure; Safe in Intense Cold) Talents 3 Aquatic: Environmental Movement (no penalties underwater) Skills 4 +2 with Grab 2 AK: The Black Lagoon 11- 3 Climbing 11- 3 Concealment 12-; Self Only (-1/2) 3 Shadowing 11- 3 Stealth 11- Total Powers & Skill Cost: 87 Total Cost: 142 75+ Disadvantages 0 Physical Limitation: Human-Sized 10 Physical Limitation: Limited Manipulation (Frequently, Slightly Impairing) 10 Physical Limitation: Near-Human Intelligence (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, can only leap half as far as STR indicates (Infrequently, Slightly Impairing) 10 Psychological Limitation: Aggressively Territorial (Common, Moderate) 15 Psychological Limitation: Fascination With Human Women (Common, Strong) 15 Psychological Limitation: Fear Of Fire And Extreme Heat (Common, Strong) 2 Creature From The Black Lagoon Bonus 142 Total Disadvantage Points REVENGE OF THE CREATURE OPTIONS Cost Powers +2 "Strong As Any Ten Men": +2 STR (27 STR total) +2 Remove Shuffling Walk 20 Can Find The Female Lead Anywhere: Detect Movie Heroine (No Sense Group), 360 Degree Perception, Range, Sense, Tracking 15 Dependence: must immerse itself in water every 5 Minutes or 1d6 damage (VC) 10 Psychological Limitation: Doesn't Like Bright Lights (C, M) 10 Vulnerability: 2 x STUN from Explosions (Uncommon)
THE CREATURE WALKS AMONG US OPTIONS Cost Powers +3 Can Tip Over A Boatfull of Men: +3 STR (30 STR total) +2 Smart: +2 INT (10 INT total) +4 Self Control: +2 EGO (10 EGO total) -18 Remove Thickly Armored Hide 3 Movie Monster Toughness: Damage Resistance (3 PD/3 ED) -2 Reduce Webbed Hands And Feet to Swimming +2" (3" total) -5 Remove Life Support (Expanded Breathing: Underwater) Remove Dependence: Water Remove Psychological Limitation: Doesn't Like Bright Lights
Ecology: Found in a remote tributary of the Amazon River, the Gillman is said to be a relic of the Devonian age, a hybrid between man and fish. It tends to lurk at the bottom, hiding among the weeds, rising up to snatch fish, shore birds, small reptiles, and amphibians. It can come up out of the water for extended periods, but must keep its skin and gills wet, and never strays far from its aquatic home.
Personality/Motivation: Typical animal motivations. The Gillman seems to be aggressively territorial, and is known to violently attack anyone who strays into its pool. It's possible the species is solitary, each having its own territory, and only coming together at mating season. Curiously, the Gillman seems to have a fascination with human women, specifically blondes, and has been known to approach them without attacking violently (although there are reports of Gillmen carrying off women into the depths of their pools).
Powers/Tactics: The Gillman seems to be an ambush predator, lurking amid concealing weeds and plant growth before rising up to snatch its prey. It typically Grabs a prey item, using its great strength to crush its victim into submission. In encounters with humans, the Gillman has used its claws to savage its foes, often inflicting deep (and lethal) wounds. If injured or frightened, the Gillman is quick to leap back into the water, escaping into the depths.
Appearance: Standing roughly six to seven feet in height and weighing in at around 300 pounds, a Gillman has the appearance of a humanoid banded in thick plates. The hands and feet are webbed, while large gills around the neck. The coloration is greenish, with red and black markings. When angry, the Gillman is known to utter deep grating growls and roars.
Designer's Notes: The Creature from the Black Lagoon is one of the classic Universal movie monsters, along with Dracula, Frankenstein's monster, and the Wolfman. It first appeared in The Creature From the Black Lagoon, then in the sequel Revenge of the Creature, and finally in The Creature Walks Among Us. Personally, I found all three to be lacking in story and terribly dated. I mean, everyone smokes (everyone), and the scientists (and others) kill animals with impunity. There's also the fact most of the lead characters are amazingly stupid (for being doctors and the like), and in the third film, one not only feels sorry for the creature, you actually want it to attack (and hopefully kill) the chief scientist, the "big game hunter," and the female lead—who likes shooting sharks for fun..... Oh, and lets not even get into the totally whacked science given in the series of films... I mean, the Gillman dates from the Devonian Age? However, none of this should stop you from using the Gillman in a Pulp-era adventure.
(The Gillman created by Arthur A. Ross, Harry Essex, Maurice Zimm (writers), and Milicent Patrick (designer), character sheet created by Michael Surbrook)
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