Val	CHA	Cost	Roll	Notes
18	STR	8	13-	Lift 303.1 kg; 3 1/2d6 HTH Damage [2]
20	DEX	30	13-	OCV:  7/DCV:  7
16	CON	12	12-
12	BODY	4	11-
13	INT	3	12-	PER Roll 12-
16	EGO	12	12-	ECV:  5
18	PRE	8	13-	PRE Attack:  3 1/2d6
20	COM	5	13-

8/12	PD	4		Total:  8/12 PD (4/8 rPD)
8/12	ED	5		Total:  8/12 ED (8/12 rED)
4/8	SPD	10		Phases:  3, 6, 9, 12/2, 3, 5, 6, 8, 9, 11, 12
8	REC	2
80	END	24
30	STUN	1		Total Characteristic Cost:  128

Movement:	Running:	18m/36m 
		Leaping:	34m/68m
		Swimming:	4m/8m

Cost	Powers & Skills
10	Akuma Essence:  +10 CON; No Figured Characteristics (-1/2), Only To Resist Being Stunned (-1/2)

	Martial Arts:  Shikome-ryu
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Choke Hold	-2	+0	Grab One Limb; 2d6 NND
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
5	Kick/Slash	-2	+1	7 1/2d6 Strike
4	Punch/Cut	+0	+2	5 1/2d6 Strike
5	Takeaway	+0	+0	Grab Weapon, 28 STR to take weapon away
3	Takedown	+1	+1	3 1/2d6 Strike; Target Falls
3	Weapon Element:  Blades, Chain & Rope Weapons, Karate Weapons

32	Black Wind:  Multipower, 48-point reserve, all slots Cannot Activate Certain Powers While 
	Using Black Wind Multipower (-1/2)
4m	1)  Increased SPD:  +4 SPD; Costs Endurance (-1/2), Cannot Activate Certain Powers While 
	Using Black Wind Multipower (-1/2), END 4
6m	2)  Increased Speed:  Running 24"; Cannot Activate Certain Powers While Using Black Wind 
	Multipower (-1/2), END 5
2m	3)  Monsterous Form:  +4 with HTH Combat; Costs Endurance (-1/2), Skill Levels Can Only Be 
	Used To Increase Damage (-1/2), Cannot Activate Certain Powers While Using Black Wind 
	Multipower (-1/2), END 2
17	Chi Attunement:  Aid  STR and CON 1d6, Can Add Maximum Of 12 Points, Delayed Return Rate 
	(points return at the rate of 5 per 5 Minutes; +1/2), STR and CON simultaneously (+1/2); Self 
	Only (-1/2)
13	Bone Obedience:  HKA 1d6+1 (2d6+1 w/STR); Restrainable (-1/2), END 2
13	Yin Mantle:  Affects Desolidified Any form of Desolidification (+1/2) for up to 40 Active 
	Points of HKA; OIF (metal weapons of opportunity; -1/2), END 2
12	Yin Mantle:  Mind Control 6d6 (Human class of minds); Set Effect (target is attracted to 
	and/or favorably disposed towards the Shikome Assassin; -1), Limited Class Of Minds only ghosts 
	(underworld creatures) and yin spirits affected (-1/2), END 3
12	Yin Mantle:  RKA 1d6; Gestures (-1/4), END 1
6	Bone Armor:  Armor (4 PD/4 ED); Extra Time (1 Minute, Only to Activate, -3/4), Costs 
	Endurance (Only Costs END to Activate; -1/4), END 1
40	Akuma Essence:  Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2) plus 
	Energy Damage Reduction, Resistant, 50%; STUN Only (-1/2)
14	Corpse Skin:  Physical Damage Reduction, Resistant, 25%; Limited Duration (5 minutes; -3/4), 
	Costs Endurance (Only Costs END to Activate; -1/4), Visible (character becomes pale and corpselike; -1/4) 
	plus Energy Damage Reduction, Resistant, 25%; Limited Duration (5 minutes; -3/4), Costs 
	Endurance (Only Costs END to Activate; -1/4), Visible (character becomes pale and corpselike; -1/4), END 2
4	Akuma Essence:  Damage Resistance (4 PD/4 ED)
1	Yin Imbalanced:  Damage Resistance (4 ED); Only Works Against Fire (-1/2)
15	Akuma Essence:  Does Not Bleed
7	Standing On The Dragon's Back:  Knockback Resistance -5"; Costs Endurance (Only Costs END 
	to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), END 1
10	Tread The Thrashing Dragon's Tail:  Clinging (normal STR)
6	Standing On The Dragon's Back:  Clinging (40 STR); Only To Resist Being Thrown (-1 1/2), 
	Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), END 2
9	Tread The Thrashing Dragon's Tail:  Flight 8"; Only On Reasonably Horizontal Surfaces (-1/2), 
	No Noncombat Movement (-1/4), END 2
5	Tread The Thrashing Dragon's Tail:  Leaping +5" (8 1/2" forward, 4" upward), END 1
4	Fleet Of Foot:  Running +2" (8" total), END 1
16	Shrouded Moon:  Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +1/2); 
	Only In Darkness/Shadows (-1/2), Only While Standing Still Or Moving At Walking Speed (i.e. 
	a Half Move) (-1/2), Costs 4 END To Start (-1/4)
10	White Tiger Corpse:  Invisibility to Sight Group ; Does Not Affect Clothing, Clothes And 
	Belongings Require +2 END And Extra Time (1 minute) (-1), END 2
50	Akuma Essence:  LS  (Eating: Character does not eat; Immunity All terrestrial poisons and 
	chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 
	Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense 
	Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
51	Appear As Anyone They Choose:  Shape Shift  (Sight, Hearing and Touch Groups, limited group 
	of shapes), Imitation, Makeover, Costs END Only To Change Shape (+1/4), END 4
15	Kusarigama:  Multipower, 30-point reserve, all slots OAF (-1)
1u	1)  Chain:  HA +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2)
1u	2)  Sickle:  HKA 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1)
5	Kusarigama:  Stretching 2", Reduced Endurance (0 END; +1/2); OAF (-1), Only To Cause 
	Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
22	Ninja-to:  HKA 1 1/2d6 (2d6+1 w/STR), Range Based On STR (+1/4), Reduced Endurance 
	(0 END; +1/2); OAF (-1)
17	Steel Tonfa:  HA +5d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2) 
	plus +1 OCV; OAF (-1)
8	Tanto:  HKA 1/2d6 (1d6+1 w/STR), Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2); 
	OAF (-1)

2	Fringe Benefit:  Member of Lord Emma's Court

16	+2 with All Combat

3	Acrobatics 13-
2	AK: Domain of Lord Emma 11-
3	Breakfall 13-
3	Climbing 13-
3	Concealment 12-
3	Conversation 13-
3	Deduction 12-
3	High Society 13-
3	KS: Magical and Occult Rituals 12-
1	KS: Medicine 8-
3	KS: The Occult World 12-
3	Paramedics 12-
3	Persuasion 13-
5	Seduction 14-
3	Shadowing 12-
7	Stealth 15-
2	Survival (Infernal Realms) 13-
1	TF:  Small Motorized Ground Vehicles
7	WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand, Thrown Knives, Axes, and 
	Darts, Thrown Sword
3	Linguist
4	1)  Language:  English (idiomatic; literate)
4	2)  Language:  Japanese (idiomatic; literate)
4	3)  Language:  Kaja (idiomatic; literate)
4	4)  Language:  Korean (idiomatic; literate)
4	5)  Language:  Mandarin (idiomatic; literate)

Total Powers & Skill Cost:  572
Total Cost:  700

75+	Disadvantages
10	Distinctive Features:  Yin Imbalanced  (Not Concealable; Always Noticed and Causes Major Reaction; 
	Detectable Only By Unusual Senses)
20	Hunted:  Lord Emma 14- (Mo Pow, NCI, Watching)
15	Physical Limitation:  Demon (Infrequently, Fully Impairing)
25	Psychological Limitation:  Analytical and Rational (Very Common, Total)
20	Psychological Limitation:  Loyal to Lord Emma (Common, Total)
15	Reputation:  Servant of Lord Emma, Assassin and Spy, 11- (Extreme)
520	Experience Points

Total Disadvantage Points:  700

Background/History: Shikome Assassins are servants, bodyguards, and consorts to the Yama King Lord Emma (or Emma-o), a Japanese deity of the Underworld (a.k.a. "Yama"). They also travel to other realms to act as assassins and spies; working to ensure Emma retains his hold on the mortal world and countering the attempts of other Yama Kings to undermine his power base.

Personality/Motivation: Due to their massive Yin imbalance, the typical Shikome Assassin is highly rational and analytical, reaching almost perfect efficiency in their actions and movements. They do not rush into unknown situations, but intend prefer to watch and wait, biding their time until they have determined the perfect moment to strike. This means occasionally their prey may slip through their grasp. Such an event is simply taken in stride, however, as the Shikome knows their patience will win out in the end.

All Shikome are loyal to Lord Emma and exist to serve his bidding. They spy on his enemies as well as the actions of mortals, and assassinate those Emma feels are a threat and require elimination. In addition, the Shikome regularly seduce men (and women) of the mortal realm, bringing them into Lord Emma's service, or using them to further Emma's aims (often unknowingly). They also guard Emma's realm, tormenting souls as required or keeping an eye on Emma's lesser servants (and destroying those who betray their lord's desires if needed).

Quote: Shikome Assassins rarely speak.

Powers/Tactics: The preferred method for a Shikome to approach her target is by remaining unseen, using their Shrouded Moon and White Tiger Corpse powers to vanish from view. One battle is joined the Shikome's tactics will vary from individual to individual., as each Shikome has her own favored techniques. In general, the Shikome will try to strike quietly and efficiently, killing their target with as little wasted energy as possible. If pressed into open combat, the Shikome usually engage their Chi Attunement to increase their Strength and Constitution, and then use Bone Armor and Corpse Skin to reduce any possible damage they may take. Only in the most pressing circumstances will a Shikome use their Black Wind abilities. Use of Black Wind prevents the Shikome from activating the following powers: Bone Armor, Bone Obedience, Chi Attunement, Corpse Skin, Shrouded Moon, Standing On The Dragon's Back, Tread the Thrashing Dragon's Tail, White Tiger Corpse, and Yin Mantle (however, any powers already activated can still be fed END and will work).

The special effects for the Shikome Assassin's powers are as follows:

Appearance: A Shikome Assassin's normal form is of a tall and slender women with a shapely figure. She has snow-white skin, long glossy black hair, and perfectly shaped scarlet lips. However, this form is rarely seen as a Shikome can change shape into any humanoid form they wish, the better to seduce and destroy their targets. The one thing a Shikome can't hide is their Yin-aspected nature. Anyone able to detect such a thing will notice the Shikome Assassin's imbalance of Yin energy, an imbalance which by rights would severely sicken and kill any normal human, provided of course the Shikome were normal humans.

When hunting, a Shikome dresses so as to blend in with her surroundings, yet still allows her to get close to her target. In their own realm, they dress in a far less conservative manner, and tend to wear outlandish costumes that combine leather, straps, buckles, lace and armor plate.

Designer's Notes: The Shikome Assassin is adapted from the White Wolf Kindred of the East source book The 1000 Hells. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Powers were derived from Robert Harrison's conversion notes for World of Darkness to HERO.

The character sheet see here is meant to be a generic version of the original character, with most Vampire-specific rules removed. It should only be considered a template, and other Shikome Assassins can have differing powers, skills, and weapons (for some reason Manji's swords from Blade of the Immortal seem perfect for the Shikome Assassin)..

Shikome Assassin Hero Designer File

(Shikome Assassin created by White Wolf, character sheet created by Michael Surbrook with assistance from Robert Harrison)

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